feat: sound integration
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main.gd
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main.gd
@ -52,6 +52,7 @@ func _process(delta: float) -> void:
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background_close.global_position.x = active_camera.global_position.x * parallax_close
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# foreground_far.global_position.x = active_camera.global_position.x * foreground
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@onready var dance_music: AudioStreamPlayer = $DanceMusic
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func _on_start_dancing() -> void:
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dance_cutscene.play("dance")
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