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minimata 44f251ed66
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Basic game template addon
2026-01-30 19:45:56 +01:00

74 lines
2.4 KiB
GDScript

extends Node
## Path to a main menu scene.
@export_file("*.tscn") var main_menu_scene_path : String
## Optional path to an ending scene.
@export_file("*.tscn") var ending_scene_path : String
## Optional screen to be shown after the game is won.
@export var game_won_scene : PackedScene
## Optional screen to be shown after the game is lost.
@export var game_lost_scene : PackedScene
## If Maaack's Scene Loader is installed, then it will be used to change scenes.
@onready var scene_loader_node = get_tree().root.get_node_or_null(^"SceneLoader")
var has_lost_game : bool = false
var has_won_game : bool = false
func _try_connecting_signal_to_node(node : Node, signal_name : String, callable : Callable) -> void:
if node.has_signal(signal_name) and not node.is_connected(signal_name, callable):
node.connect(signal_name, callable)
func get_main_menu_scene_path() -> String:
return main_menu_scene_path
func _load_main_menu() -> void:
if scene_loader_node:
scene_loader_node.load_scene(get_main_menu_scene_path())
else:
get_tree().change_scene_to_file(get_main_menu_scene_path())
func get_ending_scene_path() -> String:
return ending_scene_path
func _load_ending() -> void:
if not get_ending_scene_path().is_empty():
if scene_loader_node:
scene_loader_node.load_scene(get_ending_scene_path())
else:
get_tree().change_scene_to_file(get_ending_scene_path())
else:
_load_main_menu()
func _load_lose_screen_or_reload() -> void:
if game_lost_scene:
var instance = game_lost_scene.instantiate()
get_tree().current_scene.add_child(instance)
_try_connecting_signal_to_node(instance, &"restart_pressed", _reload_level)
_try_connecting_signal_to_node(instance, &"main_menu_pressed", _load_main_menu)
else:
_reload_level()
func _reload_level() -> void:
get_tree().reload_current_scene()
func _load_win_screen_or_ending() -> void:
if game_won_scene:
var instance = game_won_scene.instantiate()
get_tree().current_scene.add_child(instance)
_try_connecting_signal_to_node(instance, &"continue_pressed", _load_ending)
_try_connecting_signal_to_node(instance, &"restart_pressed", _reload_level)
_try_connecting_signal_to_node(instance, &"main_menu_pressed", _load_main_menu)
else:
_load_ending()
func game_lost() -> void:
if has_won_game or has_lost_game: return
has_lost_game = true
_load_lose_screen_or_reload()
func game_won() -> void:
if has_won_game or has_lost_game: return
has_won_game = true
_load_win_screen_or_ending()