extends Node2D class_name Table signal seat_clicked(Seat) @onready var seat_1: Seat = $Seat1 @onready var seat_2: Seat = $Seat2 @onready var seat_3: Seat = $Seat3 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. func on_seat_clicked(seat: Seat) -> void: seat_clicked.emit(seat) func compute_score() -> float: var score_guest1 = seat_1.guest.compute_score([seat_2.guest, seat_3.guest]) if seat_1.guest != null else 0.0 var score_guest2 = seat_2.guest.compute_score([seat_1.guest, seat_3.guest]) if seat_2.guest != null else 0.0 var score_guest3 = seat_3.guest.compute_score([seat_1.guest, seat_2.guest]) if seat_3.guest != null else 0.0 var table_score = score_guest1 + score_guest2 + score_guest3 print("%s score: %s" % [name, table_score]) return table_score