feat"redhood interaction and sword getting
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This commit is contained in:
2025-08-02 22:38:04 +02:00
parent 02f04cc38a
commit eda35b4e9b
10 changed files with 912 additions and 47 deletions

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@ -22,6 +22,7 @@ var active_camera: SuperCamera
@export var foreground = 0.2
@onready var choices_container: MarginContainer = %ChoicesContainer
@onready var red_hood_cutscene: AnimationPlayer = $RedHoodCutscene
# Called when the node enters the scene tree for the first time.
@ -61,3 +62,11 @@ func to_main_menu():
func quit_game():
pass
func _on_trigger_second_npc_dialogue_body_entered(body: Node2D) -> void:
red_hood_cutscene.play("cutscene")
func _on_red_hood_sword_dialogue_dialogue_ended() -> void:
red_hood_cutscene.play("flee")