@tool extends Node2D class_name Mask @export var mask_resource: MaskResource: set(new_resource): mask_resource = new_resource _on_mask_resource_changed() @onready var mask_sprite: Sprite2D = $MaskSprite func _on_mask_resource_changed() -> void: if mask_resource == null: return if mask_sprite != null: mask_sprite.texture = mask_resource.mask_sprite # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if Engine.is_editor_hint(): _engine_process(delta) else: _game_process(delta) func _game_process(delta: float) -> void: pass func _engine_process(delta: float) -> void: if mask_resource == null: return