Files
minimata 44f251ed66
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 1m1s
Basic game template addon
2026-01-30 19:45:56 +01:00

81 lines
2.0 KiB
GDScript

@tool
class_name WindowContainer
extends PanelContainer
signal closed
signal opened
@export var ui_cancel_closes : bool = true
@export_group("Content")
@export var update_content : bool = false
@export_multiline var text : String :
set(value):
text = value
if update_content and is_inside_tree():
description_label.text = text
@export var close_button_text : String = "Close" :
set(value):
close_button_text = value
if update_content and is_inside_tree():
close_button.text = close_button_text
@export_subgroup("Title")
@export var title : String = "Menu" :
set(value):
title = value
if update_content and is_inside_tree():
title_label.text = title
@export_range(0, 1000, 1) var title_font_size : int = 16 :
set(value):
title_font_size = value
if update_content and is_inside_tree():
title_label.set("theme_override_font_sizes/font_size", title_font_size)
@export var title_visible : bool = true :
set(value):
title_visible = value
if update_content and is_inside_tree():
title_margin.visible = title_visible
@onready var content_container : Container = %ContentContainer
@onready var title_label : Label = %TitleLabel
@onready var title_margin : MarginContainer = %TitleMargin
@onready var description_label : RichTextLabel = %DescriptionLabel
@onready var close_button : Button = %CloseButton
@onready var menu_buttons : BoxContainer = %MenuButtons
func _ready() -> void:
update_content = update_content
text = text
close_button_text = close_button_text
title = title
title_font_size = title_font_size
title_visible = title_visible
func close() -> void:
if not visible: return
hide()
closed.emit()
func _handle_cancel_input() -> void:
close()
func _unhandled_input(event : InputEvent) -> void:
if visible and event.is_action_released("ui_cancel") and ui_cancel_closes:
_handle_cancel_input()
get_viewport().set_input_as_handled()
func _on_close_button_pressed() -> void:
close()
func show() -> void:
super.show()
opened.emit()
func _exit_tree():
if Engine.is_editor_hint(): return
close()