282 lines
10 KiB
YAML
282 lines
10 KiB
YAML
# MIT License
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# Copyright (c) 2018 BARICHELLO
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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# Original file: https://github.com/abarichello/godot-ci/blob/master/.github/workflows/godot-ci.yml
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# This edited version is triggered using a Github Release and uploads artifacts to the release.
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# Furthermore, a new job (upload to itch.io using butler) has been added.
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# Modified by: Nicolas Oulianov (github @oulianov) & Marek Belski
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name: "Build and Deploy to Itch.io"
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on:
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release:
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types: [published]
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workflow_dispatch:
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permissions:
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# Allow release asset uploads
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contents: write
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env:
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# Set this repository variable to the version to build with (>=4)
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# This will be used for all container images: barichello/godot-ci:[#.#]
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# Look at available versions here: https://hub.docker.com/r/barichello/godot-ci/tags
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GODOT_VERSION: ${{ vars.GODOT_VERSION }}
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# Set this repository variable to your game name (it will be the filename downloaded)
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EXPORT_NAME: ${{ vars.EXPORT_NAME }}
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# NOTE: If your `project.godot` is at the repository root, set `PROJECT_PATH` to "."
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# If it's in a subdirectory, set it to the subdirectory name (e.g., "your-game")
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PROJECT_PATH: .
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jobs:
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export-web:
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name: Web Export
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runs-on: ubuntu-24.04
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container:
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image: barichello/godot-ci:${{ vars.GODOT_VERSION }}
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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mkdir -v -p ~/.config/
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mv /root/.config/godot ~/.config/godot || true
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable || true
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- name: Web Build
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run: |
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mkdir -v -p build/web
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "Web" "$EXPORT_DIR/web/index.html"
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- name: Prepare web release asset (zip)
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run: |
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# ensure zip is available in the container
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if ! command -v zip >/dev/null 2>&1; then
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apt-get update && apt-get install -y zip
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fi
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# Change to the web directory and zip its contents directly
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cd build/web
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zip -r ../${EXPORT_NAME}-web.zip .
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ls -lh ../${EXPORT_NAME}-web.zip
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shell: bash
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- name: Upload to GitHub Release (if this run is a release)
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if: ${{ github.event_name == 'release' }}
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uses: svenstaro/upload-release-action@v2
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with:
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file: build/${{ env.EXPORT_NAME }}-web.zip
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- name: Upload Artifact
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uses: actions/upload-artifact@v4
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with:
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name: web
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path: build/web
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export-windows:
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name: Windows Export
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runs-on: ubuntu-24.04
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container:
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image: barichello/godot-ci:${{ vars.GODOT_VERSION }}
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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mkdir -v -p ~/.config/
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mv /root/.config/godot ~/.config/godot || true
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable || true
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- name: Windows Build
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run: |
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mkdir -v -p build/windows
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/${EXPORT_NAME}.exe"
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- name: Archive Build
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run: |
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# ensure zip is available in the container
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if ! command -v zip >/dev/null 2>&1; then
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apt-get update && apt-get install -y zip
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fi
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# Change to the web directory and zip its contents directly
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cd build/windows
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zip -r ../${EXPORT_NAME}-windows.zip .
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ls -lh ../${EXPORT_NAME}-windows.zip
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shell: bash
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- name: Upload to GitHub Release (if this run is a release)
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if: ${{ github.event_name == 'release' }}
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uses: svenstaro/upload-release-action@v2
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with:
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file: build/${{ env.EXPORT_NAME }}-windows.zip
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- name: Upload Artifact
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uses: actions/upload-artifact@v4
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with:
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name: windows
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path: build/${{ env.EXPORT_NAME }}-windows.zip
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export-linux:
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name: Linux Export
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runs-on: ubuntu-24.04
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container:
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image: barichello/godot-ci:${{ vars.GODOT_VERSION }}
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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mkdir -v -p ~/.config/
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mv /root/.config/godot ~/.config/godot || true
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable || true
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- name: Linux Build
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run: |
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mkdir -v -p build/linux
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/${EXPORT_NAME}.x86_64"
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- name: Archive Build
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run: |
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# ensure zip is available in the container
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if ! command -v zip >/dev/null 2>&1; then
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apt-get update && apt-get install -y zip
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fi
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# Change to the web directory and zip its contents directly
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cd build/linux
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zip -r ../${EXPORT_NAME}-linux.zip .
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ls -lh ../${EXPORT_NAME}-linux.zip
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shell: bash
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- name: Upload to GitHub Release (if this run is a release)
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if: ${{ github.event_name == 'release' }}
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uses: svenstaro/upload-release-action@v2
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with:
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file: build/${{ env.EXPORT_NAME }}-linux.zip
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- name: Upload Artifact
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uses: actions/upload-artifact@v4
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with:
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name: linux
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path: build/${{ env.EXPORT_NAME }}-linux.zip
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export-mac:
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name: macOS Export
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runs-on: ubuntu-24.04
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container:
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image: barichello/godot-ci:${{ vars.GODOT_VERSION }}
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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mkdir -v -p ~/.config/
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mv /root/.config/godot ~/.config/godot || true
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable || true
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- name: Mac Build
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run: |
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mkdir -v -p build/mac
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "macOS" "$EXPORT_DIR/mac/${EXPORT_NAME}-mac.zip"
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- name: Upload to GitHub Release (if this run is a release)
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if: ${{ github.event_name == 'release' }}
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uses: svenstaro/upload-release-action@v2
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with:
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file: build/mac/${{ env.EXPORT_NAME }}-mac.zip
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- name: Upload Artifact
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uses: actions/upload-artifact@v4
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with:
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name: mac
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path: build/mac
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deploy-to-itch:
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name: Deploy to Itch.io
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needs: [export-web, export-windows, export-linux, export-mac]
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runs-on: ubuntu-24.04
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env:
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BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }} # Create this SECRET on Github
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ITCH_USERNAME: ${{ vars.ITCH_USERNAME }} # Create this VARIABLE on Github
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ITCH_GAME: ${{ vars.ITCH_GAME }} # Create this VARIABLE on Github
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steps:
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- name: Download all artifacts
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uses: actions/download-artifact@v4
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with:
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path: builds
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- name: Install Butler
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run: |
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curl -L -o butler.zip https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default
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unzip butler.zip
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chmod +x butler
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./butler -V
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- name: Get version from tag or set default
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id: version
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run: |
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if [ "${{ github.event_name }}" = "release" ]; then
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VERSION="${{ github.event.release.tag_name }}"
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else
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VERSION="dev-${{ github.run_number }}"
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fi
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echo "version=$VERSION" >> $GITHUB_OUTPUT
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echo "Deploying version: $VERSION"
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- name: Upload to Itch.io - Web
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run: |
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./butler push builds/web ${{ env.ITCH_USERNAME }}/${{ env.ITCH_GAME }}:html5 --userversion "${{ steps.version.outputs.version }}"
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- name: Upload to Itch.io - Windows
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run: |
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./butler push builds/windows ${{ env.ITCH_USERNAME }}/${{ env.ITCH_GAME }}:windows --userversion "${{ steps.version.outputs.version }}"
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- name: Upload to Itch.io - Linux
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run: |
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./butler push builds/linux ${{ env.ITCH_USERNAME }}/${{ env.ITCH_GAME }}:linux --userversion "${{ steps.version.outputs.version }}"
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- name: Upload to Itch.io - macOS
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run: |
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./butler push builds/mac ${{ env.ITCH_USERNAME }}/${{ env.ITCH_GAME }}:mac --userversion "${{ steps.version.outputs.version }}"
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