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GGJ26/menus/scenes/end_credits/end_credits.gd
minimata 44f251ed66
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Basic game template addon
2026-01-30 19:45:56 +01:00

64 lines
1.8 KiB
GDScript

@tool
extends "res://menus/scenes/credits/scrolling_credits.gd"
## Defines the path to the main menu. Hides the Main Menu button if not set.
@export_file("*.tscn") var main_menu_scene_path : String
## This option forces the mouse to be visible when the menu shows up.
## Useful for games that capture the mouse, and don't automatically return it.
@export var force_mouse_mode_visible : bool = false
@onready var end_message_panel = %EndMessagePanel
@onready var exit_button = %ExitButton
@onready var menu_button = %MenuButton
@onready var init_mouse_filter : MouseFilter = mouse_filter
## If Maaack's Scene Loader is installed, then it will be used to change scenes.
@onready var scene_loader_node = get_tree().root.get_node_or_null(^"SceneLoader")
func get_main_menu_scene_path() -> String:
return main_menu_scene_path
func _end_reached() -> void:
end_message_panel.show()
mouse_filter = Control.MOUSE_FILTER_STOP
if force_mouse_mode_visible:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
super._end_reached()
func load_main_menu() -> void:
if scene_loader_node:
scene_loader_node.load_scene(get_main_menu_scene_path())
else:
get_tree().change_scene_to_file(get_main_menu_scene_path())
func exit_game() -> void:
if OS.has_feature("web"):
load_main_menu()
get_tree().quit()
func _on_visibility_changed() -> void:
if visible:
end_message_panel.hide()
mouse_filter = init_mouse_filter
super._on_visibility_changed()
func _ready() -> void:
if get_main_menu_scene_path().is_empty():
menu_button.hide()
if OS.has_feature("web"):
exit_button.hide()
end_message_panel.hide()
super._ready()
func _unhandled_input(event : InputEvent) -> void:
if event.is_action_released("ui_cancel"):
if not end_message_panel.visible:
_end_reached()
else:
exit_game()
func _on_exit_button_pressed():
exit_game()
func _on_menu_button_pressed():
load_main_menu()