feat: them skeletons man + reload after dancing
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@ -1,4 +1,4 @@
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[gd_scene load_steps=63 format=3 uid="uid://yvp44oauis4n"]
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[gd_scene load_steps=65 format=3 uid="uid://yvp44oauis4n"]
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[ext_resource type="Script" uid="uid://c1fqj3lba7wik" path="res://player/player.gd" id="1_yw30f"]
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[ext_resource type="Texture2D" uid="uid://dxsbbcagqkiid" path="res://player/assets/RunArmeEpee.png" id="2_hg6s5"]
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@ -10,6 +10,7 @@
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[ext_resource type="Texture2D" uid="uid://dsxvqsh3umw01" path="res://player/assets/RunCycle.png" id="5_boad6"]
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[ext_resource type="PackedScene" uid="uid://djwoetcyvvofc" path="res://damageable/damageable.tscn" id="5_g6k8r"]
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[ext_resource type="Shape2D" uid="uid://6rhdwj5jxbxn" path="res://player/player_collision.tres" id="5_qjkh3"]
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[ext_resource type="PackedScene" uid="uid://7sqwi3lygb1u" path="res://damageable/hitbox.tscn" id="11_2ieo8"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_tqiix"]
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atlas = ExtResource("3_hg6s5")
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@ -234,7 +235,7 @@ animations = [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_a1u5o")
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}],
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"loop": true,
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"loop": false,
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"name": &"hit",
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"speed": 12.0
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}, {
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@ -460,6 +461,8 @@ animations = [{
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"speed": 14.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_ebec5"]
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[node name="Player" type="CharacterBody2D"]
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collision_layer = 3
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script = ExtResource("1_yw30f")
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@ -475,7 +478,8 @@ position = Vector2(0, -16)
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sprite_frames = SubResource("SpriteFrames_jfgyi")
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animation = &"hit"
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autoplay = "idle"
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frame_progress = 0.277569
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frame = 5
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frame_progress = 1.0
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[node name="Shield" type="AnimatedSprite2D" parent="."]
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visible = false
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@ -497,3 +501,18 @@ shape = ExtResource("5_qjkh3")
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[node name="Damageable" parent="." instance=ExtResource("5_g6k8r")]
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hitback_velocity = 400.0
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[node name="Hitting" type="Timer" parent="."]
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wait_time = 0.5
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one_shot = true
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[node name="Hitbox" parent="." instance=ExtResource("11_2ieo8")]
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monitoring = false
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monitorable = false
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damage = 10
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2(16, -10)
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shape = SubResource("CircleShape2D_ebec5")
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[connection signal="timeout" from="Hitting" to="." method="_on_hitting_timeout"]
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