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GGJ26/example/Random Upgrades/upgrades/weapons/weapon_giga_sword.tres
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Added resource table plugin
2026-01-31 10:23:20 +01:00

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[gd_resource type="Resource" load_steps=5 format=3 uid="uid://c1mrcevxrm5kv"]
[ext_resource type="PackedScene" uid="uid://b4cix5ebtpdbf" path="res://example/Random Upgrades/new scene.tscn" id="1_gppwv"]
[ext_resource type="Script" uid="uid://dk08sbdai3pem" path="res://example/Random Upgrades/upgrade_data_weapon.gd" id="1_ldwst"]
[ext_resource type="Texture2D" uid="uid://d38giyxvkhl6g" path="res://example/Random Upgrades/icons/all_icons/all_icons_3.tres" id="1_lir0x"]
[ext_resource type="Script" uid="uid://dal80o4tjrktw" path="res://example/Random Upgrades/upgrade_data.gd" id="3_8w1k7"]
[resource]
resource_name = "Weapon: Giga Sword"
script = ExtResource("1_ldwst")
weapon_damage = 12.0
weapon_cooldown = 8.0
color1 = Color(0.635294, 0.760784, 1, 1)
max_duplicates = 1
tags = Array[String](["weapon", "strength", "melee", "legendary"])
type = 0
attributes = Array[int]([0, 0, 0, 2])
icon = ExtResource("1_lir0x")
custom_scene = ExtResource("1_gppwv")
prerequisites = Array[ExtResource("3_8w1k7")]([])
color2 = Color(0.992157, 0.941176, 0.2, 1)
base_weight = 1.0
is_notable = true
multiplier_per_tag = "strength 2.0"
multiplier_if_tag_present = ""
multiplier_if_tag_not_present = ""
max_tags_present = "weapon 4"
list_item_delimeter = " "
list_row_delimeter = "
"