fix: sound tweaks
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@ -17,6 +17,7 @@ extends Node
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@export var start_with_left = false
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@export var left_picture: Texture2D
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@export var right_picture: Texture2D
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@onready var dialogue_player: AudioStreamPlayer = $DialoguePlayer
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signal dialogue_ended
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@ -96,7 +97,8 @@ func _on_next_letter() -> void:
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ui_flicker_timer.stop()
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e_ui_button.visible = false
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next_label.visible = false
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dialogue_player.pitch_scale = randf_range(5, 6)
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dialogue_player.play()
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var next_letter = current_dialogue_split.get(0)
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current_dialogue_split.remove_at(0)
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current_dialogue += next_letter
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