feat"redhood interaction and sword getting
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m15s

This commit is contained in:
2025-08-02 22:38:04 +02:00
parent 02f04cc38a
commit eda35b4e9b
10 changed files with 912 additions and 47 deletions

View File

@ -28,8 +28,6 @@ var is_left_speaking = false
func _ready() -> void:
is_left_speaking = start_with_left
left_speaker.texture = left_picture
right_speaker.texture = right_picture
e_ui_button.visible = false
next_label.visible = false
@ -39,6 +37,9 @@ func _ready() -> void:
dialogue_steps.append(step.strip_edges())
func display_profiles():
left_speaker.texture = left_picture
right_speaker.texture = right_picture
left_speaker.visible = is_left_speaking
right_speaker.visible = not is_left_speaking
@ -71,7 +72,6 @@ func on_dialogue_started():
bubble_label.visible = true
bubbles_back.visible = true
bubbles_interior.visible = true
display_profiles()
is_dialogue_ongoing = true
time_between_letters.start()