feat: integrated some assets and made a hitbox and damage reaction system
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@ -1,18 +1,52 @@
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[gd_scene load_steps=4 format=3 uid="uid://c5ruphrd8ebuu"]
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[gd_scene load_steps=8 format=3 uid="uid://c5ruphrd8ebuu"]
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[ext_resource type="Script" uid="uid://dailpwkay2nu5" path="res://ennemy/armored_ennemy.gd" id="1_f4v0e"]
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[ext_resource type="SpriteFrames" uid="uid://i6035vm5ited" path="res://player/armored_spritesheet.tres" id="1_k1sc2"]
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[ext_resource type="Shape2D" uid="uid://6rhdwj5jxbxn" path="res://player/player_collision.tres" id="2_f4v0e"]
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[ext_resource type="PackedScene" uid="uid://7sqwi3lygb1u" path="res://damageable/hitbox.tscn" id="4_e5h8j"]
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[ext_resource type="AudioStream" uid="uid://c0w61do2a1hbc" path="res://ennemy/black-magic-159868.mp3" id="5_iblih"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_f4v0e"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_e5h8j"]
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[node name="ArmoredEnnemy" type="CharacterBody2D"]
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script = ExtResource("1_f4v0e")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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position = Vector2(1, -28)
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position = Vector2(1, -16)
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sprite_frames = ExtResource("1_k1sc2")
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animation = &"jump"
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animation = &"idle"
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autoplay = "idle"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -13)
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shape = ExtResource("2_f4v0e")
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[node name="TriggerHit" type="Area2D" parent="."]
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="TriggerHit"]
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position = Vector2(17, -15)
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shape = SubResource("RectangleShape2D_f4v0e")
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[node name="Hitbox" parent="." instance=ExtResource("4_e5h8j")]
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collision_mask = 3
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hitback_direction = Vector2(1, -1)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2(17, -15)
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shape = SubResource("CircleShape2D_e5h8j")
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[node name="TimeToFinishHit" type="Timer" parent="."]
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wait_time = 0.5
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one_shot = true
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("5_iblih")
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autoplay = true
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max_distance = 400.0
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bus = &"SFX"
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[connection signal="body_entered" from="TriggerHit" to="." method="_on_trigger_hit_body_entered"]
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[connection signal="timeout" from="TimeToFinishHit" to="." method="_on_time_to_finish_hit_timeout"]
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