feat: integrated some assets and made a hitbox and damage reaction system
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This commit is contained in:
2025-08-01 17:17:00 +02:00
parent 44f083fbce
commit 6e017197f6
26 changed files with 484 additions and 449 deletions

View File

@ -1,111 +1,70 @@
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"texture": SubResource("AtlasTexture_pxh46")
}, {
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"name": &"got_hit",
"speed": 12.0
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@ -113,26 +72,14 @@ animations = [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_7en50")
}, {
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"loop": true,
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"speed": 8.0
"speed": 2.0
}, {
"frames": [{
"duration": 1.0,
@ -144,30 +91,12 @@ animations = [{
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"loop": true,
"name": &"run",
"speed": 14.0
"speed": 2.0
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View File

@ -12,15 +12,15 @@ var jump_velocity = 400.0
var gravity_modifier = 1
@onready var knight: AnimatedSprite2D = $Knight
@onready var red_hood: AnimatedSprite2D = $RedHood
@onready var base: AnimatedSprite2D = $Base
var animated_sprites = []
var is_in_cutscene = false
var is_in_cutscene = true
var current_animation = "idle"
func play_anim():
for sprite in animated_sprites:
for sprite: AnimatedSprite2D in animated_sprites:
sprite.play(current_animation)
func play_anim_run():
@ -49,7 +49,7 @@ func look_right():
func _ready() -> void:
animated_sprites = [
knight,
red_hood
base
]
func _physics_process(delta: float) -> void:
@ -62,30 +62,30 @@ func _physics_process(delta: float) -> void:
if not is_on_floor():
velocity += get_gravity() * delta * gravity_modifier
# Handle jump.
# if Input.is_action_just_pressed("ui_accept") and is_on_floor():
# velocity.y = -jump_velocity
var direction := Input.get_axis("move_left", "move_right")
if direction > 0:
look_right()
if direction < 0:
look_left()
if velocity.x != 0:
play_anim_run()
else:
play_anim_idle()
if direction:
var smoothed_speed = speed * smoothstep(0, 1, acceleration)
velocity.x += direction * smoothed_speed
velocity.x = clampf(velocity.x, -speed, speed)
if not is_on_floor():
current_animation = "got_hit"
else:
velocity.x = move_toward(velocity.x, 0, speed)
if velocity.x != 0:
play_anim_run()
else:
play_anim_idle()
if is_on_floor():
if direction:
var smoothed_speed = speed * smoothstep(0, 1, acceleration)
velocity.x += direction * smoothed_speed
velocity.x = clampf(velocity.x, -speed, speed)
else:
velocity.x = move_toward(velocity.x, 0, speed)
move_and_slide()
func _on_dialogue_manager_dialogue_ended() -> void:
set_in_play()

View File

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[sub_resource type="AtlasTexture" id="AtlasTexture_1so5t"]
atlas = ExtResource("2_yw30f")
region = Rect2(1120, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_55jnj"]
atlas = ExtResource("2_yw30f")
region = Rect2(1200, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_dx5ib"]
atlas = ExtResource("2_yw30f")
region = Rect2(1280, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_a2xo5"]
atlas = ExtResource("2_yw30f")
region = Rect2(1360, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_art4l"]
atlas = ExtResource("2_yw30f")
region = Rect2(1440, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_fjxoa"]
atlas = ExtResource("2_yw30f")
region = Rect2(1520, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_gswnw"]
atlas = ExtResource("2_yw30f")
region = Rect2(1600, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_xcnuv"]
atlas = ExtResource("2_yw30f")
region = Rect2(1680, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_j55il"]
atlas = ExtResource("2_yw30f")
region = Rect2(1760, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_hjies"]
atlas = ExtResource("2_yw30f")
region = Rect2(1840, 0, 80, 80)
atlas = ExtResource("5_boad6")
region = Rect2(352, 0, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_mmwog"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_g6k8r")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_boad6")
}, {
"duration": 1.0,
@ -236,7 +111,23 @@ animations = [{
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_8t03j")
}],
"loop": false,
"name": &"got_hit",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_wodsf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_32hag")
}],
"loop": true,
"name": &"idle",
"speed": 3.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_2ieo8")
}, {
@ -248,75 +139,10 @@ animations = [{
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kb6p2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wodsf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_32hag")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tqiix")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_e7oew")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_c35mf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_65viv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_x7c3f")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bjvpn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_s7qer")
}],
"loop": true,
"name": &"idle",
"speed": 13.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_mmwog")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_8pxes")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fmu53")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_w7j2h")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n0b8q")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jfgyi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_237xx")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wpyo2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7crtr")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vgvch")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a1u5o")
}],
"loop": true,
"name": &"jump",
"speed": 10.0
"speed": 4.0
}, {
"frames": [{
"duration": 1.0,
@ -354,69 +180,39 @@ animations = [{
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_q28gw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ge24q")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pnw6m")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1so5t")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_55jnj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dx5ib")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a2xo5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_art4l")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fjxoa")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gswnw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xcnuv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j55il")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hjies")
}],
"loop": true,
"name": &"run",
"speed": 30.0
"speed": 14.0
}]
[node name="Player" type="CharacterBody2D"]
collision_layer = 3
script = ExtResource("1_yw30f")
speed = 200.0
speed = 180.0
acceleration = 0.177
[node name="AudioListener2D" type="AudioListener2D" parent="."]
current = true
[node name="Knight" type="AnimatedSprite2D" parent="."]
visible = false
position = Vector2(1, -28)
sprite_frames = ExtResource("2_qjkh3")
animation = &"idle"
animation = &"jump"
autoplay = "idle"
[node name="RedHood" type="AnimatedSprite2D" parent="."]
position = Vector2(11, -19)
[node name="Base" type="AnimatedSprite2D" parent="."]
position = Vector2(0, -16)
sprite_frames = SubResource("SpriteFrames_mmwog")
animation = &"jump"
autoplay = "idle"
frame_progress = 0.749354
frame_progress = 0.808295
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(0, -13)
shape = ExtResource("5_qjkh3")
[node name="Damageable" parent="." instance=ExtResource("5_g6k8r")]
hitback_velocity = 400.0