fix: sound tweaks
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@ -21,7 +21,7 @@ var gravity_modifier = 1
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@onready var base: AnimatedSprite2D = $Base
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var current_sprite: AnimatedSprite2D
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var is_in_cutscene = false # back to true on build
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var is_in_cutscene = true # back to true on build
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var current_animation = "idle"
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var is_hitting = false
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@ -1,4 +1,4 @@
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[gd_scene load_steps=90 format=3 uid="uid://yvp44oauis4n"]
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[gd_scene load_steps=91 format=3 uid="uid://yvp44oauis4n"]
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[ext_resource type="Script" uid="uid://c1fqj3lba7wik" path="res://player/player.gd" id="1_yw30f"]
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[ext_resource type="Texture2D" uid="uid://cjruk5xlt3tyn" path="res://ennemy/MechantVol.png" id="2_ebec5"]
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@ -11,6 +11,7 @@
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[ext_resource type="Texture2D" uid="uid://dsxvqsh3umw01" path="res://player/assets/RunCycle.png" id="5_boad6"]
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[ext_resource type="PackedScene" uid="uid://djwoetcyvvofc" path="res://damageable/damageable.tscn" id="5_g6k8r"]
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[ext_resource type="Shape2D" uid="uid://6rhdwj5jxbxn" path="res://player/player_collision.tres" id="5_qjkh3"]
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[ext_resource type="Texture2D" uid="uid://bhrqdo0cadpf4" path="res://player/assets/IdleArmes.png" id="6_s7qer"]
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[ext_resource type="Texture2D" uid="uid://dw6tn0grt2ajc" path="res://player/assets/WalkCycle.png" id="10_yllr7"]
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[ext_resource type="PackedScene" uid="uid://7sqwi3lygb1u" path="res://damageable/hitbox.tscn" id="11_2ieo8"]
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[ext_resource type="AudioStream" uid="uid://cw85p1vga71gf" path="res://world_assets/audio/443275__loscolt890__regularfootstep001.wav" id="14_32hag"]
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@ -184,13 +185,13 @@ region = Rect2(128, 0, 32, 32)
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atlas = ExtResource("4_8t03j")
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region = Rect2(160, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_2ieo8"]
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atlas = ExtResource("2_hg6s5")
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region = Rect2(96, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_j3r50"]
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atlas = ExtResource("6_s7qer")
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region = Rect2(0, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ebec5"]
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atlas = ExtResource("2_hg6s5")
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region = Rect2(288, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_utr5e"]
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atlas = ExtResource("6_s7qer")
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region = Rect2(32, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_yllr7"]
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atlas = ExtResource("2_hg6s5")
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@ -325,10 +326,10 @@ animations = [{
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_2ieo8")
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"texture": SubResource("AtlasTexture_j3r50")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ebec5")
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"texture": SubResource("AtlasTexture_utr5e")
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}],
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"loop": true,
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"name": &"idle",
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@ -611,10 +612,8 @@ autoplay = "power_up"
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visible = false
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position = Vector2(0, -16)
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sprite_frames = SubResource("SpriteFrames_jfgyi")
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animation = &"hit"
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animation = &"idle"
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autoplay = "idle"
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frame = 5
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frame_progress = 1.0
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[node name="Shield" type="AnimatedSprite2D" parent="."]
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visible = false
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