# Existing Project These instructions assume starting with just the contents of `addons/` and going through the installer to copy the examples content into your project. This will be the case when installing the *plugin* version in the Godot Asset Library. To revisit any part of the initial setup, find the `Setup Wizard` at `Project > Tools > Run Maaack's Minimal Game Template Setup...`. Example files can be re-copied from the `Setup Wizard`, assuming they have not been deleted. 1. Update the project’s name in the main menu. 1. Open `main_menu_with_animations.tscn`. 2. Select the `TitleLabel` node. 3. The `Text` should match the project's name (in the project's settings). 1. If `Text` is customized, set `Auto Update` to false. 4. Select the `SubtitleLabelNode` node and customize the `Text` as desired. 5. Save the scene. 2. Link the main menu to a custom game scene (skip if using the example game scene). 1. Open `main_menu_with_animations.tscn`. 2. Select the `MainMenu` node. 3. Update `Game Scene Path` to the path of the project's game scene. 4. Save the scene. 3. Add / remove configurable settings to / from menus. 1. Open `[master|mini|audio|visual|input]_options_menu.tscn` scenes to edit their options. 2. If an option is not desired, it can always be hidden, or removed entirely (sometimes with some additional work). 3. If a new option is desired, refer to [Adding Custom Options.](/addons/maaacks_game_template/docs/AddingCustomOptions.md) 4. Update the game credits / attribution. 1. Open `credits_label.tscn`. 2. Update `CreditsLabel` with your desired text. BBCode allows for some formatting. 3. Save the scene. 5. Continue with: 1. [Setting up the Main Menu.](/addons/maaacks_game_template/docs/MainMenuSetup.md) 2. [Setting up a Game Scene.](/addons/maaacks_game_template/docs/GameSceneSetup.md) 3. [Adding icons to the Input Options.](/addons/maaacks_game_template/docs/InputIconMapping.md) 4. [Adding Custom Options.](/addons/maaacks_game_template/docs/AddingCustomOptions.md)