feat: player movement and animations
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m11s

This commit is contained in:
2025-08-01 10:40:47 +02:00
parent 797438d0fd
commit 01aee48501
3 changed files with 66 additions and 8 deletions

View File

@ -477,20 +477,23 @@ height = 26.0
[node name="Player" type="CharacterBody2D"]
collision_layer = 3
script = ExtResource("1_yw30f")
speed = 200.0
acceleration = 0.177
[node name="Knight" type="AnimatedSprite2D" parent="."]
visible = false
position = Vector2(1, -28)
sprite_frames = SubResource("SpriteFrames_7l6ig")
animation = &"idle"
autoplay = "idle"
[node name="RedHood" type="AnimatedSprite2D" parent="."]
visible = false
position = Vector2(11, -19)
sprite_frames = SubResource("SpriteFrames_mmwog")
animation = &"idle"
autoplay = "idle"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(0, -13)
shape = SubResource("CapsuleShape2D_g1dw6")