feat: sound integration
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m17s

This commit is contained in:
2025-08-03 12:41:19 +02:00
parent 130334d315
commit 49ede4a46b
12 changed files with 218 additions and 9 deletions

View File

@ -2,6 +2,7 @@ extends RigidBody2D
@onready var area_2d: Area2D = $Area2D
@onready var kill_after: Timer = $KillAfter
@onready var kill_audio: AudioStreamPlayer = $KillAudio
@export var speed = 100
@export var rotation_speed = 1
@ -33,4 +34,5 @@ func _on_kill_after_timeout() -> void:
func _on_body_entered(body: Node) -> void:
is_moving = false
kill_audio.play()
kill_after.start()