feat: basic dialogue system and opening cutscene
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12
ennemy/armored_ennemy.gd
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12
ennemy/armored_ennemy.gd
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extends CharacterBody2D
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@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
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func play_anim_run():
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animated_sprite.play("run")
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func play_anim_idle():
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animated_sprite.play("idle")
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func hit():
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animated_sprite.play("hit")
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