feat: sound integration
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@ -2,6 +2,7 @@ extends RigidBody2D
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@onready var area_2d: Area2D = $Area2D
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@onready var kill_after: Timer = $KillAfter
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@onready var kill_audio: AudioStreamPlayer = $KillAudio
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@export var speed = 100
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@export var rotation_speed = 1
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@ -33,4 +34,5 @@ func _on_kill_after_timeout() -> void:
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func _on_body_entered(body: Node) -> void:
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is_moving = false
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kill_audio.play()
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kill_after.start()
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