1 Commits

Author SHA1 Message Date
4d43e7067f trying to fix mask visibility in build
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2026-02-01 09:49:59 +01:00

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@@ -12,28 +12,9 @@ class_name Mask
func _on_mask_resource_changed() -> void: func _on_mask_resource_changed() -> void:
if mask_resource == null: if mask_resource == null:
mask_sprite.visible = false
return return
if mask_sprite != null: if mask_sprite != null:
mask_sprite.visible = true
mask_sprite.texture = mask_resource.mask_sprite mask_sprite.texture = mask_resource.mask_sprite
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if Engine.is_editor_hint():
_engine_process(delta)
else:
_game_process(delta)
func _game_process(delta: float) -> void:
pass
func _engine_process(delta: float) -> void:
if mask_resource == null:
return