extends Node2D class_name Table signal seat_clicked(Seat) @onready var seat_1: Seat = $Seat1 @onready var seat_2: Seat = $Seat2 @onready var seat_3: Seat = $Seat3 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. func on_seat_clicked(seat: Seat) -> void: seat_clicked.emit(seat)