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GGJ26/scenes/managers/masked_chara.gd
minimata 661510d7f6
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last minute tuto changes
2026-02-01 17:10:24 +01:00

70 lines
2.4 KiB
GDScript

extends Resource
class_name MaskedChara
@export var character: CharacterResource
@export var face_mask: MaskResource
@export var mouth_mask: MaskResource
const ALONE_TRAIT = preload("uid://c4kpcm4tplsgg")
var pref_score_map: Dictionary[CharacterResource.Preference, float] = {
CharacterResource.Preference.LOVE: 2.0,
CharacterResource.Preference.APPROVE: 1.0,
CharacterResource.Preference.DONT_CARE: 0.0,
CharacterResource.Preference.DISAPPROVE: -1.0,
CharacterResource.Preference.HATE: -2.0,
}
func _init(
p_character: CharacterResource = CharacterResource.new(),
p_mask_face: MaskResource = MaskResource.new(),
p_mask_mouth: MaskResource = MaskResource.new()):
character = p_character
face_mask = p_mask_face
mouth_mask = p_mask_mouth
func compute_score(other_guests: Array[MaskedChara]) -> float:
var overall_score = 0.0
var preferences = character.preferences
var is_alone = true
for guest in other_guests:
if guest == null:
continue
is_alone = false
var guest_mouth_mask = guest.mouth_mask
var guest_traits = guest.character.traits
var guest_appreciation = 0.0
for guest_trait in guest_traits:
var trait_strength = 0.0
for stimuli in guest_trait.stimulis:
var strength = 1.0
if guest_mouth_mask != null and stimuli == guest_mouth_mask.stimuli:
strength *= guest_mouth_mask.stimuli_multiplier
if face_mask != null and stimuli == face_mask.stimuli:
strength *= face_mask.stimuli_multiplier
trait_strength += strength
var preference = character.preferences.get(guest_trait) if guest_trait in character.preferences else CharacterResource.Preference.DONT_CARE
var score_multiplier = pref_score_map.get(preference) if preference in pref_score_map else 0.0
guest_appreciation += trait_strength*score_multiplier
print(guest_appreciation)
overall_score += guest_appreciation
if is_alone:
var alone_pref = character.preferences.get(ALONE_TRAIT) if ALONE_TRAIT in character.preferences else CharacterResource.Preference.DONT_CARE
var alone_score = pref_score_map.get(alone_pref) if alone_pref in pref_score_map else 0.0
var alone_strength = 0.0
for stimuli in ALONE_TRAIT.stimulis:
var strength = stimuli
if face_mask != null and stimuli == face_mask.stimuli:
strength *= face_mask.stimuli_multiplier
alone_strength += strength
overall_score = alone_score*alone_strength
return overall_score