fic: some world building
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4
main.gd
4
main.gd
@ -35,8 +35,8 @@ func _ready() -> void:
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child.became_active.connect(on_camera_became_active)
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child.became_active.connect(on_camera_became_active)
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ambiance.get_stream_playback().switch_to_clip_by_name("Start")
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ambiance.get_stream_playback().switch_to_clip_by_name("Start")
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opening_cutscene.play("opening_cutscene")
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# opening_cutscene.play("opening_cutscene")
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opening_fade_to_black.visible = true
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# opening_fade_to_black.visible = true
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func on_camera_became_active(camera: SuperCamera):
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func on_camera_became_active(camera: SuperCamera):
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active_camera = camera
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active_camera = camera
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@ -21,7 +21,7 @@ var gravity_modifier = 1
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@onready var base: AnimatedSprite2D = $Base
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@onready var base: AnimatedSprite2D = $Base
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var current_sprite: AnimatedSprite2D
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var current_sprite: AnimatedSprite2D
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var is_in_cutscene = true # back to true on build
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var is_in_cutscene = false # back to true on build
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var current_animation = "idle"
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var current_animation = "idle"
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var is_hitting = false
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var is_hitting = false
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