feat"redhood interaction and sword getting
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9
main.gd
9
main.gd
@ -22,6 +22,7 @@ var active_camera: SuperCamera
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@export var foreground = 0.2
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@onready var choices_container: MarginContainer = %ChoicesContainer
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@onready var red_hood_cutscene: AnimationPlayer = $RedHoodCutscene
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# Called when the node enters the scene tree for the first time.
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@ -61,3 +62,11 @@ func to_main_menu():
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func quit_game():
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pass
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func _on_trigger_second_npc_dialogue_body_entered(body: Node2D) -> void:
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red_hood_cutscene.play("cutscene")
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func _on_red_hood_sword_dialogue_dialogue_ended() -> void:
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red_hood_cutscene.play("flee")
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