wip: world building
This commit is contained in:
2
main.gd
2
main.gd
@ -50,7 +50,7 @@ func _process(delta: float) -> void:
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background_far.global_position.x = active_camera.global_position.x * parallax_far
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background_middle.global_position.x = active_camera.global_position.x * parallax_middle
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background_close.global_position.x = active_camera.global_position.x * parallax_close
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foreground_far.global_position.x = active_camera.global_position.x * foreground
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# foreground_far.global_position.x = active_camera.global_position.x * foreground
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func _on_start_dancing() -> void:
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@ -1,4 +1,4 @@
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[gd_resource type="TileSet" load_steps=21 format=3 uid="uid://bh31agl8bhwux"]
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[gd_resource type="TileSet" load_steps=23 format=3 uid="uid://bh31agl8bhwux"]
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[ext_resource type="Texture2D" uid="uid://cmfneyajqyim4" path="res://world_assets/oak_woods/oak_woods_tileset.png" id="1_vnys7"]
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[ext_resource type="Texture2D" uid="uid://dtlyu2847qywv" path="res://world_assets/oak_woods/background/background_layer_1.png" id="2_udi7h"]
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@ -10,6 +10,7 @@
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[ext_resource type="Texture2D" uid="uid://1bqi708j4xwb" path="res://world_assets/Cave/props2.png" id="6_0cseo"]
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[ext_resource type="Texture2D" uid="uid://bu4ls5dhvuyyd" path="res://world_assets/Cave/props1.png" id="7_ibr33"]
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[ext_resource type="Texture2D" uid="uid://867g736r74nf" path="res://world_assets/Cave/mainlev_build.png" id="8_ifwaa"]
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[ext_resource type="Texture2D" uid="uid://bpxb7i01132fx" path="res://world_assets/stringstar fields/tileset.png" id="11_t6g10"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_h2yge"]
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texture = ExtResource("1_vnys7")
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@ -10509,6 +10510,176 @@ texture = ExtResource("4_q11bx")
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18:10/0 = 0
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19:10/0 = 0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0cseo"]
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texture = ExtResource("11_t6g10")
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0:0/0 = 0
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1:0/0 = 0
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2:0/0 = 0
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3:0/0 = 0
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4:0/0 = 0
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5:0/0 = 0
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6:0/0 = 0
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13:0/0 = 0
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14:0/0 = 0
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15:0/0 = 0
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12:1/0 = 0
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13:1/0 = 0
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14:1/0 = 0
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15:1/0 = 0
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16:1/0 = 0
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0:2/0 = 0
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1:2/0 = 0
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2:2/0 = 0
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11:2/0 = 0
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12:2/0 = 0
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13:2/0 = 0
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14:2/0 = 0
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15:2/0 = 0
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16:2/0 = 0
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17:2/0 = 0
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0:3/0 = 0
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1:3/0 = 0
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2:3/0 = 0
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3:3/0 = 0
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4:3/0 = 0
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11:3/0 = 0
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12:3/0 = 0
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13:3/0 = 0
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14:3/0 = 0
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15:3/0 = 0
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16:3/0 = 0
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17:3/0 = 0
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0:4/0 = 0
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1:4/0 = 0
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2:4/0 = 0
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3:4/0 = 0
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4:4/0 = 0
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5:4/0 = 0
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6:4/0 = 0
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7:4/0 = 0
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8:4/0 = 0
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9:4/0 = 0
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11:4/0 = 0
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12:4/0 = 0
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13:4/0 = 0
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14:4/0 = 0
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15:4/0 = 0
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16:4/0 = 0
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0:5/0 = 0
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1:5/0 = 0
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2:5/0 = 0
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3:5/0 = 0
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4:5/0 = 0
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5:5/0 = 0
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6:5/0 = 0
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7:5/0 = 0
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8:5/0 = 0
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9:5/0 = 0
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12:5/0 = 0
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13:5/0 = 0
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14:5/0 = 0
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15:5/0 = 0
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16:5/0 = 0
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0:6/0 = 0
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1:6/0 = 0
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2:6/0 = 0
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3:6/0 = 0
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4:6/0 = 0
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5:6/0 = 0
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6:6/0 = 0
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7:6/0 = 0
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8:6/0 = 0
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9:6/0 = 0
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12:6/0 = 0
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13:6/0 = 0
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14:6/0 = 0
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15:6/0 = 0
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16:6/0 = 0
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0:7/0 = 0
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1:7/0 = 0
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2:7/0 = 0
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3:7/0 = 0
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6:7/0 = 0
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7:7/0 = 0
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9:7/0 = 0
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13:7/0 = 0
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14:7/0 = 0
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15:7/0 = 0
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0:8/0 = 0
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1:8/0 = 0
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2:8/0 = 0
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3:8/0 = 0
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4:8/0 = 0
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5:8/0 = 0
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6:8/0 = 0
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7:8/0 = 0
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8:8/0 = 0
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9:8/0 = 0
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10:8/0 = 0
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11:8/0 = 0
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12:8/0 = 0
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13:8/0 = 0
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14:8/0 = 0
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15:8/0 = 0
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16:8/0 = 0
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17:8/0 = 0
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0:9/0 = 0
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0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:9/0 = 0
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1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:9/0 = 0
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2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:9/0 = 0
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3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:9/0 = 0
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4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:9/0 = 0
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5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:9/0 = 0
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6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:9/0 = 0
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7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:9/0 = 0
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8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:9/0 = 0
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9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:9/0 = 0
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10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:9/0 = 0
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11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:9/0 = 0
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12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:9/0 = 0
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13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:9/0 = 0
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14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:9/0 = 0
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15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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16:9/0 = 0
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16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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17:9/0 = 0
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17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:10/0 = 0
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0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:10/0 = 0
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1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:10/0 = 0
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2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:10/0 = 0
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3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:10/0 = 0
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4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:10/0 = 0
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5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:10/0 = 0
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6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:10/0 = 0
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7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:10/0 = 0
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8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:10/0 = 0
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9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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[resource]
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physics_layer_0/collision_layer = 1
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sources/0 = SubResource("TileSetAtlasSource_h2yge")
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@ -10521,3 +10692,4 @@ sources/14 = SubResource("TileSetAtlasSource_r17mm")
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sources/15 = SubResource("TileSetAtlasSource_ibgfo")
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sources/16 = SubResource("TileSetAtlasSource_vlg3w")
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sources/17 = SubResource("TileSetAtlasSource_t6g10")
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sources/4 = SubResource("TileSetAtlasSource_0cseo")
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