feat: them skeletons man + reload after dancing
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43
ennemy/skeleton.gd
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43
ennemy/skeleton.gd
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@ -0,0 +1,43 @@
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extends AnimatedSprite2D
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@onready var hitbox_2: Area2D = $Hitbox2
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@onready var hitbox: Area2D = $Hitbox
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@onready var wait_to_die: Timer = $WaitToDie
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@onready var hitting: Timer = $Hitting
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@onready var wait_to_hit: Timer = $WaitToHit
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var is_dying = false
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func start_dancing():
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play("dance")
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func hit():
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if is_dying:
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return
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hitbox.monitorable = true
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hitbox.monitoring = true
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play("hit")
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hitting.start()
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func stop_hitting():
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if is_dying:
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return
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hitbox.monitorable = false
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hitbox.monitoring = false
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play("idle")
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wait_to_hit.start()
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func _on_damageable_die() -> void:
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hitbox.set_deferred("monitorable", false)
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hitbox.set_deferred("monitoring", false)
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hitbox_2.set_deferred("monitorable", false)
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hitbox_2.set_deferred("monitoring", false)
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is_dying = true
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play("die")
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wait_to_die.start()
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func _on_wait_to_die_timeout() -> void:
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queue_free()
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