name: Create tag and build when new code gets to main run-name: Create tag and build when new code gets to main on: push: branches: - main tags-ignore: - "**" env: GAME_NAME: GGJ26 ITCHIO_USERNAME: Minimata ITCHIO_GAMEID: GGJ26 jobs: BumpTag: runs-on: ubuntu-latest outputs: tag_name: ${{ steps.bump-tag.outputs.new_tag }} steps: - name: Check out repository code uses: actions/checkout@v4 with: lfs: false - name: Remove buggy pre-push hook run: | rm -f .git/hooks/pre-push - name: Bump version and push tag id: bump-tag uses: anothrNick/github-tag-action@v1 env: GITHUB_TOKEN: ${{ secrets.TOKEN }} GIT_API_TAGGING: false WITH_V: true PRERELEASE: false INITIAL_VERSION: 0.1.0 DEFAULT_BUMP: patch Export: runs-on: ubuntu-latest needs: BumpTag container: image: barichello/godot-ci:4.6 steps: - name: Install node, curl and zip run: | apt update && apt -y install curl zip nodejs - name: Checkout uses: actions/checkout@v3 - name: Import resources and build solution run: | godot --headless --editor --build-solutions --quit --import --path $PWD - name: Setup Butler shell: bash env: BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }} run: | mkdir ./tools 2>/dev/null || true pushd tools curl -sSLfo ./butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default" unzip butler.zip chmod +x ./butler popd ./tools/butler -V - name: Build Windows run: | mkdir -v -p build/windows godot --headless --verbose --build-solutions --import --export-release "Windows" build/windows/${{ env.GAME_NAME }}.exe zip -r Windows.zip build/windows - name: Upload Windows to itch.io shell: bash env: BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }} run: | versionArgument="--userversion ${{ needs.BumpTag.outputs.tag_name }}" ./tools/butler push \ "Windows.zip" \ ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument} - name: Linux Build run: | mkdir -v -p build/linux godot --headless --verbose --export-release "Linux" build/linux/${{ env.GAME_NAME }}.x86_64 zip -r Linux.zip build/linux - name: Upload Linux to itch.io shell: bash env: BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }} run: | versionArgument="--userversion ${{ needs.BumpTag.outputs.tag_name }}" ./tools/butler push \ "Linux.zip" \ ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:linux ${versionArgument} - name: Web Build run: | mkdir -v -p build/web godot --headless --verbose --export-release "Web" build/web/index.html - name: Upload Web to itch.io shell: bash env: BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }} run: | versionArgument="--userversion ${{ needs.BumpTag.outputs.tag_name }}" ./tools/butler push \ "build/web" \ ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:web ${versionArgument}