feat: final cutscene and full game loop
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This commit is contained in:
2025-08-03 11:25:21 +02:00
parent 3e0f1c99d5
commit 2d44a2da05
17 changed files with 694 additions and 199 deletions

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ennemy/Flammes.png (Stored with Git LFS) Normal file

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34
ennemy/Flammes.png.import Normal file
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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dut0ru3y8rung"
path="res://.godot/imported/Flammes.png-6539d30ca9b68fe1b06de69547ee6ef1.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://ennemy/Flammes.png"
dest_files=["res://.godot/imported/Flammes.png-6539d30ca9b68fe1b06de69547ee6ef1.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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ennemy/MechantVol.png (Stored with Git LFS)

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@ -8,7 +8,7 @@ func _ready() -> void:
hitbox.monitoring = false
func play_anim_run():
animated_sprite.play("run")
animated_sprite.play("idle")
func play_anim_idle():
animated_sprite.play("idle")

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@ -1,11 +1,52 @@
[gd_scene load_steps=8 format=3 uid="uid://c5ruphrd8ebuu"]
[gd_scene load_steps=13 format=3 uid="uid://c5ruphrd8ebuu"]
[ext_resource type="Script" uid="uid://dailpwkay2nu5" path="res://ennemy/armored_ennemy.gd" id="1_f4v0e"]
[ext_resource type="SpriteFrames" uid="uid://i6035vm5ited" path="res://player/armored_spritesheet.tres" id="1_k1sc2"]
[ext_resource type="Shape2D" uid="uid://6rhdwj5jxbxn" path="res://player/player_collision.tres" id="2_f4v0e"]
[ext_resource type="Texture2D" uid="uid://cjruk5xlt3tyn" path="res://ennemy/MechantVol.png" id="2_iblih"]
[ext_resource type="PackedScene" uid="uid://7sqwi3lygb1u" path="res://damageable/hitbox.tscn" id="4_e5h8j"]
[ext_resource type="AudioStream" uid="uid://c0w61do2a1hbc" path="res://ennemy/black-magic-159868.mp3" id="5_iblih"]
[sub_resource type="AtlasTexture" id="AtlasTexture_iblih"]
atlas = ExtResource("2_iblih")
region = Rect2(96, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_vaovl"]
atlas = ExtResource("2_iblih")
region = Rect2(128, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_i1xbb"]
atlas = ExtResource("2_iblih")
region = Rect2(64, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_0a3sv"]
atlas = ExtResource("2_iblih")
region = Rect2(96, 0, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_vaovl"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_iblih")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vaovl")
}],
"loop": true,
"name": &"hit",
"speed": 6.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_i1xbb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0a3sv")
}],
"loop": true,
"name": &"idle",
"speed": 2.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_f4v0e"]
[sub_resource type="CircleShape2D" id="CircleShape2D_e5h8j"]
@ -15,7 +56,7 @@ script = ExtResource("1_f4v0e")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
position = Vector2(1, -16)
sprite_frames = ExtResource("1_k1sc2")
sprite_frames = SubResource("SpriteFrames_vaovl")
animation = &"idle"
autoplay = "idle"