feat: integrated some assets and made a hitbox and damage reaction system
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This commit is contained in:
2025-08-01 17:17:00 +02:00
parent 44f083fbce
commit 6e017197f6
26 changed files with 484 additions and 449 deletions

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@ -5,6 +5,7 @@ extends Node2D
@onready var bubbles_back: TileMapLayer = $BubblesBack
@onready var bubbles_interior: TileMapLayer = $BubblesInterior
var active_camera: SuperCamera
@onready var opening_fade_to_black: ColorRect = $OpeningFadeToBlack
@onready var opening_cutscene: AnimationPlayer = $OpeningCutscene
@ -15,6 +16,7 @@ func _ready() -> void:
child.became_active.connect(on_camera_became_active)
opening_cutscene.play("opening_cutscene")
opening_fade_to_black.visible = true
func on_camera_became_active(camera: SuperCamera):
active_camera = camera