feat: sound integration
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@ -5,6 +5,8 @@ extends AnimatedSprite2D
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@onready var wait_to_die: Timer = $WaitToDie
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@onready var hitting: Timer = $Hitting
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@onready var wait_to_hit: Timer = $WaitToHit
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@onready var die_audio: AudioStreamPlayer = $DieAudio
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@onready var hitsound: AudioStreamPlayer = $Hit
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var is_dying = false
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@ -18,6 +20,7 @@ func hit():
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hitbox.monitorable = true
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hitbox.monitoring = true
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play("hit")
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hitsound.play()
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hitting.start()
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func stop_hitting():
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@ -37,6 +40,7 @@ func _on_damageable_die() -> void:
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hitbox_2.set_deferred("monitoring", false)
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is_dying = true
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play("die")
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die_audio.play()
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wait_to_die.start()
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func _on_wait_to_die_timeout() -> void:
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