feat: integrated some assets and made a hitbox and damage reaction system
This commit is contained in:
2
main.gd
2
main.gd
@ -5,6 +5,7 @@ extends Node2D
|
||||
@onready var bubbles_back: TileMapLayer = $BubblesBack
|
||||
@onready var bubbles_interior: TileMapLayer = $BubblesInterior
|
||||
var active_camera: SuperCamera
|
||||
@onready var opening_fade_to_black: ColorRect = $OpeningFadeToBlack
|
||||
|
||||
@onready var opening_cutscene: AnimationPlayer = $OpeningCutscene
|
||||
|
||||
@ -15,6 +16,7 @@ func _ready() -> void:
|
||||
child.became_active.connect(on_camera_became_active)
|
||||
|
||||
opening_cutscene.play("opening_cutscene")
|
||||
opening_fade_to_black.visible = true
|
||||
|
||||
func on_camera_became_active(camera: SuperCamera):
|
||||
active_camera = camera
|
||||
|
Reference in New Issue
Block a user