extends Resource class_name Trait enum Stimuli { VISION, SOUND, SMELL } @export var name : String @export var stimulis : Array[Stimuli] @export var tags : Array[String] # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass