fix: sound tweaks
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m31s

This commit is contained in:
2025-08-03 15:27:43 +02:00
parent 8775e17258
commit cfe154e754
9 changed files with 64 additions and 30 deletions

View File

@ -35,8 +35,8 @@ func _ready() -> void:
child.became_active.connect(on_camera_became_active)
ambiance.get_stream_playback().switch_to_clip_by_name("Start")
#opening_cutscene.play("opening_cutscene")
#opening_fade_to_black.visible = true
opening_cutscene.play("opening_cutscene")
opening_fade_to_black.visible = true
func on_camera_became_active(camera: SuperCamera):
active_camera = camera
@ -59,6 +59,7 @@ func _process(delta: float) -> void:
func _on_start_dancing() -> void:
dance_cutscene.play("dance")
ambiance.stop()
func restart_at_first_scene():
get_tree().change_scene_to_file("res://main.tscn")