feat:ambiance
This commit is contained in:
15
main.gd
15
main.gd
@ -25,6 +25,8 @@ var active_camera: SuperCamera
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@onready var red_hood_cutscene: AnimationPlayer = $RedHoodCutscene
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@onready var final_cutscene: AnimationPlayer = $FinalCutscene
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@onready var ambiance: AudioStreamPlayer = $Ambiance
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var ambiance_stream: AudioStreamInteractive
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@ -32,6 +34,7 @@ func _ready() -> void:
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if is_instance_of(child, SuperCamera):
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child.became_active.connect(on_camera_became_active)
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ambiance.get_stream_playback().switch_to_clip_by_name("Start")
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#opening_cutscene.play("opening_cutscene")
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#opening_fade_to_black.visible = true
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@ -81,3 +84,15 @@ func _on_final_armor_dialogue_ended() -> void:
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func _on_final_cinematic_body_entered(body: Node2D) -> void:
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final_cutscene.play("cutscene")
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func _on_balade_ambiance_body_entered(body: Node2D) -> void:
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ambiance.get_stream_playback().switch_to_clip_by_name("Forest")
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func _on_squelettes_ambiance_body_entered(body: Node2D) -> void:
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ambiance.get_stream_playback().switch_to_clip_by_name("Squelettes")
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func _on_cave_ambiance_body_entered(body: Node2D) -> void:
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ambiance.get_stream_playback().switch_to_clip_by_name("Cave")
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