Compare commits
16 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 45bf0f5e45 | |||
| f39dc0df86 | |||
| 59b63b0945 | |||
| 02dc155183 | |||
| da655ed9b7 | |||
| f2dcd332f4 | |||
| 6640ccace8 | |||
| 158e18f1fe | |||
| cd150a4513 | |||
| 9d2322b6c7 | |||
| 311095104b | |||
| 3477b89145 | |||
| 44f251ed66 | |||
| b923f6bec2 | |||
| 04dad063e1 | |||
| cbb1b75d11 |
@@ -98,25 +98,10 @@ jobs:
|
||||
"Linux.zip" \
|
||||
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:linux ${versionArgument}
|
||||
|
||||
- name: Mac Build
|
||||
run: |
|
||||
mkdir -v -p build/mac
|
||||
godot --headless --verbose --export-release "Mac" build/mac/${{ env.GAME_NAME }}.zip
|
||||
zip -r Mac.zip build/mac
|
||||
- name: Upload Mac to itch.io
|
||||
shell: bash
|
||||
env:
|
||||
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
|
||||
run: |
|
||||
versionArgument="--userversion ${{ needs.BumpTag.outputs.tag_name }}"
|
||||
./tools/butler push \
|
||||
"Mac.zip" \
|
||||
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:mac ${versionArgument}
|
||||
|
||||
- name: Web Build
|
||||
run: |
|
||||
mkdir -v -p build/web
|
||||
godot --headless --verbose --export-release "Web" build/web/index.
|
||||
godot --headless --verbose --export-release "Web" build/web/index.html
|
||||
- name: Upload Web to itch.io
|
||||
shell: bash
|
||||
env:
|
||||
|
||||
37
addons/maaacks_game_template/ATTRIBUTION.md
Normal file
@@ -0,0 +1,37 @@
|
||||
# Attribution
|
||||
## Collaborators
|
||||
|
||||
### Godot Minimal Game Template
|
||||

|
||||
Author: [Marek Belski and contributors](https://github.com/Maaack/Godot-Minimal-Game-Template/graphs/contributors)
|
||||
Source: [github: Godot-Minimal-Game-Template](https://github.com/Maaack/Godot-Minimal-Game-Template)
|
||||
License: [MIT License](LICENSE.txt)
|
||||
|
||||
## Sourced
|
||||
#### Godot Engine Logo
|
||||
Author: Andrea Calabró
|
||||
Source: [godotengine.org : press](https://godotengine.org/press/)
|
||||
License: [CC BY 4.0 International](https://github.com/godotengine/godot/blob/master/LOGO_LICENSE.txt)
|
||||
|
||||
#### Git Logo
|
||||
Author: [Jason Long](https://bsky.app/profile/jasonlong.me)
|
||||
Source: [git-scm.com : logos](https://git-scm.com/downloads/logos)
|
||||
License: [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/)
|
||||
|
||||
## Tools
|
||||
#### Godot
|
||||

|
||||
Author: [Juan Linietsky, Ariel Manzur, and contributors](https://godotengine.org/contact)
|
||||
Source: [godotengine.org](https://godotengine.org/)
|
||||
License: [MIT License](https://github.com/godotengine/godot/blob/master/LICENSE.txt)
|
||||
|
||||
#### Visual Studio Code
|
||||
Author: [Microsoft](https://opensource.microsoft.com/)
|
||||
Source: [github: vscode](https://github.com/microsoft/vscode)
|
||||
License: [MIT License](https://github.com/microsoft/vscode/blob/main/LICENSE.txt)
|
||||
|
||||
#### Git
|
||||

|
||||
Author: [Linus Torvalds](https://github.com/torvalds)
|
||||
Source: [git-scm.com](https://git-scm.com/downloads)
|
||||
License: [GNU General Public License version 2](https://opensource.org/licenses/GPL-2.0)
|
||||
19
addons/maaacks_game_template/LICENSE.txt
Normal file
@@ -0,0 +1,19 @@
|
||||
Copyright (c) 2022-present Marek Belski.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
176
addons/maaacks_game_template/README.md
Normal file
@@ -0,0 +1,176 @@
|
||||
# Godot Minimal Game Template
|
||||
For Godot 4.5 (4.3+ compatible)
|
||||
|
||||
This template has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.
|
||||
|
||||
[Example on itch.io](https://maaack.itch.io/godot-minimal-game-template)
|
||||
|
||||
[Featured Games](#featured-games)
|
||||
|
||||
### Videos
|
||||
|
||||
[](https://youtu.be/U9CB3vKINVw)
|
||||
[More Videos](/addons/maaacks_game_template/docs/Videos.md)
|
||||
|
||||
### Screenshots
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
[More Screenshots](/addons/maaacks_game_template/docs/Screenshots.md)
|
||||
|
||||
## Objective
|
||||
|
||||
Setup menus and accessibility features in about 15 minutes.
|
||||
|
||||
The template can be the start of a new project, or plug into an existing one. It is game agnostic (2D or 3D) and can work with multiple target resolutions, up to 4k and down to 640x360. It's meant to cover the needs for a typical game jam, while remaining scalable and extensible enough to support commercial games.
|
||||
|
||||
## Features
|
||||
|
||||
### Base
|
||||
|
||||
The `base/` folder holds the core components of the menus application.
|
||||
|
||||
- Main Menu
|
||||
- Options Menus
|
||||
- Pause Menu
|
||||
- Credits
|
||||
- Opening Scene
|
||||
- Persistent Settings
|
||||
- Simple Config Interface
|
||||
- Extensible Overlay Menus
|
||||
- Keyboard/Mouse Support
|
||||
- Gamepad Support
|
||||
|
||||
### Extras
|
||||
|
||||
The `extras/` folder holds components that extend the core application.
|
||||
|
||||
- Level Loaders
|
||||
- Level Progress Manager
|
||||
- Win / Lose Manager
|
||||
- Script for Releasing on [itch.io](https://itch.io/) with [butler](https://itch.io/docs/butler/)
|
||||
|
||||
### Examples
|
||||
|
||||
The `examples/` folder contains an example project using inherited scenes from the `base/` and `extras/`.
|
||||
|
||||
- Game Scene
|
||||
- Level Class & 3 Levels
|
||||
- Tutorial Windows & 3 Tutorial Messages
|
||||
- Win & Lose Windows
|
||||
- Master Options Menu
|
||||
- End Credits
|
||||
- Main Menu w/ Animations
|
||||
- Opening w/ Godot Logo
|
||||
|
||||
### Full
|
||||
|
||||
Users that want a more complete set of features can try [Maaack's Game Template](https://github.com/Maaack/Godot-Game-Template) or other options from the [plugin suite](/addons/maaacks_game_template/docs/PluginSuite.md).
|
||||
|
||||
The full Game Template includes:
|
||||
- Loading Screen
|
||||
- Game State Management (Basic Saving/Loading)
|
||||
- UI Sound Controller (Button SFX)
|
||||
- Background Music Controller
|
||||
- Credits Reader (Markdown File Parser)
|
||||
- Globals Config Autoload
|
||||
|
||||
## Installation
|
||||
|
||||
### Godot Asset Library
|
||||
This package is available as both a template and a plugin, meaning it can be used to start a new project, or added to an existing project.
|
||||
|
||||

|
||||
|
||||
When starting a new project:
|
||||
|
||||
1. Go to the `Asset Library Projects` tab.
|
||||
2. Search for "Maaack's Minimal Game Template".
|
||||
3. Click on the result to open the template details.
|
||||
4. Click to Download.
|
||||
5. Give the project a new name and destination.
|
||||
6. Click to Install & Edit.
|
||||
7. Continue with the [New Project Instructions](/addons/maaacks_game_template/docs/NewProject.md)
|
||||
|
||||
When editing an existing project:
|
||||
|
||||
1. Go to the `AssetLib` tab.
|
||||
2. Search for "Maaack's Minimal Game Template Plugin".
|
||||
3. Click on the result to open the plugin details.
|
||||
4. Click to Download.
|
||||
5. Check that contents are getting installed to `addons/` and there are no conflicts.
|
||||
6. Click to Install.
|
||||
7. Reload the project (you may see errors before you do this).
|
||||
8. Enable the plugin from the Project Settings > Plugins tab.
|
||||
If it's enabled for the first time,
|
||||
1. A dialogue window will appear asking to copy the example scenes out of `addons/`.
|
||||
2. Another dialogue window will ask to update the project's main scene.
|
||||
9. Continue with the [Existing Project Instructions](/addons/maaacks_game_template/docs/ExistingProject.md)
|
||||
|
||||
|
||||
### GitHub
|
||||
|
||||
|
||||
1. Download the latest release version from [GitHub](https://github.com/Maaack/Godot-Minimal-Game-Template/releases/latest).
|
||||
2. Extract the contents of the archive.
|
||||
3. Move the `addons/maaacks_game_template` folder into your project's `addons/` folder.
|
||||
4. Open/Reload the project.
|
||||
5. Enable the plugin from the Project Settings > Plugins tab.
|
||||
If it's enabled for the first time,
|
||||
1. A dialogue window will appear asking to copy the example scenes out of `addons/`.
|
||||
2. Another dialogue window will ask to update the project's main scene.
|
||||
6. Continue with the [Existing Project Instructions](/addons/maaacks_game_template/docs/ExistingProject.md)
|
||||
|
||||
|
||||
## Usage
|
||||
|
||||
### New Project
|
||||
These instructions assume starting with the entire contents of the project folder. This will be the case when cloning the repo, or starting from the *template* version in the Godot Asset Library.
|
||||
|
||||
|
||||
[New Project Instructions](/addons/maaacks_game_template/docs/NewProject.md)
|
||||
|
||||
### Existing Project
|
||||
|
||||
These instructions assume starting with just the contents of `addons/`. This will be the case when installing the *plugin* version in the Godot Asset Library.
|
||||
|
||||
[Existing Project Instructions](/addons/maaacks_game_template/docs/ExistingProject.md)
|
||||
|
||||
### More Documentation
|
||||
|
||||
[Main Menu Setup](/addons/maaacks_game_template/docs/MainMenuSetup.md)
|
||||
[Game Scene Setup](/addons/maaacks_game_template/docs/GameSceneSetup.md)
|
||||
[Input Icon Mapping](/addons/maaacks_game_template/docs/InputIconMapping.md)
|
||||
[Joypad Inputs](/addons/maaacks_game_template/docs/JoypadInputs.md)
|
||||
[Add Custom Options](/addons/maaacks_game_template/docs/AddingCustomOptions.md)
|
||||
[How Parts Work](/addons/maaacks_game_template/docs/HowPartsWork.md)
|
||||
[Moving Files](/addons/maaacks_game_template/docs/MovingFiles.md)
|
||||
[Uploading to itch.io](/addons/maaacks_game_template/docs/UploadingToItchIo.md)
|
||||
[Build and Publish Your Game Using CICD](/addons/maaacks_game_template/docs/BuildAndPublish.md)
|
||||
[Automatic Updating](/addons/maaacks_game_template/docs/AutomaticUpdating.md)
|
||||
|
||||
---
|
||||
|
||||
## Featured Games
|
||||
|
||||
| Baking Godium | Spud Customs | Rent Seek Kill |
|
||||
| :-------:| :-------: | :-------: |
|
||||
|  |  |  |
|
||||
| [Play on itch.io](https://maaack.itch.io/baking-godium) | [Find on Steam](https://store.steampowered.com/app/3291880/Spud_Customs/) | [Play on itch.io](https://xandruher.itch.io/rent-seek-kill) |
|
||||
|
||||
|
||||
[All Shared Games](/addons/maaacks_game_template/docs/GamesMade.md)
|
||||
|
||||
|
||||
## Community
|
||||
|
||||
Join the [Discord server](https://discord.gg/AyZrJh5AMp ) and share your work with others. It's also a space for getting or giving feedback, and asking for help.
|
||||
|
||||
|
||||
## Links
|
||||
[Attribution](/addons/maaacks_game_template/ATTRIBUTION.md)
|
||||
[License](/addons/maaacks_game_template/LICENSE.txt)
|
||||
[Godot Asset Library - Template](https://godotengine.org/asset-library/asset/4657)
|
||||
[Godot Asset Library - Plugin](https://godotengine.org/asset-library/asset/4658)
|
||||
BIN
addons/maaacks_game_template/assets/git_logo/Git-Logo-2Color.png
Normal file
|
After Width: | Height: | Size: 5.8 KiB |
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[remap]
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|
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metadata={
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||||
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||||
[deps]
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|
||||
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|
||||
dest_files=["res://.godot/imported/Git-Logo-2Color.png-ccd120c6c67dfbab1898730c2a1a23e5.ctex"]
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||||
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mipmaps/generate=false
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mipmaps/limit=-1
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
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process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
6
addons/maaacks_game_template/assets/git_logo/LICENSE.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
Git Logo
|
||||
Copyright (c) Jason Long
|
||||
|
||||
This work is licensed under the Creative Commons Attribution 3.0 Unported
|
||||
license (CC BY 3.0): https://creativecommons.org/licenses/by/3.0/
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
Godot Engine Logo
|
||||
Copyright (c) 2017 Andrea Calabró
|
||||
|
||||
This work is licensed under the Creative Commons Attribution 4.0 International
|
||||
license (CC BY 4.0 International): https://creativecommons.org/licenses/by/4.0/
|
||||
|
After Width: | Height: | Size: 45 KiB |
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|
||||
metadata={
|
||||
"vram_texture": false
|
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|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/maaacks_game_template/assets/godot_engine_logo/logo_vertical_color_dark.png"
|
||||
dest_files=["res://.godot/imported/logo_vertical_color_dark.png-914a689b7551193a70a010921088ebb7.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
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||||
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|
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compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
|
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
|
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process/fix_alpha_border=true
|
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process/premult_alpha=false
|
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process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
28
addons/maaacks_game_template/assets/input-icons/License.txt
Normal file
@@ -0,0 +1,28 @@
|
||||
|
||||
|
||||
Input Prompts (1.1b)
|
||||
|
||||
Created/distributed by Kenney (www.kenney.nl)
|
||||
Creation date: 26-06-2024
|
||||
|
||||
------------------------------
|
||||
|
||||
License: (Creative Commons Zero, CC0)
|
||||
http://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
||||
You can use this content for personal, educational, and commercial purposes.
|
||||
|
||||
Support by crediting 'Kenney' or 'www.kenney.nl' (this is not a requirement)
|
||||
|
||||
------------------------------
|
||||
|
||||
• Website : www.kenney.nl
|
||||
• Donate : www.kenney.nl/donate
|
||||
|
||||
• Patreon : patreon.com/kenney
|
||||
|
||||
Follow on social media for updates:
|
||||
|
||||
• Twitter: twitter.com/KenneyNL
|
||||
• Instagram: instagram.com/kenney_nl
|
||||
• Mastodon: mastodon.gamedev.place/@kenney
|
||||
|
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||||
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process/premult_alpha=false
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process/normal_map_invert_y=false
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[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cf4s4f7tvltpp"
|
||||
path="res://.godot/imported/icons-outlined-white-vector.svg-13bd95bd8aface9a8bed6895685dd4ef.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/maaacks_game_template/assets/input-icons/icons-outlined-white-vector.svg"
|
||||
dest_files=["res://.godot/imported/icons-outlined-white-vector.svg-13bd95bd8aface9a8bed6895685dd4ef.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
|
After Width: | Height: | Size: 673 B |
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||||
[remap]
|
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importer="texture"
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type="CompressedTexture2D"
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|
||||
metadata={
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||||
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|
||||
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|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/maaacks_game_template/assets/input-icons/icons-outlined-white.png"
|
||||
dest_files=["res://.godot/imported/icons-outlined-white.png-c34cd64ff1b09fbf25cb6339951f61dc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -0,0 +1,5 @@
|
||||
Maaack's Minimal Game Template Logo
|
||||
Copyright (c) Marek Belski
|
||||
|
||||
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
|
||||
license (CC BY-NC-ND 4.0 International): https://creativecommons.org/licenses/by-nc-nd/4.0
|
||||
BIN
addons/maaacks_game_template/assets/plugin_logo/logo.png
Normal file
|
After Width: | Height: | Size: 45 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dxl31q1uq5ahg"
|
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path="res://.godot/imported/logo.png-c01870748f534065a9e1f3a8abe16e3c.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/maaacks_game_template/assets/plugin_logo/logo.png"
|
||||
dest_files=["res://.godot/imported/logo.png-c01870748f534065a9e1f3a8abe16e3c.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -0,0 +1 @@
|
||||
Remapping input icons by Marek Belski is marked with CC0 1.0. To view a copy of this license, visit https://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
After Width: | Height: | Size: 357 B |
@@ -0,0 +1,40 @@
|
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[remap]
|
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importer="texture"
|
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type="CompressedTexture2D"
|
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uid="uid://c1eqf1cse1hch"
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path="res://.godot/imported/addition_symbol.png-e8a7f3ce4d91474fb1dc85f298d0b607.ctex"
|
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metadata={
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"vram_texture": false
|
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}
|
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|
||||
[deps]
|
||||
|
||||
source_file="res://addons/maaacks_game_template/base/assets/remapping_input_icons/addition_symbol.png"
|
||||
dest_files=["res://.godot/imported/addition_symbol.png-e8a7f3ce4d91474fb1dc85f298d0b607.ctex"]
|
||||
|
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[params]
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||||
compress/mode=0
|
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compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
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||||
compress/hdr_compression=1
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||||
compress/normal_map=0
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||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
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process/hdr_clamp_exposure=false
|
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process/size_limit=0
|
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detect_3d/compress_to=1
|
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|
After Width: | Height: | Size: 327 B |
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[remap]
|
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|
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importer="texture"
|
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type="CompressedTexture2D"
|
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uid="uid://bteq3ica74h30"
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path="res://.godot/imported/subtraction_symbol.png-88291598586ab54d7f002593f7569b3e.ctex"
|
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metadata={
|
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"vram_texture": false
|
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}
|
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|
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[deps]
|
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|
||||
source_file="res://addons/maaacks_game_template/base/assets/remapping_input_icons/subtraction_symbol.png"
|
||||
dest_files=["res://.godot/imported/subtraction_symbol.png-88291598586ab54d7f002593f7569b3e.ctex"]
|
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|
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[params]
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compress/mode=0
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||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
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process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
188
addons/maaacks_game_template/base/nodes/config/app_settings.gd
Normal file
@@ -0,0 +1,188 @@
|
||||
class_name AppSettings
|
||||
extends Node
|
||||
## Interface to read/write general application settings through [PlayerConfig].
|
||||
|
||||
const INPUT_SECTION = &'InputSettings'
|
||||
const AUDIO_SECTION = &'AudioSettings'
|
||||
const VIDEO_SECTION = &'VideoSettings'
|
||||
const GAME_SECTION = &'GameSettings'
|
||||
const APPLICATION_SECTION = &'ApplicationSettings'
|
||||
const CUSTOM_SECTION = &'CustomSettings'
|
||||
|
||||
const FULLSCREEN = &'Fullscreen'
|
||||
const SCREEN_RESOLUTION = &'ScreenResolution'
|
||||
const V_SYNC = &'V-Sync'
|
||||
const MUTE_SETTING = &'Mute'
|
||||
const MASTER_BUS_INDEX = 0
|
||||
const SYSTEM_BUS_NAME_PREFIX = "_"
|
||||
|
||||
# Input
|
||||
static var default_action_events : Dictionary
|
||||
static var initial_bus_volumes : Array
|
||||
|
||||
static func get_config_input_events(action_name : String, default = null) -> Array:
|
||||
return PlayerConfig.get_config(INPUT_SECTION, action_name, default)
|
||||
|
||||
static func set_config_input_events(action_name : String, inputs : Array) -> void:
|
||||
PlayerConfig.set_config(INPUT_SECTION, action_name, inputs)
|
||||
|
||||
static func _clear_config_input_events() -> void:
|
||||
PlayerConfig.erase_section(INPUT_SECTION)
|
||||
|
||||
static func remove_action_input_event(action_name : String, input_event : InputEvent) -> void:
|
||||
InputMap.action_erase_event(action_name, input_event)
|
||||
var action_events : Array[InputEvent] = InputMap.action_get_events(action_name)
|
||||
var config_events : Array = get_config_input_events(action_name, action_events)
|
||||
config_events.erase(input_event)
|
||||
set_config_input_events(action_name, config_events)
|
||||
|
||||
static func set_input_from_config(action_name : String) -> void:
|
||||
var action_events : Array[InputEvent] = InputMap.action_get_events(action_name)
|
||||
var config_events = get_config_input_events(action_name, action_events)
|
||||
if config_events == action_events:
|
||||
return
|
||||
if config_events.is_empty():
|
||||
PlayerConfig.erase_section_key(INPUT_SECTION, action_name)
|
||||
return
|
||||
InputMap.action_erase_events(action_name)
|
||||
for config_event in config_events:
|
||||
if config_event not in action_events:
|
||||
InputMap.action_add_event(action_name, config_event)
|
||||
|
||||
static func _get_action_names() -> Array[StringName]:
|
||||
return InputMap.get_actions()
|
||||
|
||||
static func _get_custom_action_names() -> Array[StringName]:
|
||||
var callable_filter := func(action_name): return not (action_name.begins_with("ui_") or action_name.begins_with("spatial_editor"))
|
||||
var action_list := _get_action_names()
|
||||
return action_list.filter(callable_filter)
|
||||
|
||||
static func get_action_names(built_in_actions : bool = false) -> Array[StringName]:
|
||||
if built_in_actions:
|
||||
return _get_action_names()
|
||||
else:
|
||||
return _get_custom_action_names()
|
||||
|
||||
static func reset_to_default_inputs() -> void:
|
||||
_clear_config_input_events()
|
||||
for action_name in default_action_events:
|
||||
InputMap.action_erase_events(action_name)
|
||||
var input_events = default_action_events[action_name]
|
||||
for input_event in input_events:
|
||||
InputMap.action_add_event(action_name, input_event)
|
||||
|
||||
static func set_default_inputs() -> void:
|
||||
var action_list : Array[StringName] = _get_action_names()
|
||||
for action_name in action_list:
|
||||
default_action_events[action_name] = InputMap.action_get_events(action_name)
|
||||
|
||||
static func set_inputs_from_config() -> void:
|
||||
var action_list : Array[StringName] = _get_action_names()
|
||||
for action_name in action_list:
|
||||
set_input_from_config(action_name)
|
||||
|
||||
# Audio
|
||||
|
||||
static func get_bus_volume(bus_index : int) -> float:
|
||||
var initial_linear = 1.0
|
||||
if initial_bus_volumes.size() > bus_index:
|
||||
initial_linear = initial_bus_volumes[bus_index]
|
||||
var linear = db_to_linear(AudioServer.get_bus_volume_db(bus_index))
|
||||
linear /= initial_linear
|
||||
return linear
|
||||
|
||||
static func set_bus_volume(bus_index : int, linear : float) -> void:
|
||||
var initial_linear = 1.0
|
||||
if initial_bus_volumes.size() > bus_index:
|
||||
initial_linear = initial_bus_volumes[bus_index]
|
||||
linear *= initial_linear
|
||||
AudioServer.set_bus_volume_db(bus_index, linear_to_db(linear))
|
||||
|
||||
static func is_muted() -> bool:
|
||||
return AudioServer.is_bus_mute(MASTER_BUS_INDEX)
|
||||
|
||||
static func set_mute(mute_flag : bool) -> void:
|
||||
AudioServer.set_bus_mute(MASTER_BUS_INDEX, mute_flag)
|
||||
|
||||
static func get_audio_bus_name(bus_iter : int) -> String:
|
||||
return AudioServer.get_bus_name(bus_iter)
|
||||
|
||||
static func set_audio_from_config() -> void:
|
||||
for bus_iter in AudioServer.bus_count:
|
||||
var bus_key : String = get_audio_bus_name(bus_iter).to_pascal_case()
|
||||
var bus_volume : float = get_bus_volume(bus_iter)
|
||||
initial_bus_volumes.append(bus_volume)
|
||||
bus_volume = PlayerConfig.get_config(AUDIO_SECTION, bus_key, bus_volume)
|
||||
if is_nan(bus_volume):
|
||||
bus_volume = 1.0
|
||||
PlayerConfig.set_config(AUDIO_SECTION, bus_key, bus_volume)
|
||||
set_bus_volume(bus_iter, bus_volume)
|
||||
var mute_audio_flag : bool = is_muted()
|
||||
mute_audio_flag = PlayerConfig.get_config(AUDIO_SECTION, MUTE_SETTING, mute_audio_flag)
|
||||
set_mute(mute_audio_flag)
|
||||
|
||||
# Video
|
||||
|
||||
static func set_fullscreen_enabled(value : bool, window : Window) -> void:
|
||||
window.mode = Window.MODE_EXCLUSIVE_FULLSCREEN if (value) else Window.MODE_WINDOWED
|
||||
|
||||
static func set_resolution(value : Vector2i, window : Window, update_config : bool = true) -> void:
|
||||
if value.x == 0 or value.y == 0:
|
||||
return
|
||||
window.size = value
|
||||
if update_config:
|
||||
PlayerConfig.set_config(VIDEO_SECTION, SCREEN_RESOLUTION, value)
|
||||
|
||||
static func is_fullscreen(window : Window) -> bool:
|
||||
return (window.mode == Window.MODE_EXCLUSIVE_FULLSCREEN) or (window.mode == Window.MODE_FULLSCREEN)
|
||||
|
||||
static func get_resolution(window : Window) -> Vector2i:
|
||||
var current_resolution : Vector2i = window.size
|
||||
return PlayerConfig.get_config(VIDEO_SECTION, SCREEN_RESOLUTION, current_resolution)
|
||||
|
||||
static func _on_window_size_changed(window: Window) -> void:
|
||||
PlayerConfig.set_config(VIDEO_SECTION, SCREEN_RESOLUTION, window.size)
|
||||
|
||||
static func _set_fullscreen_from_config(window: Window) -> bool:
|
||||
var fullscreen_enabled : bool = is_fullscreen(window)
|
||||
fullscreen_enabled = PlayerConfig.get_config(VIDEO_SECTION, FULLSCREEN, fullscreen_enabled)
|
||||
set_fullscreen_enabled(fullscreen_enabled, window)
|
||||
return fullscreen_enabled
|
||||
|
||||
static func set_vsync(vsync_mode : DisplayServer.VSyncMode, window : Window = null) -> void:
|
||||
var window_id : int = 0
|
||||
if window:
|
||||
window_id = window.get_window_id()
|
||||
DisplayServer.window_set_vsync_mode(vsync_mode, window_id)
|
||||
|
||||
static func get_vsync(window : Window = null) -> DisplayServer.VSyncMode:
|
||||
var window_id : int = 0
|
||||
if window:
|
||||
window_id = window.get_window_id()
|
||||
var vsync_mode = DisplayServer.window_get_vsync_mode(window_id)
|
||||
return vsync_mode
|
||||
|
||||
static func _set_v_sync_from_config(window: Window) -> DisplayServer.VSyncMode:
|
||||
var vsync := get_vsync(window)
|
||||
vsync = PlayerConfig.get_config(VIDEO_SECTION, V_SYNC, vsync)
|
||||
set_vsync(vsync)
|
||||
return vsync
|
||||
|
||||
static func set_video_from_config(window : Window) -> void:
|
||||
window.size_changed.connect(_on_window_size_changed.bind(window))
|
||||
var fullscreen_enabled := _set_fullscreen_from_config(window)
|
||||
if not (fullscreen_enabled or OS.has_feature("web")):
|
||||
var current_resolution : Vector2i = get_resolution(window)
|
||||
set_resolution(current_resolution, window)
|
||||
_set_v_sync_from_config(window)
|
||||
|
||||
# All
|
||||
|
||||
static func set_from_config() -> void:
|
||||
set_default_inputs()
|
||||
set_inputs_from_config()
|
||||
set_audio_from_config()
|
||||
|
||||
static func set_from_config_and_window(window : Window) -> void:
|
||||
set_from_config()
|
||||
set_video_from_config(window)
|
||||
@@ -0,0 +1 @@
|
||||
uid://dwflyh7g2rjxt
|
||||
@@ -0,0 +1,56 @@
|
||||
class_name PlayerConfig
|
||||
extends Object
|
||||
|
||||
## Interface for a single configuration file through [ConfigFile].
|
||||
|
||||
const CONFIG_FILE_LOCATION := "user://player_config.cfg"
|
||||
|
||||
static var config_file : ConfigFile
|
||||
|
||||
static func _save_config_file() -> void:
|
||||
var save_error : int = config_file.save(CONFIG_FILE_LOCATION)
|
||||
if save_error:
|
||||
push_error("save config file failed with error %d" % save_error)
|
||||
|
||||
static func load_config_file() -> void:
|
||||
if config_file != null:
|
||||
return
|
||||
config_file = ConfigFile.new()
|
||||
var load_error : int = config_file.load(CONFIG_FILE_LOCATION)
|
||||
if load_error:
|
||||
var save_error : int = config_file.save(CONFIG_FILE_LOCATION)
|
||||
if save_error:
|
||||
push_error("save config file failed with error %d" % save_error)
|
||||
|
||||
static func set_config(section: String, key: String, value) -> void:
|
||||
load_config_file()
|
||||
config_file.set_value(section, key, value)
|
||||
_save_config_file()
|
||||
|
||||
static func get_config(section: String, key: String, default = null) -> Variant:
|
||||
load_config_file()
|
||||
return config_file.get_value(section, key, default)
|
||||
|
||||
static func has_section(section: String) -> bool:
|
||||
load_config_file()
|
||||
return config_file.has_section(section)
|
||||
|
||||
static func has_section_key(section: String, key: String) -> bool:
|
||||
load_config_file()
|
||||
return config_file.has_section_key(section, key)
|
||||
|
||||
static func erase_section(section: String) -> void:
|
||||
if has_section(section):
|
||||
config_file.erase_section(section)
|
||||
_save_config_file()
|
||||
|
||||
static func erase_section_key(section: String, key: String) -> void:
|
||||
if has_section_key(section, key):
|
||||
config_file.erase_section_key(section, key)
|
||||
_save_config_file()
|
||||
|
||||
static func get_section_keys(section: String) -> PackedStringArray:
|
||||
load_config_file()
|
||||
if config_file.has_section(section):
|
||||
return config_file.get_section_keys(section)
|
||||
return PackedStringArray()
|
||||
@@ -0,0 +1 @@
|
||||
uid://dxjk8pgi7yhtq
|
||||
@@ -0,0 +1,18 @@
|
||||
@tool
|
||||
extends Label
|
||||
## Displays the value of `application/config/name`, set in project settings.
|
||||
|
||||
const NO_NAME_STRING : String = "Title"
|
||||
|
||||
## If true, update the title when ready.
|
||||
@export var auto_update : bool = true
|
||||
|
||||
func update_name_label():
|
||||
var config_name : String = ProjectSettings.get_setting("application/config/name", NO_NAME_STRING)
|
||||
if config_name.is_empty():
|
||||
config_name = NO_NAME_STRING
|
||||
text = config_name
|
||||
|
||||
func _ready():
|
||||
if auto_update:
|
||||
update_name_label()
|
||||
@@ -0,0 +1 @@
|
||||
uid://bkwlopi4qn32o
|
||||
@@ -0,0 +1,17 @@
|
||||
@tool
|
||||
extends Label
|
||||
## Displays the value of `application/config/version`, set in project settings.
|
||||
|
||||
const NO_VERSION_STRING : String = "0.0.0"
|
||||
|
||||
## Prefixes the value of `application/config/version` when displaying to the user.
|
||||
@export var version_prefix : String = "v"
|
||||
|
||||
func update_version_label() -> void:
|
||||
var config_version : String = ProjectSettings.get_setting("application/config/version", NO_VERSION_STRING)
|
||||
if config_version.is_empty():
|
||||
config_version = NO_VERSION_STRING
|
||||
text = version_prefix + config_version
|
||||
|
||||
func _ready() -> void:
|
||||
update_version_label()
|
||||
@@ -0,0 +1 @@
|
||||
uid://dmkubt2nsnsbn
|
||||
@@ -0,0 +1,10 @@
|
||||
extends RichTextLabel
|
||||
## If true, disable opening links. For platforms that don't permit linking to other domains.
|
||||
@export var disable_opening_links: bool = false
|
||||
|
||||
func _on_meta_clicked(meta: String) -> void:
|
||||
if meta.begins_with("https://") and not disable_opening_links:
|
||||
var _err = OS.shell_open(meta)
|
||||
|
||||
func _ready() -> void:
|
||||
meta_clicked.connect(_on_meta_clicked)
|
||||
@@ -0,0 +1 @@
|
||||
uid://cc2wtqasev7le
|
||||
@@ -0,0 +1,28 @@
|
||||
@tool
|
||||
extends Label
|
||||
## Displays the value of `version` from the config file of the specified plugin.
|
||||
|
||||
const NO_VERSION_STRING : String = "0.0.0"
|
||||
|
||||
@export var plugin_directory : String
|
||||
@export var version_prefix : String = "v"
|
||||
|
||||
func _get_plugin_version() -> String:
|
||||
if not plugin_directory.is_empty():
|
||||
for enabled_plugin in ProjectSettings.get_setting("editor_plugins/enabled"):
|
||||
if enabled_plugin.contains(plugin_directory):
|
||||
var config := ConfigFile.new()
|
||||
var error = config.load(enabled_plugin)
|
||||
if error != OK:
|
||||
break
|
||||
return config.get_value("plugin", "version", NO_VERSION_STRING)
|
||||
return ""
|
||||
|
||||
func update_version_label() -> void:
|
||||
var plugin_version = _get_plugin_version()
|
||||
if plugin_version.is_empty():
|
||||
plugin_version = NO_VERSION_STRING
|
||||
text = version_prefix + plugin_version
|
||||
|
||||
func _ready() -> void:
|
||||
update_version_label()
|
||||
@@ -0,0 +1 @@
|
||||
uid://kgp5jnrxxhdy
|
||||
@@ -0,0 +1,130 @@
|
||||
class_name MainMenu
|
||||
extends Control
|
||||
## Base menu scene that links to a game scene, an options menu, and credits.
|
||||
|
||||
signal sub_menu_opened
|
||||
signal sub_menu_closed
|
||||
signal game_started
|
||||
signal game_exited
|
||||
|
||||
## Defines the path to the game scene. Hides the play button if empty.
|
||||
@export_file("*.tscn") var game_scene_path : String
|
||||
## The scene to open when a player clicks the 'Options' button.
|
||||
@export var options_packed_scene : PackedScene
|
||||
## The scene to open when a player clicks the 'Credits' button.
|
||||
@export var credits_packed_scene : PackedScene
|
||||
@export var confirm_exit : bool = true
|
||||
@export_group("Extra Settings")
|
||||
## If true, signals that the game has started loading in the background, instead of directly loading it.
|
||||
## Requires Maaack's Scene Loader.
|
||||
@export var signal_game_start : bool = false
|
||||
## If true, signals that the player clicked the 'Exit' button, instead of immediately exiting.
|
||||
@export var signal_game_exit : bool = false
|
||||
|
||||
var sub_menu : Control
|
||||
|
||||
@onready var menu_container = %MenuContainer
|
||||
@onready var menu_buttons_box_container = %MenuButtonsBoxContainer
|
||||
@onready var new_game_button = %NewGameButton
|
||||
@onready var options_button = %OptionsButton
|
||||
@onready var credits_button = %CreditsButton
|
||||
@onready var exit_button = %ExitButton
|
||||
@onready var exit_confirmation = %ExitConfirmation
|
||||
## If Maaack's Scene Loader is installed, then it will be used to change scenes.
|
||||
@onready var scene_loader_node = get_tree().root.get_node_or_null(^"SceneLoader")
|
||||
|
||||
func get_game_scene_path() -> String:
|
||||
return game_scene_path
|
||||
|
||||
func load_game_scene() -> void:
|
||||
if scene_loader_node:
|
||||
if signal_game_start:
|
||||
scene_loader_node.load_scene(get_game_scene_path(), true)
|
||||
game_started.emit()
|
||||
else:
|
||||
scene_loader_node.load_scene(get_game_scene_path())
|
||||
else:
|
||||
get_tree().change_scene_to_file(get_game_scene_path())
|
||||
|
||||
func new_game() -> void:
|
||||
load_game_scene()
|
||||
|
||||
func try_exit_game() -> void:
|
||||
if confirm_exit and (not exit_confirmation.visible):
|
||||
exit_confirmation.show()
|
||||
else:
|
||||
exit_game()
|
||||
|
||||
func exit_game() -> void:
|
||||
if OS.has_feature("web"):
|
||||
return
|
||||
if signal_game_exit:
|
||||
game_exited.emit()
|
||||
else:
|
||||
get_tree().quit()
|
||||
|
||||
func _open_sub_menu(menu : PackedScene) -> Node:
|
||||
sub_menu = menu.instantiate()
|
||||
add_child(sub_menu)
|
||||
menu_container.hide()
|
||||
sub_menu.hidden.connect(_close_sub_menu, CONNECT_ONE_SHOT)
|
||||
sub_menu.tree_exiting.connect(_close_sub_menu, CONNECT_ONE_SHOT)
|
||||
sub_menu_opened.emit()
|
||||
return sub_menu
|
||||
|
||||
func _close_sub_menu() -> void:
|
||||
if sub_menu == null:
|
||||
return
|
||||
sub_menu.queue_free()
|
||||
sub_menu = null
|
||||
menu_container.show()
|
||||
sub_menu_closed.emit()
|
||||
|
||||
func _event_is_mouse_button_released(event : InputEvent) -> bool:
|
||||
return event is InputEventMouseButton and not event.is_pressed()
|
||||
|
||||
func _input(event : InputEvent) -> void:
|
||||
if event.is_action_released("ui_cancel"):
|
||||
if sub_menu:
|
||||
_close_sub_menu()
|
||||
else:
|
||||
try_exit_game()
|
||||
if event.is_action_released("ui_accept") and get_viewport().gui_get_focus_owner() == null:
|
||||
menu_buttons_box_container.focus_first()
|
||||
|
||||
func _hide_exit_for_web() -> void:
|
||||
if OS.has_feature("web"):
|
||||
exit_button.hide()
|
||||
|
||||
func _hide_new_game_if_unset() -> void:
|
||||
if get_game_scene_path().is_empty():
|
||||
new_game_button.hide()
|
||||
|
||||
func _hide_options_if_unset() -> void:
|
||||
if options_packed_scene == null:
|
||||
options_button.hide()
|
||||
|
||||
func _hide_credits_if_unset() -> void:
|
||||
if credits_packed_scene == null:
|
||||
credits_button.hide()
|
||||
|
||||
func _ready() -> void:
|
||||
_hide_exit_for_web()
|
||||
_hide_options_if_unset()
|
||||
_hide_credits_if_unset()
|
||||
_hide_new_game_if_unset()
|
||||
|
||||
func _on_new_game_button_pressed() -> void:
|
||||
new_game()
|
||||
|
||||
func _on_options_button_pressed() -> void:
|
||||
_open_sub_menu(options_packed_scene)
|
||||
|
||||
func _on_credits_button_pressed() -> void:
|
||||
_open_sub_menu(credits_packed_scene)
|
||||
|
||||
func _on_exit_button_pressed() -> void:
|
||||
try_exit_game()
|
||||
|
||||
func _on_exit_confirmation_confirmed():
|
||||
exit_game()
|
||||
@@ -0,0 +1 @@
|
||||
uid://bhgs1upaahk3y
|
||||
@@ -0,0 +1,175 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://c6k5nnpbypshi"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bhgs1upaahk3y" path="res://addons/maaacks_game_template/base/nodes/menus/main_menu/main_menu.gd" id="1"]
|
||||
[ext_resource type="Script" uid="uid://1nf36h0gms3q" path="res://addons/maaacks_game_template/base/nodes/utilities/capture_focus.gd" id="4_l1ebe"]
|
||||
[ext_resource type="Script" uid="uid://dmkubt2nsnsbn" path="res://addons/maaacks_game_template/base/nodes/labels/config_version_label.gd" id="6_pdiij"]
|
||||
[ext_resource type="PackedScene" uid="uid://cwt4p3bufkke5" path="res://addons/maaacks_game_template/base/nodes/windows/confirmation_overlaid_window.tscn" id="7_im16j"]
|
||||
[ext_resource type="Script" uid="uid://bkwlopi4qn32o" path="res://addons/maaacks_game_template/base/nodes/labels/config_name_label.gd" id="7_j7612"]
|
||||
|
||||
[node name="MainMenu" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1")
|
||||
|
||||
[node name="BackgroundTextureRect" type="TextureRect" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
expand_mode = 1
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="MenuContainer" type="MarginContainer" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="TitleMargin" type="MarginContainer" parent="MenuContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_top = 24
|
||||
|
||||
[node name="TitleContainer" type="Control" parent="MenuContainer/TitleMargin"]
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="TitleLabel" type="Label" parent="MenuContainer/TitleMargin/TitleContainer"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 10
|
||||
anchor_right = 1.0
|
||||
offset_bottom = 67.0
|
||||
grow_horizontal = 2
|
||||
theme_override_font_sizes/font_size = 48
|
||||
text = "Title"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
script = ExtResource("7_j7612")
|
||||
|
||||
[node name="SubTitleMargin" type="MarginContainer" parent="MenuContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_top = 92
|
||||
|
||||
[node name="SubTitleContainer" type="Control" parent="MenuContainer/SubTitleMargin"]
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="SubTitleLabel" type="Label" parent="MenuContainer/SubTitleMargin/SubTitleContainer"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 10
|
||||
anchor_right = 1.0
|
||||
offset_bottom = 34.0
|
||||
grow_horizontal = 2
|
||||
theme_override_font_sizes/font_size = 24
|
||||
text = "Subtitle"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="MenuButtonsMargin" type="MarginContainer" parent="MenuContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
theme_override_constants/margin_top = 136
|
||||
theme_override_constants/margin_bottom = 8
|
||||
|
||||
[node name="MenuButtonsContainer" type="Control" parent="MenuContainer/MenuButtonsMargin"]
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="MenuButtonsBoxContainer" type="BoxContainer" parent="MenuContainer/MenuButtonsMargin/MenuButtonsContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -64.0
|
||||
offset_top = -104.0
|
||||
offset_right = 64.0
|
||||
offset_bottom = 104.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 4
|
||||
theme_override_constants/separation = 16
|
||||
alignment = 1
|
||||
vertical = true
|
||||
script = ExtResource("4_l1ebe")
|
||||
|
||||
[node name="NewGameButton" type="Button" parent="MenuContainer/MenuButtonsMargin/MenuButtonsContainer/MenuButtonsBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
text = "New Game"
|
||||
|
||||
[node name="OptionsButton" type="Button" parent="MenuContainer/MenuButtonsMargin/MenuButtonsContainer/MenuButtonsBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
text = "Options"
|
||||
|
||||
[node name="CreditsButton" type="Button" parent="MenuContainer/MenuButtonsMargin/MenuButtonsContainer/MenuButtonsBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
text = "Credits"
|
||||
|
||||
[node name="ExitButton" type="Button" parent="MenuContainer/MenuButtonsMargin/MenuButtonsContainer/MenuButtonsBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
text = "Exit"
|
||||
|
||||
[node name="VersionMargin" type="MarginContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
theme_override_constants/margin_left = 8
|
||||
theme_override_constants/margin_top = 8
|
||||
theme_override_constants/margin_right = 8
|
||||
theme_override_constants/margin_bottom = 8
|
||||
|
||||
[node name="VersionContainer" type="Control" parent="VersionMargin"]
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="VersionLabel" type="Label" parent="VersionMargin/VersionContainer"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 3
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -88.0
|
||||
offset_top = -26.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
text = "v0.0.0"
|
||||
horizontal_alignment = 2
|
||||
script = ExtResource("6_pdiij")
|
||||
|
||||
[node name="ExitConfirmation" parent="." instance=ExtResource("7_im16j")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
custom_minimum_size = Vector2(300, 160)
|
||||
layout_mode = 1
|
||||
offset_left = -150.0
|
||||
offset_top = -80.0
|
||||
offset_right = 150.0
|
||||
offset_bottom = 80.0
|
||||
ui_cancel_closes = false
|
||||
text = "Really exit the game?"
|
||||
title_visible = false
|
||||
|
||||
[connection signal="pressed" from="MenuContainer/MenuButtonsMargin/MenuButtonsContainer/MenuButtonsBoxContainer/NewGameButton" to="." method="_on_new_game_button_pressed"]
|
||||
[connection signal="pressed" from="MenuContainer/MenuButtonsMargin/MenuButtonsContainer/MenuButtonsBoxContainer/OptionsButton" to="." method="_on_options_button_pressed"]
|
||||
[connection signal="pressed" from="MenuContainer/MenuButtonsMargin/MenuButtonsContainer/MenuButtonsBoxContainer/CreditsButton" to="." method="_on_credits_button_pressed"]
|
||||
[connection signal="pressed" from="MenuContainer/MenuButtonsMargin/MenuButtonsContainer/MenuButtonsBoxContainer/ExitButton" to="." method="_on_exit_button_pressed"]
|
||||
[connection signal="confirmed" from="ExitConfirmation" to="." method="_on_exit_confirmation_confirmed"]
|
||||
@@ -0,0 +1,38 @@
|
||||
extends Control
|
||||
|
||||
## Scene for adjusting the volume of the audio busses.
|
||||
@export var audio_control_scene : PackedScene
|
||||
## Optional names of audio busses that should be ignored.
|
||||
@export var hide_busses : Array[String]
|
||||
|
||||
@onready var mute_control = %MuteControl
|
||||
|
||||
func _on_bus_changed(bus_value : float, bus_iter : int) -> void:
|
||||
AppSettings.set_bus_volume(bus_iter, bus_value)
|
||||
|
||||
func _add_audio_control(bus_name : String, bus_value : float, bus_iter : int) -> void:
|
||||
if audio_control_scene == null or bus_name in hide_busses or bus_name.begins_with(AppSettings.SYSTEM_BUS_NAME_PREFIX):
|
||||
return
|
||||
var audio_control = audio_control_scene.instantiate()
|
||||
%AudioControlContainer.call_deferred("add_child", audio_control)
|
||||
if audio_control is OptionControl:
|
||||
audio_control.option_section = OptionControl.OptionSections.AUDIO
|
||||
audio_control.option_name = bus_name
|
||||
audio_control.value = bus_value
|
||||
audio_control.connect("setting_changed", _on_bus_changed.bind(bus_iter))
|
||||
|
||||
func _add_audio_bus_controls() -> void:
|
||||
for bus_iter in AudioServer.bus_count:
|
||||
var bus_name : String = AppSettings.get_audio_bus_name(bus_iter)
|
||||
var linear : float = AppSettings.get_bus_volume(bus_iter)
|
||||
_add_audio_control(bus_name, linear, bus_iter)
|
||||
|
||||
func _update_ui() -> void:
|
||||
_add_audio_bus_controls()
|
||||
mute_control.value = AppSettings.is_muted()
|
||||
|
||||
func _ready() -> void:
|
||||
_update_ui()
|
||||
|
||||
func _on_mute_control_setting_changed(value : bool) -> void:
|
||||
AppSettings.set_mute(value)
|
||||
@@ -0,0 +1 @@
|
||||
uid://bwugqn2cjr41e
|
||||
@@ -0,0 +1,42 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://c8vnncjwqcpab"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bwugqn2cjr41e" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/audio/audio_options_menu.gd" id="1"]
|
||||
[ext_resource type="PackedScene" uid="uid://cl416gdb1fgwr" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/option_control/slider_option_control.tscn" id="2_raehj"]
|
||||
[ext_resource type="Script" uid="uid://1nf36h0gms3q" path="res://addons/maaacks_game_template/base/nodes/utilities/capture_focus.gd" id="3_dtraq"]
|
||||
[ext_resource type="PackedScene" uid="uid://bsxh6v7j0257h" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/option_control/toggle_option_control.tscn" id="4_ojfec"]
|
||||
|
||||
[node name="Audio" type="MarginContainer"]
|
||||
custom_minimum_size = Vector2(305, 0)
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_constants/margin_top = 24
|
||||
theme_override_constants/margin_bottom = 24
|
||||
script = ExtResource("1")
|
||||
audio_control_scene = ExtResource("2_raehj")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
custom_minimum_size = Vector2(400, 0)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
theme_override_constants/separation = 8
|
||||
alignment = 1
|
||||
script = ExtResource("3_dtraq")
|
||||
search_depth = 3
|
||||
|
||||
[node name="AudioControlContainer" type="VBoxContainer" parent="VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 8
|
||||
|
||||
[node name="MuteControl" parent="VBoxContainer" instance=ExtResource("4_ojfec")]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
option_name = "Mute"
|
||||
option_section = 2
|
||||
key = "Mute"
|
||||
section = "AudioSettings"
|
||||
|
||||
[connection signal="setting_changed" from="VBoxContainer/MuteControl" to="." method="_on_mute_control_setting_changed"]
|
||||
@@ -0,0 +1,349 @@
|
||||
@tool
|
||||
class_name InputActionsList
|
||||
extends Container
|
||||
## Scene to list the input actions out as buttons in a grid format.
|
||||
|
||||
const EMPTY_INPUT_ACTION_STRING = " "
|
||||
|
||||
signal already_assigned(action_name : String, input_name : String)
|
||||
signal minimum_reached(action_name : String)
|
||||
signal button_clicked(action_name : String, readable_input_name : String)
|
||||
|
||||
const BUTTON_NAME_GROUP_STRING : String = "%s:%d"
|
||||
|
||||
## If true, lists action names on the vertical axis.
|
||||
@export var vertical : bool = true :
|
||||
set(value):
|
||||
vertical = value
|
||||
if is_inside_tree():
|
||||
%ParentBoxContainer.vertical = vertical
|
||||
## The number of inputs to make editable per action name.
|
||||
@export_range(1, 5) var action_groups : int = 2
|
||||
## The header to each input action group.
|
||||
@export var action_group_names : Array[String]
|
||||
## The names of the action names that should be listed for editing.
|
||||
@export var input_action_names : Array[StringName] :
|
||||
set(value):
|
||||
var _value_changed = input_action_names != value
|
||||
input_action_names = value
|
||||
if _value_changed:
|
||||
_refresh_readable_action_names()
|
||||
## The readable names of the action names that should be listed for editing.
|
||||
@export var readable_action_names : Array[String] :
|
||||
set(value):
|
||||
var _value_changed = readable_action_names != value
|
||||
readable_action_names = value
|
||||
if _value_changed:
|
||||
var _new_action_name_map : Dictionary
|
||||
for iter in range(input_action_names.size()):
|
||||
var _input_name : StringName = input_action_names[iter]
|
||||
var _readable_name : String = readable_action_names[iter]
|
||||
_new_action_name_map[_input_name] = _readable_name
|
||||
action_name_map = _new_action_name_map
|
||||
## If true, capitalizes action names in order to make them readable.
|
||||
@export var capitalize_action_names : bool = true :
|
||||
set(value):
|
||||
capitalize_action_names = value
|
||||
_refresh_readable_action_names()
|
||||
## If true, show action names that are not explicitely listed in an input action name map.
|
||||
@export var show_all_actions : bool = true
|
||||
## Optional minimum size to add to all edit buttons.
|
||||
@export var button_minimum_size : Vector2
|
||||
@export_group("Icons")
|
||||
## Optional link to an input icon mapper to replace the text with icons.
|
||||
@export var input_icon_mapper : InputIconMapper
|
||||
## If true, expand the icons to fill the buttons.
|
||||
@export var expand_icon : bool = false
|
||||
@export_group("Built-in Actions")
|
||||
## Shows Godot's built-in actions (action names starting with "ui_") in the tree.
|
||||
@export var show_built_in_actions : bool = false
|
||||
## Prevents assigning inputs that are already assigned to Godot's built-in actions (action names starting with "ui_"). Not recommended.
|
||||
@export var catch_built_in_duplicate_inputs : bool = false
|
||||
## Maps the names of built-in input actions to readable names for users.
|
||||
@export var built_in_action_name_map := InputEventHelper.BUILT_IN_ACTION_NAME_MAP
|
||||
@export_group("Debug")
|
||||
## Maps the names of input actions to readable names for users.
|
||||
@export var action_name_map : Dictionary
|
||||
|
||||
var action_button_map : Dictionary = {}
|
||||
var button_readable_input_map : Dictionary = {}
|
||||
var assigned_input_events : Dictionary = {}
|
||||
var editing_action_name : String = ""
|
||||
var editing_action_group : int = 0
|
||||
var last_input_readable_name
|
||||
|
||||
func _refresh_readable_action_names():
|
||||
var _new_readable_action_names : Array[String]
|
||||
for action_name in input_action_names:
|
||||
if capitalize_action_names:
|
||||
action_name = action_name.capitalize()
|
||||
_new_readable_action_names.append(action_name)
|
||||
readable_action_names = _new_readable_action_names
|
||||
|
||||
func _clear_list() -> void:
|
||||
for child in %ParentBoxContainer.get_children():
|
||||
if child == %ActionBoxContainer:
|
||||
continue
|
||||
child.queue_free()
|
||||
|
||||
func _replace_action(action_name : String, readable_input_name : String = "") -> void:
|
||||
var readable_action_name = tr(_get_action_readable_name(action_name))
|
||||
button_clicked.emit(readable_action_name, readable_input_name)
|
||||
|
||||
func _on_button_pressed(action_name : String, action_group : int) -> void:
|
||||
editing_action_name = action_name
|
||||
editing_action_group = action_group
|
||||
var button = _get_button_by_action(action_name, action_group)
|
||||
var readable_input_name : String
|
||||
if button and button in button_readable_input_map:
|
||||
readable_input_name = button_readable_input_map[button]
|
||||
_replace_action(action_name, readable_input_name)
|
||||
|
||||
func _new_action_box() -> Node:
|
||||
var new_action_box : Node = %ActionBoxContainer.duplicate()
|
||||
new_action_box.visible = true
|
||||
new_action_box.vertical = !(vertical)
|
||||
return new_action_box
|
||||
|
||||
func _add_header() -> void:
|
||||
if action_group_names.is_empty(): return
|
||||
var new_action_box := _new_action_box()
|
||||
for group_iter in range(action_groups):
|
||||
var group_name := ""
|
||||
if group_iter < action_group_names.size():
|
||||
group_name = action_group_names[group_iter]
|
||||
var new_label := Label.new()
|
||||
if button_minimum_size.x > 0:
|
||||
new_label.custom_minimum_size.x = button_minimum_size.x
|
||||
new_label.size_flags_horizontal = SIZE_SHRINK_CENTER
|
||||
else:
|
||||
new_label.size_flags_horizontal = SIZE_EXPAND_FILL
|
||||
if button_minimum_size.y > 0:
|
||||
new_label.custom_minimum_size.y = button_minimum_size.y
|
||||
new_label.size_flags_vertical = SIZE_SHRINK_CENTER
|
||||
else:
|
||||
new_label.size_flags_vertical = SIZE_EXPAND_FILL
|
||||
new_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
new_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
|
||||
new_label.text = group_name
|
||||
new_action_box.add_child(new_label)
|
||||
%ParentBoxContainer.add_child(new_action_box)
|
||||
|
||||
func _add_to_action_button_map(action_name : String, action_group : int, button_node : BaseButton) -> void:
|
||||
var key_string : String = BUTTON_NAME_GROUP_STRING % [action_name, action_group]
|
||||
action_button_map[key_string] = button_node
|
||||
|
||||
func _get_button_by_action(action_name : String, action_group : int) -> Button:
|
||||
var key_string : String = BUTTON_NAME_GROUP_STRING % [action_name, action_group]
|
||||
if key_string in action_button_map:
|
||||
return action_button_map[key_string]
|
||||
return null
|
||||
|
||||
func _update_next_button_disabled_state(action_name : String, action_group : int, disabled: bool = false) -> void:
|
||||
var button = _get_button_by_action(action_name, action_group + 1)
|
||||
if button:
|
||||
button.disabled = disabled
|
||||
|
||||
func _update_assigned_inputs_and_button(action_name : String, action_group : int, input_event : InputEvent) -> void:
|
||||
var new_readable_input_name = InputEventHelper.get_text(input_event)
|
||||
var button = _get_button_by_action(action_name, action_group)
|
||||
if not button: return
|
||||
var icon : Texture
|
||||
if input_icon_mapper:
|
||||
icon = input_icon_mapper.get_icon(input_event)
|
||||
if icon:
|
||||
button.icon = icon
|
||||
else:
|
||||
button.icon = null
|
||||
if button.icon == null:
|
||||
button.text = new_readable_input_name
|
||||
else:
|
||||
button.text = ""
|
||||
var old_readable_input_name : String
|
||||
if button in button_readable_input_map:
|
||||
old_readable_input_name = button_readable_input_map[button]
|
||||
assigned_input_events.erase(old_readable_input_name)
|
||||
button_readable_input_map[button] = new_readable_input_name
|
||||
assigned_input_events[new_readable_input_name] = action_name
|
||||
|
||||
func _clear_button(action_name : String, action_group : int) -> void:
|
||||
var button = _get_button_by_action(action_name, action_group)
|
||||
if not button: return
|
||||
button.icon = null
|
||||
button.text = EMPTY_INPUT_ACTION_STRING
|
||||
var old_readable_input_name : String
|
||||
if button in button_readable_input_map:
|
||||
old_readable_input_name = button_readable_input_map[button]
|
||||
assigned_input_events.erase(old_readable_input_name)
|
||||
button_readable_input_map[button] = EMPTY_INPUT_ACTION_STRING
|
||||
|
||||
func _add_new_button(content : Variant, container: Control, disabled : bool = false) -> Button:
|
||||
var new_button := Button.new()
|
||||
if button_minimum_size.x > 0:
|
||||
new_button.custom_minimum_size.x = button_minimum_size.x
|
||||
new_button.size_flags_horizontal = SIZE_SHRINK_CENTER
|
||||
else:
|
||||
new_button.size_flags_horizontal = SIZE_EXPAND_FILL
|
||||
if button_minimum_size.y > 0:
|
||||
new_button.custom_minimum_size.y = button_minimum_size.y
|
||||
new_button.size_flags_vertical = SIZE_SHRINK_CENTER
|
||||
else:
|
||||
new_button.size_flags_vertical = SIZE_EXPAND_FILL
|
||||
new_button.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
new_button.text_overrun_behavior = TextServer.OVERRUN_TRIM_ELLIPSIS
|
||||
new_button.expand_icon = expand_icon
|
||||
if content is Texture:
|
||||
new_button.icon = content
|
||||
elif content is String:
|
||||
new_button.text = content
|
||||
new_button.disabled = disabled
|
||||
container.add_child(new_button)
|
||||
return new_button
|
||||
|
||||
func _connect_button_and_add_to_maps(button : Button, input_name : String, action_name : String, group_iter : int) -> void:
|
||||
button.pressed.connect(_on_button_pressed.bind(action_name, group_iter))
|
||||
button_readable_input_map[button] = input_name
|
||||
_add_to_action_button_map(action_name, group_iter, button)
|
||||
|
||||
func _add_action_options(action_name : String, readable_action_name : String, input_events : Array[InputEvent]) -> void:
|
||||
var new_action_box = %ActionBoxContainer.duplicate()
|
||||
new_action_box.visible = true
|
||||
new_action_box.vertical = !(vertical)
|
||||
new_action_box.get_child(0).text = readable_action_name
|
||||
for group_iter in range(action_groups):
|
||||
var input_event : InputEvent
|
||||
if group_iter < input_events.size():
|
||||
input_event = input_events[group_iter]
|
||||
var text = InputEventHelper.get_text(input_event)
|
||||
var is_disabled = group_iter > input_events.size()
|
||||
if text.is_empty(): text = EMPTY_INPUT_ACTION_STRING
|
||||
var icon : Texture
|
||||
if input_icon_mapper:
|
||||
icon = input_icon_mapper.get_icon(input_event)
|
||||
var content = icon if icon else text
|
||||
var button : Button = _add_new_button(content, new_action_box, is_disabled)
|
||||
_connect_button_and_add_to_maps(button, text, action_name, group_iter)
|
||||
%ParentBoxContainer.add_child(new_action_box)
|
||||
|
||||
func _get_all_action_names(include_built_in : bool = false) -> Array[StringName]:
|
||||
var action_names : Array[StringName] = input_action_names.duplicate()
|
||||
var full_action_name_map = action_name_map.duplicate()
|
||||
if include_built_in:
|
||||
for action_name in built_in_action_name_map:
|
||||
if action_name is String:
|
||||
action_name = StringName(action_name)
|
||||
if action_name is StringName:
|
||||
action_names.append(action_name)
|
||||
if show_all_actions:
|
||||
var all_actions := AppSettings.get_action_names(include_built_in)
|
||||
for action_name in all_actions:
|
||||
if not action_name in action_names:
|
||||
action_names.append(action_name)
|
||||
return action_names
|
||||
|
||||
func _get_action_readable_name(action_name : StringName) -> String:
|
||||
var readable_name : String
|
||||
if action_name in action_name_map:
|
||||
readable_name = action_name_map[action_name]
|
||||
elif action_name in built_in_action_name_map:
|
||||
readable_name = built_in_action_name_map[action_name]
|
||||
else:
|
||||
readable_name = action_name
|
||||
if capitalize_action_names:
|
||||
readable_name = readable_name.capitalize()
|
||||
action_name_map[action_name] = readable_name
|
||||
return readable_name
|
||||
|
||||
func _build_ui_list() -> void:
|
||||
_clear_list()
|
||||
_add_header()
|
||||
var action_names : Array[StringName] = _get_all_action_names(show_built_in_actions)
|
||||
for action_name in action_names:
|
||||
var input_events = InputMap.action_get_events(action_name)
|
||||
if input_events.size() < 1:
|
||||
continue
|
||||
var readable_name : String = _get_action_readable_name(action_name)
|
||||
_add_action_options(action_name, readable_name, input_events)
|
||||
|
||||
func _assign_input_event(input_event : InputEvent, action_name : String) -> void:
|
||||
assigned_input_events[InputEventHelper.get_text(input_event)] = action_name
|
||||
|
||||
func _assign_input_event_to_action_group(input_event : InputEvent, action_name : String, action_group : int) -> void:
|
||||
_assign_input_event(input_event, action_name)
|
||||
var action_events := InputMap.action_get_events(action_name)
|
||||
action_events.resize(action_events.size() + 1)
|
||||
action_events[action_group] = input_event
|
||||
InputMap.action_erase_events(action_name)
|
||||
var final_action_events : Array[InputEvent]
|
||||
for input_action_event in action_events:
|
||||
if input_action_event == null: continue
|
||||
final_action_events.append(input_action_event)
|
||||
InputMap.action_add_event(action_name, input_action_event)
|
||||
AppSettings.set_config_input_events(action_name, final_action_events)
|
||||
action_group = min(action_group, final_action_events.size() - 1)
|
||||
_update_assigned_inputs_and_button(action_name, action_group, input_event)
|
||||
_update_next_button_disabled_state(action_name, action_group)
|
||||
|
||||
func _build_assigned_input_events() -> void:
|
||||
assigned_input_events.clear()
|
||||
var action_names := _get_all_action_names(show_built_in_actions and catch_built_in_duplicate_inputs)
|
||||
for action_name in action_names:
|
||||
var input_events = InputMap.action_get_events(action_name)
|
||||
for input_event in input_events:
|
||||
_assign_input_event(input_event, action_name)
|
||||
|
||||
func _get_action_for_input_event(input_event : InputEvent) -> String:
|
||||
if InputEventHelper.get_text(input_event) in assigned_input_events:
|
||||
return assigned_input_events[InputEventHelper.get_text(input_event)]
|
||||
return ""
|
||||
|
||||
func add_action_event(last_input_text : String, last_input_event : InputEvent) -> void:
|
||||
last_input_readable_name = last_input_text
|
||||
if last_input_event != null:
|
||||
var assigned_action := _get_action_for_input_event(last_input_event)
|
||||
if not assigned_action.is_empty():
|
||||
var readable_action_name = tr(_get_action_readable_name(assigned_action))
|
||||
already_assigned.emit(readable_action_name, last_input_readable_name)
|
||||
else:
|
||||
_assign_input_event_to_action_group(last_input_event, editing_action_name, editing_action_group)
|
||||
editing_action_name = ""
|
||||
|
||||
func _refresh_ui_list_button_content() -> void:
|
||||
var action_names : Array[StringName] = _get_all_action_names(show_built_in_actions)
|
||||
for action_name in action_names:
|
||||
var input_events := InputMap.action_get_events(action_name)
|
||||
if input_events.size() < 1:
|
||||
continue
|
||||
var group_iter : int = 0
|
||||
for input_event in input_events:
|
||||
_update_assigned_inputs_and_button(action_name, group_iter, input_event)
|
||||
_update_next_button_disabled_state(action_name, group_iter)
|
||||
group_iter += 1
|
||||
while group_iter < action_groups:
|
||||
_clear_button(action_name, group_iter)
|
||||
_update_next_button_disabled_state(action_name, group_iter, true)
|
||||
group_iter += 1
|
||||
|
||||
func _set_action_box_container_size() -> void:
|
||||
if button_minimum_size.x > 0:
|
||||
%ActionBoxContainer.size_flags_horizontal = SIZE_SHRINK_CENTER
|
||||
else:
|
||||
%ActionBoxContainer.size_flags_horizontal = SIZE_EXPAND_FILL
|
||||
if button_minimum_size.y > 0:
|
||||
%ActionBoxContainer.size_flags_vertical = SIZE_SHRINK_CENTER
|
||||
else:
|
||||
%ActionBoxContainer.size_flags_vertical = SIZE_EXPAND_FILL
|
||||
|
||||
func reset() -> void:
|
||||
AppSettings.reset_to_default_inputs()
|
||||
_build_assigned_input_events()
|
||||
_refresh_ui_list_button_content()
|
||||
|
||||
func _ready() -> void:
|
||||
if Engine.is_editor_hint(): return
|
||||
vertical = vertical
|
||||
_set_action_box_container_size()
|
||||
_build_assigned_input_events()
|
||||
_build_ui_list.call_deferred()
|
||||
if input_icon_mapper:
|
||||
input_icon_mapper.joypad_device_changed.connect(_refresh_ui_list_button_content)
|
||||
@@ -0,0 +1 @@
|
||||
uid://b3q5fgjev8gyo
|
||||
@@ -0,0 +1,44 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bxp45814v6ydv"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b3q5fgjev8gyo" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/input/input_actions_list.gd" id="1_cxorh"]
|
||||
|
||||
[node name="InputActionsList" type="ScrollContainer"]
|
||||
custom_minimum_size = Vector2(560, 240)
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
follow_focus = true
|
||||
script = ExtResource("1_cxorh")
|
||||
action_groups = 3
|
||||
action_group_names = Array[String](["Primary", "Secondary", "Tertiary", "Quaternary", "Quinary"])
|
||||
input_action_names = Array[StringName]([&"move_forward", &"move_backward", &"move_up", &"move_down", &"move_left", &"move_right", &"interact"])
|
||||
readable_action_names = Array[String](["Move Forward", "Move Backward", "Move Up", "Move Down", "Move Left", "Move Right", "Interact"])
|
||||
action_name_map = {
|
||||
&"interact": "Interact",
|
||||
&"move_backward": "Move Backward",
|
||||
&"move_down": "Move Down",
|
||||
&"move_forward": "Move Forward",
|
||||
&"move_left": "Move Left",
|
||||
&"move_right": "Move Right",
|
||||
&"move_up": "Move Up"
|
||||
}
|
||||
|
||||
[node name="ParentBoxContainer" type="BoxContainer" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
vertical = true
|
||||
|
||||
[node name="ActionBoxContainer" type="BoxContainer" parent="ParentBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ActionNameLabel" type="Label" parent="ParentBoxContainer/ActionBoxContainer"]
|
||||
custom_minimum_size = Vector2(150, 0)
|
||||
layout_mode = 2
|
||||
@@ -0,0 +1,232 @@
|
||||
@tool
|
||||
class_name InputActionsTree
|
||||
extends Tree
|
||||
## Scene to list the input actions out in a tree format.
|
||||
|
||||
signal already_assigned(action_name : String, input_name : String)
|
||||
signal minimum_reached(action_name : String)
|
||||
signal add_button_clicked(action_name : String)
|
||||
signal remove_button_clicked(action_name : String, input_name : String)
|
||||
|
||||
## The names of the action names that should be listed for editing.
|
||||
@export var input_action_names : Array[StringName] :
|
||||
set(value):
|
||||
var _value_changed = input_action_names != value
|
||||
input_action_names = value
|
||||
if _value_changed:
|
||||
_refresh_readable_action_names()
|
||||
## The readable names of the action names that should be listed for editing.
|
||||
@export var readable_action_names : Array[String] :
|
||||
set(value):
|
||||
var _value_changed = readable_action_names != value
|
||||
readable_action_names = value
|
||||
if _value_changed:
|
||||
var _new_action_name_map : Dictionary
|
||||
for iter in range(input_action_names.size()):
|
||||
var _input_name : StringName = input_action_names[iter]
|
||||
var _readable_name : String = readable_action_names[iter]
|
||||
_new_action_name_map[_input_name] = _readable_name
|
||||
action_name_map = _new_action_name_map
|
||||
## If true, capitalizes action names in order to make them readable.
|
||||
@export var capitalize_action_names : bool = true :
|
||||
set(value):
|
||||
capitalize_action_names = value
|
||||
_refresh_readable_action_names()
|
||||
## Show action names that are not explicitely listed in an action name map.
|
||||
@export var show_all_actions : bool = true
|
||||
@export_group("Icons")
|
||||
## Icon for the button that adds a new input to an action name.
|
||||
@export var add_button_texture : Texture2D
|
||||
## Icon for the button that removes an input to an action name.
|
||||
@export var remove_button_texture : Texture2D
|
||||
## Optional link to an input icon mapper to replace the text with icons.
|
||||
@export var input_icon_mapper : InputIconMapper
|
||||
@export_group("Built-in Actions")
|
||||
## Shows Godot's built-in actions (action names starting with "ui_") in the tree.
|
||||
@export var show_built_in_actions : bool = false
|
||||
## Prevents assigning inputs that are already assigned to Godot's built-in actions (action names starting with "ui_"). Not recommended.
|
||||
@export var catch_built_in_duplicate_inputs : bool = false
|
||||
## Maps the names of built-in input actions to readable names for users.
|
||||
@export var built_in_action_name_map := InputEventHelper.BUILT_IN_ACTION_NAME_MAP
|
||||
@export_group("Debug")
|
||||
## Maps the names of input actions to readable names for users.
|
||||
@export var action_name_map : Dictionary
|
||||
|
||||
var tree_item_add_map : Dictionary = {}
|
||||
var tree_item_remove_map : Dictionary = {}
|
||||
var tree_item_action_map : Dictionary = {}
|
||||
var assigned_input_events : Dictionary = {}
|
||||
var editing_action_name : String = ""
|
||||
var editing_item
|
||||
var last_input_readable_name
|
||||
|
||||
func _refresh_readable_action_names():
|
||||
var _new_readable_action_names : Array[String]
|
||||
for action_name in input_action_names:
|
||||
if capitalize_action_names:
|
||||
action_name = action_name.capitalize()
|
||||
_new_readable_action_names.append(action_name)
|
||||
readable_action_names = _new_readable_action_names
|
||||
|
||||
func _start_tree() -> void:
|
||||
clear()
|
||||
create_item()
|
||||
|
||||
func _add_input_event_as_tree_item(action_name : String, input_event : InputEvent, parent_item : TreeItem) -> void:
|
||||
var input_tree_item : TreeItem = create_item(parent_item)
|
||||
var icon : Texture
|
||||
if input_icon_mapper:
|
||||
icon = input_icon_mapper.get_icon(input_event)
|
||||
if icon:
|
||||
input_tree_item.set_icon(0, icon)
|
||||
input_tree_item.set_text(0, InputEventHelper.get_text(input_event))
|
||||
if remove_button_texture != null:
|
||||
input_tree_item.add_button(0, remove_button_texture, -1, false, "Remove")
|
||||
tree_item_remove_map[input_tree_item] = input_event
|
||||
tree_item_action_map[input_tree_item] = action_name
|
||||
|
||||
func _add_action_as_tree_item(readable_name : String, action_name : String, input_events : Array[InputEvent]) -> void:
|
||||
var root_tree_item : TreeItem = get_root()
|
||||
var action_tree_item : TreeItem = create_item(root_tree_item)
|
||||
action_tree_item.set_text(0, readable_name)
|
||||
tree_item_add_map[action_tree_item] = action_name
|
||||
if add_button_texture != null:
|
||||
action_tree_item.add_button(0, add_button_texture, -1, false, "Add")
|
||||
for input_event in input_events:
|
||||
_add_input_event_as_tree_item(action_name, input_event, action_tree_item)
|
||||
|
||||
func _get_all_action_names(include_built_in : bool = false) -> Array[StringName]:
|
||||
var action_names : Array[StringName] = input_action_names.duplicate()
|
||||
var full_action_name_map = action_name_map.duplicate()
|
||||
if include_built_in:
|
||||
for action_name in built_in_action_name_map:
|
||||
if action_name is String:
|
||||
action_name = StringName(action_name)
|
||||
if action_name is StringName:
|
||||
action_names.append(action_name)
|
||||
if show_all_actions:
|
||||
var all_actions := AppSettings.get_action_names(include_built_in)
|
||||
for action_name in all_actions:
|
||||
if not action_name in action_names:
|
||||
action_names.append(action_name)
|
||||
return action_names
|
||||
|
||||
func _get_action_readable_name(action_name : StringName) -> String:
|
||||
var readable_name : String
|
||||
if action_name in action_name_map:
|
||||
readable_name = action_name_map[action_name]
|
||||
elif action_name in built_in_action_name_map:
|
||||
readable_name = built_in_action_name_map[action_name]
|
||||
else:
|
||||
readable_name = action_name
|
||||
if capitalize_action_names:
|
||||
readable_name = readable_name.capitalize()
|
||||
action_name_map[action_name] = readable_name
|
||||
return readable_name
|
||||
|
||||
func _build_ui_tree() -> void:
|
||||
_start_tree()
|
||||
var action_names : Array[StringName] = _get_all_action_names(show_built_in_actions)
|
||||
for action_name in action_names:
|
||||
var input_events = InputMap.action_get_events(action_name)
|
||||
if input_events.size() < 1:
|
||||
continue
|
||||
var readable_name : String = _get_action_readable_name(action_name)
|
||||
_add_action_as_tree_item(readable_name, action_name, input_events)
|
||||
|
||||
func _assign_input_event(input_event : InputEvent, action_name : String) -> void:
|
||||
assigned_input_events[InputEventHelper.get_text(input_event)] = action_name
|
||||
|
||||
func _assign_input_event_to_action(input_event : InputEvent, action_name : String) -> void:
|
||||
_assign_input_event(input_event, action_name)
|
||||
InputMap.action_add_event(action_name, input_event)
|
||||
var action_events = InputMap.action_get_events(action_name)
|
||||
AppSettings.set_config_input_events(action_name, action_events)
|
||||
_add_input_event_as_tree_item(action_name, input_event, editing_item)
|
||||
|
||||
func _can_remove_input_event(action_name : String) -> bool:
|
||||
return InputMap.action_get_events(action_name).size() > 1
|
||||
|
||||
func _remove_input_event(input_event : InputEvent) -> void:
|
||||
assigned_input_events.erase(InputEventHelper.get_text(input_event))
|
||||
|
||||
func _remove_input_event_from_action(input_event : InputEvent, action_name : String) -> void:
|
||||
_remove_input_event(input_event)
|
||||
AppSettings.remove_action_input_event(action_name, input_event)
|
||||
|
||||
func _build_assigned_input_events() -> void:
|
||||
assigned_input_events.clear()
|
||||
var action_names := _get_all_action_names(show_built_in_actions and catch_built_in_duplicate_inputs)
|
||||
for action_name in action_names:
|
||||
var input_events = InputMap.action_get_events(action_name)
|
||||
for input_event in input_events:
|
||||
_assign_input_event(input_event, action_name)
|
||||
|
||||
func _get_action_for_input_event(input_event : InputEvent) -> String:
|
||||
if InputEventHelper.get_text(input_event) in assigned_input_events:
|
||||
return assigned_input_events[InputEventHelper.get_text(input_event)]
|
||||
return ""
|
||||
|
||||
func add_action_event(last_input_text : String, last_input_event : InputEvent):
|
||||
last_input_readable_name = last_input_text
|
||||
if last_input_event != null:
|
||||
var assigned_action := _get_action_for_input_event(last_input_event)
|
||||
if not assigned_action.is_empty():
|
||||
var readable_action_name = tr(_get_action_readable_name(assigned_action))
|
||||
already_assigned.emit(readable_action_name, last_input_readable_name)
|
||||
else:
|
||||
_assign_input_event_to_action(last_input_event, editing_action_name)
|
||||
editing_action_name = ""
|
||||
|
||||
func remove_action_event(item : TreeItem) -> void:
|
||||
if item not in tree_item_remove_map:
|
||||
return
|
||||
var action_name = tree_item_action_map[item]
|
||||
var input_event = tree_item_remove_map[item]
|
||||
if not _can_remove_input_event(action_name):
|
||||
var readable_action_name = _get_action_readable_name(action_name)
|
||||
minimum_reached.emit(readable_action_name)
|
||||
return
|
||||
_remove_input_event_from_action(input_event, action_name)
|
||||
var parent_tree_item = item.get_parent()
|
||||
parent_tree_item.remove_child(item)
|
||||
|
||||
func reset() -> void:
|
||||
AppSettings.reset_to_default_inputs()
|
||||
_build_assigned_input_events()
|
||||
_build_ui_tree()
|
||||
|
||||
func _add_item(item : TreeItem) -> void:
|
||||
editing_item = item
|
||||
editing_action_name = tree_item_add_map[item]
|
||||
var readable_action_name = tr(_get_action_readable_name(editing_action_name))
|
||||
add_button_clicked.emit(readable_action_name)
|
||||
|
||||
func _remove_item(item : TreeItem) -> void:
|
||||
editing_item = item
|
||||
editing_action_name = tree_item_action_map[item]
|
||||
var readable_action_name = tr(_get_action_readable_name(editing_action_name))
|
||||
var item_text = item.get_text(0)
|
||||
remove_button_clicked.emit(readable_action_name, item_text)
|
||||
|
||||
func _check_item_actions(item : TreeItem) -> void:
|
||||
if item in tree_item_add_map:
|
||||
_add_item(item)
|
||||
elif item in tree_item_remove_map:
|
||||
_remove_item(item)
|
||||
|
||||
func _on_button_clicked(item : TreeItem, _column, _id, _mouse_button_index) -> void:
|
||||
_check_item_actions(item)
|
||||
|
||||
func _on_item_activated() -> void:
|
||||
var item = get_selected()
|
||||
_check_item_actions(item)
|
||||
|
||||
func _ready() -> void:
|
||||
if Engine.is_editor_hint(): return
|
||||
_build_assigned_input_events()
|
||||
_build_ui_tree.call_deferred()
|
||||
button_clicked.connect(_on_button_clicked)
|
||||
item_activated.connect(_on_item_activated)
|
||||
if input_icon_mapper:
|
||||
input_icon_mapper.joypad_device_changed.connect(_build_ui_tree)
|
||||
@@ -0,0 +1 @@
|
||||
uid://bp7d2e5djo2tp
|
||||
@@ -0,0 +1,30 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://ci6wgl2ngd35n"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bp7d2e5djo2tp" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/input/input_actions_tree.gd" id="1_o33o4"]
|
||||
[ext_resource type="Texture2D" uid="uid://c1eqf1cse1hch" path="res://addons/maaacks_game_template/base/assets/remapping_input_icons/addition_symbol.png" id="2_ppi0j"]
|
||||
[ext_resource type="Texture2D" uid="uid://bteq3ica74h30" path="res://addons/maaacks_game_template/base/assets/remapping_input_icons/subtraction_symbol.png" id="3_hb3xh"]
|
||||
|
||||
[node name="InputActionsTree" type="Tree"]
|
||||
custom_minimum_size = Vector2(400, 240)
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
hide_root = true
|
||||
script = ExtResource("1_o33o4")
|
||||
input_action_names = Array[StringName]([&"move_forward", &"move_backward", &"move_up", &"move_down", &"move_left", &"move_right", &"interact"])
|
||||
readable_action_names = Array[String](["Move Forward", "Move Backward", "Move Up", "Move Down", "Move Left", "Move Right", "Interact"])
|
||||
add_button_texture = ExtResource("2_ppi0j")
|
||||
remove_button_texture = ExtResource("3_hb3xh")
|
||||
action_name_map = {
|
||||
&"interact": "Interact",
|
||||
&"move_backward": "Move Backward",
|
||||
&"move_down": "Move Down",
|
||||
&"move_forward": "Move Forward",
|
||||
&"move_left": "Move Left",
|
||||
&"move_right": "Move Right",
|
||||
&"move_up": "Move Up"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
@tool
|
||||
class_name InputIconMapper
|
||||
extends FileLister
|
||||
|
||||
signal joypad_device_changed
|
||||
|
||||
const COMMON_REPLACE_STRINGS: Dictionary = {
|
||||
"L 1": "Left Shoulder",
|
||||
"R 1": "Right Shoulder",
|
||||
"L 2": "Left Trigger",
|
||||
"R 2": "Right Trigger",
|
||||
"Lt": "Left Trigger",
|
||||
"Rt": "Right Trigger",
|
||||
"Lb": "Left Shoulder",
|
||||
"Rb": "Right Shoulder",
|
||||
} # Dictionary[String, String]
|
||||
## Gives priority to icons with occurrences of the provided strings.
|
||||
@export var prioritized_strings : Array[String]
|
||||
## Replaces the first occurence in icon names of the key with the value.
|
||||
@export var replace_strings : Dictionary # Dictionary[String, String]
|
||||
## Filters the icon names of the provided strings.
|
||||
@export var filtered_strings : Array[String]
|
||||
## Adds entries for "Up", "Down", "Left", "Right" to icon names ending with "Stick".
|
||||
@export var add_stick_directions : bool = false
|
||||
@export var intial_joypad_device : String = InputEventHelper.DEVICE_GENERIC
|
||||
## Attempt to match the icon names to the input names based on the string rules.
|
||||
@export var _match_icons_to_inputs_action : bool = false :
|
||||
set(value):
|
||||
if value and Engine.is_editor_hint():
|
||||
_match_icons_to_inputs()
|
||||
# For Godot 4.4
|
||||
# @export_tool_button("Match Icons to Inputs") var _match_icons_to_inputs_action = _match_icons_to_inputs
|
||||
@export var matching_icons : Dictionary # Dictionary[String, Texture]
|
||||
@export_group("Debug")
|
||||
@export var all_icons : Dictionary # Dictionary[String, Texture]
|
||||
|
||||
@onready var last_joypad_device = intial_joypad_device
|
||||
|
||||
func _is_end_of_word(full_string : String, what : String) -> bool:
|
||||
var string_end_position = full_string.find(what) + what.length()
|
||||
var end_of_word : bool
|
||||
if string_end_position + 1 < full_string.length():
|
||||
var next_character = full_string.substr(string_end_position, 1)
|
||||
end_of_word = next_character == " "
|
||||
return full_string.ends_with(what) or end_of_word
|
||||
|
||||
func _get_standard_joy_name(joy_name : String) -> String:
|
||||
var all_replace_strings := replace_strings.duplicate()
|
||||
all_replace_strings.merge(COMMON_REPLACE_STRINGS)
|
||||
for what in all_replace_strings:
|
||||
if joy_name.contains(what) and _is_end_of_word(joy_name, what):
|
||||
var position = joy_name.find(what)
|
||||
joy_name = joy_name.erase(position, what.length())
|
||||
joy_name = joy_name.insert(position, all_replace_strings[what])
|
||||
var combined_joystick_name : Array[String] = []
|
||||
for part in joy_name.split(" "):
|
||||
if part.to_lower() in filtered_strings:
|
||||
continue
|
||||
if not part.is_empty():
|
||||
combined_joystick_name.append(part)
|
||||
joy_name = " ".join(combined_joystick_name)
|
||||
joy_name = joy_name.strip_edges()
|
||||
return joy_name
|
||||
|
||||
func _match_icon_to_file(file : String) -> void:
|
||||
var matching_string : String = file.get_file().get_basename()
|
||||
var icon : Texture = load(file)
|
||||
if not icon:
|
||||
return
|
||||
all_icons[matching_string] = icon
|
||||
matching_string = matching_string.capitalize()
|
||||
matching_string = _get_standard_joy_name(matching_string)
|
||||
matching_string = matching_string.strip_edges()
|
||||
if add_stick_directions and matching_string.ends_with("Stick"):
|
||||
matching_icons[matching_string + " Up"] = icon
|
||||
matching_icons[matching_string + " Down"] = icon
|
||||
matching_icons[matching_string + " Left"] = icon
|
||||
matching_icons[matching_string + " Right"] = icon
|
||||
return
|
||||
if matching_string in matching_icons:
|
||||
return
|
||||
matching_icons[matching_string] = icon
|
||||
|
||||
func _prioritized_files() -> Array[String]:
|
||||
var priority_levels : Dictionary # Dictionary[String, int]
|
||||
var priortized_files : Array[String]
|
||||
for prioritized_string in prioritized_strings:
|
||||
for file in files:
|
||||
if file.containsn(prioritized_string):
|
||||
if file in priority_levels:
|
||||
priority_levels[file] += 1
|
||||
else:
|
||||
priority_levels[file] = 1
|
||||
var priority_file_map : Dictionary # Dictionary[int, Array]
|
||||
var max_priority_level : int = 0
|
||||
for file in priority_levels:
|
||||
var priority_level = priority_levels[file]
|
||||
max_priority_level = max(priority_level, max_priority_level)
|
||||
if priority_level in priority_file_map:
|
||||
priority_file_map[priority_level].append(file)
|
||||
else:
|
||||
priority_file_map[priority_level] = [file]
|
||||
while max_priority_level > 0:
|
||||
for priority_file in priority_file_map[max_priority_level]:
|
||||
priortized_files.append(priority_file)
|
||||
max_priority_level -= 1
|
||||
return priortized_files
|
||||
|
||||
func _match_icons_to_inputs() -> void:
|
||||
matching_icons.clear()
|
||||
all_icons.clear()
|
||||
for prioritized_file in _prioritized_files():
|
||||
_match_icon_to_file(prioritized_file)
|
||||
for file in files:
|
||||
_match_icon_to_file(file)
|
||||
|
||||
func get_icon(input_event : InputEvent) -> Texture:
|
||||
var specific_text = InputEventHelper.get_device_specific_text(input_event, last_joypad_device)
|
||||
if specific_text in matching_icons:
|
||||
return matching_icons[specific_text]
|
||||
return null
|
||||
|
||||
func _assign_joypad_0_to_last() -> void:
|
||||
if last_joypad_device != intial_joypad_device : return
|
||||
var connected_joypads := Input.get_connected_joypads()
|
||||
if connected_joypads.is_empty(): return
|
||||
last_joypad_device = InputEventHelper.get_device_name_by_id(connected_joypads[0])
|
||||
|
||||
func _input(event : InputEvent) -> void:
|
||||
var device_name = InputEventHelper.get_device_name(event)
|
||||
if device_name != InputEventHelper.DEVICE_GENERIC and device_name != last_joypad_device:
|
||||
last_joypad_device = device_name
|
||||
joypad_device_changed.emit()
|
||||
|
||||
func _ready() -> void:
|
||||
_assign_joypad_0_to_last()
|
||||
if files.size() == 0:
|
||||
_refresh_files()
|
||||
if matching_icons.size() == 0:
|
||||
_match_icons_to_inputs()
|
||||
@@ -0,0 +1 @@
|
||||
uid://cqigj1uumknrp
|
||||
@@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://qoexj4ptqt8a"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cqigj1uumknrp" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/input/input_icon_mapper.gd" id="1_msrpt"]
|
||||
|
||||
[node name="InputIconMapper" type="Node"]
|
||||
script = ExtResource("1_msrpt")
|
||||
@@ -0,0 +1,92 @@
|
||||
@tool
|
||||
extends Control
|
||||
|
||||
const ALREADY_ASSIGNED_TEXT : String = "{key} already assigned to {action}."
|
||||
const ONE_INPUT_MINIMUM_TEXT : String = "%s must have at least one key or button assigned."
|
||||
const KEY_DELETION_TEXT : String = "Are you sure you want to remove {key} from {action}?"
|
||||
|
||||
@export_enum("List", "Tree") var remapping_mode : int = 0 :
|
||||
set(value):
|
||||
remapping_mode = value
|
||||
if is_inside_tree():
|
||||
match(remapping_mode):
|
||||
0:
|
||||
%InputActionsList.show()
|
||||
%InputActionsTree.hide()
|
||||
1:
|
||||
%InputActionsList.hide()
|
||||
%InputActionsTree.show()
|
||||
|
||||
@onready var assignment_placeholder_text = $KeyAssignmentWindow.text
|
||||
|
||||
var last_input_readable_name
|
||||
|
||||
func _ready() -> void:
|
||||
remapping_mode = remapping_mode
|
||||
|
||||
func _add_action_event() -> void:
|
||||
var last_input_event = $KeyAssignmentWindow.last_input_event
|
||||
last_input_readable_name = $KeyAssignmentWindow.last_input_text
|
||||
match(remapping_mode):
|
||||
0:
|
||||
%InputActionsList.add_action_event(last_input_readable_name, last_input_event)
|
||||
1:
|
||||
%InputActionsTree.add_action_event(last_input_readable_name, last_input_event)
|
||||
|
||||
func _remove_action_event(item : TreeItem) -> void:
|
||||
%InputActionsTree.remove_action_event(item)
|
||||
|
||||
func _on_reset_button_pressed() -> void:
|
||||
$ResetConfirmation.show()
|
||||
|
||||
func _on_key_deletion_confirmation_confirmed() -> void:
|
||||
var editing_item = %InputActionsTree.editing_item
|
||||
if is_instance_valid(editing_item):
|
||||
_remove_action_event(editing_item)
|
||||
|
||||
func _on_key_assignment_window_confirmed() -> void:
|
||||
_add_action_event()
|
||||
|
||||
func _open_key_assignment_window(action_name : String, readable_input_name : String = assignment_placeholder_text) -> void:
|
||||
$KeyAssignmentWindow.title = tr("Assign Key for {action}").format({action = action_name})
|
||||
$KeyAssignmentWindow.text = readable_input_name
|
||||
$KeyAssignmentWindow.confirm_button.disabled = true
|
||||
$KeyAssignmentWindow.show()
|
||||
|
||||
func _on_input_actions_tree_add_button_clicked(action_name) -> void:
|
||||
_open_key_assignment_window(action_name)
|
||||
|
||||
func _on_input_actions_tree_remove_button_clicked(action_name, input_name) -> void:
|
||||
$KeyDeletionConfirmation.title = tr("Remove Key for {action}").format({action = action_name})
|
||||
$KeyDeletionConfirmation.text = tr(KEY_DELETION_TEXT).format({key = input_name, action = action_name})
|
||||
$KeyDeletionConfirmation.show()
|
||||
|
||||
func _popup_already_assigned(action_name, input_name) -> void:
|
||||
$AlreadyAssignedMessage.text = tr(ALREADY_ASSIGNED_TEXT).format({key = input_name, action = action_name})
|
||||
$AlreadyAssignedMessage.show()
|
||||
|
||||
func _popup_minimum_reached(action_name : String) -> void:
|
||||
$OneInputMinimumMessage.text = ONE_INPUT_MINIMUM_TEXT % action_name
|
||||
$OneInputMinimumMessage.show()
|
||||
|
||||
func _on_input_actions_tree_already_assigned(action_name, input_name) -> void:
|
||||
_popup_already_assigned.call_deferred(action_name, input_name)
|
||||
|
||||
func _on_input_actions_tree_minimum_reached(action_name) -> void:
|
||||
_popup_minimum_reached.call_deferred(action_name)
|
||||
|
||||
func _on_input_actions_list_already_assigned(action_name, input_name) -> void:
|
||||
_popup_already_assigned.call_deferred(action_name, input_name)
|
||||
|
||||
func _on_input_actions_list_minimum_reached(action_name) -> void:
|
||||
_popup_minimum_reached.call_deferred(action_name)
|
||||
|
||||
func _on_input_actions_list_button_clicked(action_name, readable_input_name) -> void:
|
||||
_open_key_assignment_window(action_name, readable_input_name)
|
||||
|
||||
func _on_reset_confirmation_confirmed() -> void:
|
||||
match(remapping_mode):
|
||||
0:
|
||||
%InputActionsList.reset()
|
||||
1:
|
||||
%InputActionsTree.reset()
|
||||
@@ -0,0 +1 @@
|
||||
uid://eborw7q4b07h
|
||||
@@ -0,0 +1,103 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://dp3rgqaehb3xu"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://eborw7q4b07h" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/input/input_options_menu.gd" id="1"]
|
||||
[ext_resource type="Script" uid="uid://1nf36h0gms3q" path="res://addons/maaacks_game_template/base/nodes/utilities/capture_focus.gd" id="2_wft4x"]
|
||||
[ext_resource type="PackedScene" uid="uid://bxp45814v6ydv" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/input/input_actions_list.tscn" id="4_lf2nw"]
|
||||
[ext_resource type="PackedScene" uid="uid://ci6wgl2ngd35n" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/input/input_actions_tree.tscn" id="5_b2whh"]
|
||||
[ext_resource type="PackedScene" uid="uid://cwt4p3bufkke5" path="res://addons/maaacks_game_template/base/nodes/windows/confirmation_overlaid_window.tscn" id="7_5j1ya"]
|
||||
[ext_resource type="PackedScene" uid="uid://dgravx3vt5g3i" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/input/key_assignment_window.tscn" id="7_r3r3g"]
|
||||
[ext_resource type="PackedScene" uid="uid://6gdbfi0172ji" path="res://addons/maaacks_game_template/base/nodes/windows/overlaid_window.tscn" id="8_jtpjy"]
|
||||
|
||||
[node name="Controls" type="MarginContainer"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
theme_override_constants/margin_left = 32
|
||||
theme_override_constants/margin_top = 8
|
||||
theme_override_constants/margin_right = 32
|
||||
theme_override_constants/margin_bottom = 8
|
||||
script = ExtResource("1")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
script = ExtResource("2_wft4x")
|
||||
search_depth = 5
|
||||
|
||||
[node name="InputMappingContainer" type="VBoxContainer" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
alignment = 1
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/InputMappingContainer"]
|
||||
layout_mode = 2
|
||||
text = "Actions & Inputs"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="InputActionsList" parent="VBoxContainer/InputMappingContainer" instance=ExtResource("4_lf2nw")]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(560, 440)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="InputActionsTree" parent="VBoxContainer/InputMappingContainer" instance=ExtResource("5_b2whh")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
custom_minimum_size = Vector2(400, 440)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/InputMappingContainer"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="ResetButton" type="Button" parent="VBoxContainer/InputMappingContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Reset"
|
||||
|
||||
[node name="KeyDeletionConfirmation" parent="." instance=ExtResource("7_5j1ya")]
|
||||
visible = false
|
||||
custom_minimum_size = Vector2(420, 200)
|
||||
layout_mode = 2
|
||||
text = "Are you sure you want to remove KEY from ACTION?"
|
||||
title = "Remove Key"
|
||||
|
||||
[node name="ResetConfirmation" parent="." instance=ExtResource("7_5j1ya")]
|
||||
visible = false
|
||||
custom_minimum_size = Vector2(420, 200)
|
||||
layout_mode = 2
|
||||
text = "Are you sure you want to reset controls back to the defaults?"
|
||||
title = "Reset to Default"
|
||||
|
||||
[node name="OneInputMinimumMessage" parent="." instance=ExtResource("8_jtpjy")]
|
||||
visible = false
|
||||
custom_minimum_size = Vector2(420, 200)
|
||||
layout_mode = 2
|
||||
update_content = true
|
||||
title = "One Input Minimum"
|
||||
|
||||
[node name="AlreadyAssignedMessage" parent="." instance=ExtResource("8_jtpjy")]
|
||||
visible = false
|
||||
custom_minimum_size = Vector2(420, 200)
|
||||
layout_mode = 2
|
||||
update_content = true
|
||||
title = "Already Assigned"
|
||||
|
||||
[node name="KeyAssignmentWindow" parent="." instance=ExtResource("7_r3r3g")]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[connection signal="already_assigned" from="VBoxContainer/InputMappingContainer/InputActionsList" to="." method="_on_input_actions_list_already_assigned"]
|
||||
[connection signal="button_clicked" from="VBoxContainer/InputMappingContainer/InputActionsList" to="." method="_on_input_actions_list_button_clicked"]
|
||||
[connection signal="minimum_reached" from="VBoxContainer/InputMappingContainer/InputActionsList" to="." method="_on_input_actions_list_minimum_reached"]
|
||||
[connection signal="add_button_clicked" from="VBoxContainer/InputMappingContainer/InputActionsTree" to="." method="_on_input_actions_tree_add_button_clicked"]
|
||||
[connection signal="already_assigned" from="VBoxContainer/InputMappingContainer/InputActionsTree" to="." method="_on_input_actions_tree_already_assigned"]
|
||||
[connection signal="minimum_reached" from="VBoxContainer/InputMappingContainer/InputActionsTree" to="." method="_on_input_actions_tree_minimum_reached"]
|
||||
[connection signal="remove_button_clicked" from="VBoxContainer/InputMappingContainer/InputActionsTree" to="." method="_on_input_actions_tree_remove_button_clicked"]
|
||||
[connection signal="pressed" from="VBoxContainer/InputMappingContainer/HBoxContainer/ResetButton" to="." method="_on_reset_button_pressed"]
|
||||
[connection signal="confirmed" from="KeyDeletionConfirmation" to="." method="_on_key_deletion_confirmation_confirmed"]
|
||||
[connection signal="confirmed" from="ResetConfirmation" to="." method="_on_reset_confirmation_confirmed"]
|
||||
[connection signal="confirmed" from="KeyAssignmentWindow" to="." method="_on_key_assignment_window_confirmed"]
|
||||
@@ -0,0 +1,112 @@
|
||||
@tool
|
||||
extends ConfirmationOverlaidWindow
|
||||
## Scene to confirm a new input for an action name.
|
||||
|
||||
const LISTENING_TEXT : String = "Listening for input..."
|
||||
const FOCUS_HERE_TEXT : String = "Focus here to assign inputs."
|
||||
const CONFIRM_INPUT_TEXT : String = "Press again to confirm..."
|
||||
const NO_INPUT_TEXT : String = "None"
|
||||
|
||||
enum InputConfirmation {
|
||||
SINGLE,
|
||||
DOUBLE,
|
||||
OK_BUTTON
|
||||
}
|
||||
## Confirmations required before a new input is accepted for an aciton.
|
||||
@export var input_confirmation : InputConfirmation = InputConfirmation.SINGLE
|
||||
|
||||
var last_input_event : InputEvent
|
||||
var last_input_text : String
|
||||
var listening : bool = false
|
||||
var confirming : bool = false
|
||||
|
||||
func _record_input_event(event : InputEvent) -> void:
|
||||
last_input_text = InputEventHelper.get_text(event)
|
||||
if last_input_text.is_empty():
|
||||
return
|
||||
last_input_event = event
|
||||
%InputLabel.text = last_input_text
|
||||
confirm_button.disabled = false
|
||||
|
||||
func _is_recordable_input(event : InputEvent) -> bool:
|
||||
return event != null and \
|
||||
(event is InputEventKey or \
|
||||
event is InputEventMouseButton or \
|
||||
event is InputEventJoypadButton or \
|
||||
(event is InputEventJoypadMotion and \
|
||||
abs(event.axis_value) > 0.5)) and \
|
||||
event.is_pressed()
|
||||
|
||||
func _start_listening() -> void:
|
||||
%InputTextEdit.placeholder_text = LISTENING_TEXT
|
||||
listening = true
|
||||
%DelayTimer.start()
|
||||
|
||||
func _stop_listening() -> void:
|
||||
%InputTextEdit.placeholder_text = FOCUS_HERE_TEXT
|
||||
listening = false
|
||||
confirming = false
|
||||
|
||||
func _on_input_text_edit_focus_entered() -> void:
|
||||
_start_listening.call_deferred()
|
||||
|
||||
func _on_input_text_edit_focus_exited() -> void:
|
||||
_stop_listening()
|
||||
|
||||
func _focus_on_ok() -> void:
|
||||
confirm_button.grab_focus()
|
||||
|
||||
func _ready() -> void:
|
||||
confirm_button.focus_neighbor_top = ^"../../../BodyMargin/VBoxContainer/InputTextEdit"
|
||||
close_button.focus_neighbor_top = ^"../../../BodyMargin/VBoxContainer/InputTextEdit"
|
||||
super._ready()
|
||||
|
||||
func _input_matches_last(event : InputEvent) -> bool:
|
||||
return last_input_text == InputEventHelper.get_text(event)
|
||||
|
||||
func _is_mouse_input(event : InputEvent) -> bool:
|
||||
return event is InputEventMouse
|
||||
|
||||
func _input_confirms_choice(event : InputEvent) -> bool:
|
||||
return confirming and not _is_mouse_input(event) and _input_matches_last(event)
|
||||
|
||||
func _should_process_input_event(event : InputEvent) -> bool:
|
||||
return listening and _is_recordable_input(event) and %DelayTimer.is_stopped()
|
||||
|
||||
func _should_confirm_input_event(event : InputEvent) -> bool:
|
||||
return not _is_mouse_input(event)
|
||||
|
||||
func _confirm_choice() -> void:
|
||||
confirmed.emit()
|
||||
close()
|
||||
|
||||
func _process_input_event(event : InputEvent) -> void:
|
||||
if not _should_process_input_event(event):
|
||||
return
|
||||
if _input_confirms_choice(event):
|
||||
confirming = false
|
||||
if input_confirmation == InputConfirmation.DOUBLE:
|
||||
_confirm_choice()
|
||||
else:
|
||||
_focus_on_ok.call_deferred()
|
||||
return
|
||||
_record_input_event(event)
|
||||
if input_confirmation == InputConfirmation.SINGLE:
|
||||
_confirm_choice()
|
||||
if _should_confirm_input_event(event):
|
||||
confirming = true
|
||||
%DelayTimer.start()
|
||||
%InputTextEdit.placeholder_text = CONFIRM_INPUT_TEXT
|
||||
|
||||
func _on_input_text_edit_gui_input(event) -> void:
|
||||
%InputTextEdit.set_deferred("text", "")
|
||||
_process_input_event(event)
|
||||
|
||||
func _on_visibility_changed() -> void:
|
||||
super._on_visibility_changed()
|
||||
if visible:
|
||||
if not text.strip_edges().is_empty():
|
||||
%InputLabel.text = text
|
||||
else:
|
||||
%InputLabel.text = NO_INPUT_TEXT
|
||||
%InputTextEdit.grab_focus()
|
||||
@@ -0,0 +1 @@
|
||||
uid://custha7r0uoic
|
||||
@@ -0,0 +1,65 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dgravx3vt5g3i"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cwt4p3bufkke5" path="res://addons/maaacks_game_template/base/nodes/windows/confirmation_overlaid_window.tscn" id="1_6c67a"]
|
||||
[ext_resource type="Script" uid="uid://custha7r0uoic" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/input/key_assignment_window.gd" id="2_oif0q"]
|
||||
|
||||
[node name="KeyAssignmentWindow" instance=ExtResource("1_6c67a")]
|
||||
custom_minimum_size = Vector2(420, 200)
|
||||
offset_left = -210.0
|
||||
offset_top = -100.0
|
||||
offset_right = 210.0
|
||||
offset_bottom = 100.0
|
||||
script = ExtResource("2_oif0q")
|
||||
input_confirmation = 0
|
||||
close_button_text = "Close"
|
||||
title = "Set Input"
|
||||
|
||||
[node name="TitleLabel" parent="ContentContainer/BoxContainer/TitleMargin/BoxContainer" index="0"]
|
||||
text = "Set Input"
|
||||
|
||||
[node name="DescriptionLabel" parent="ContentContainer/BoxContainer/BodyMargin" index="0"]
|
||||
visible = false
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="ContentContainer/BoxContainer/BodyMargin" index="1"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="InputLabel" type="Label" parent="ContentContainer/BoxContainer/BodyMargin/VBoxContainer" index="0"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
text = "None"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="InputTextEdit" type="TextEdit" parent="ContentContainer/BoxContainer/BodyMargin/VBoxContainer" index="1"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
placeholder_text = "Focus here to assign inputs."
|
||||
context_menu_enabled = false
|
||||
shortcut_keys_enabled = false
|
||||
selecting_enabled = false
|
||||
deselect_on_focus_loss_enabled = false
|
||||
drag_and_drop_selection_enabled = false
|
||||
middle_mouse_paste_enabled = false
|
||||
caret_move_on_right_click = false
|
||||
|
||||
[node name="MenuButtons" parent="ContentContainer/BoxContainer/MenuButtonsMargin" index="0"]
|
||||
null_focus_enabled = false
|
||||
joypad_enabled = false
|
||||
mouse_hidden_enabled = false
|
||||
|
||||
[node name="CloseButton" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="0"]
|
||||
focus_neighbor_top = NodePath("../../../BodyMargin/VBoxContainer/InputTextEdit")
|
||||
text = "Close"
|
||||
|
||||
[node name="ConfirmButton" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="1"]
|
||||
focus_neighbor_top = NodePath("../../../BodyMargin/VBoxContainer/InputTextEdit")
|
||||
|
||||
[node name="DelayTimer" type="Timer" parent="." index="1"]
|
||||
unique_name_in_owner = true
|
||||
wait_time = 0.1
|
||||
one_shot = true
|
||||
|
||||
[connection signal="focus_entered" from="ContentContainer/BoxContainer/BodyMargin/VBoxContainer/InputTextEdit" to="." method="_on_input_text_edit_focus_entered"]
|
||||
[connection signal="focus_exited" from="ContentContainer/BoxContainer/BodyMargin/VBoxContainer/InputTextEdit" to="." method="_on_input_text_edit_focus_exited"]
|
||||
[connection signal="gui_input" from="ContentContainer/BoxContainer/BodyMargin/VBoxContainer/InputTextEdit" to="." method="_on_input_text_edit_gui_input"]
|
||||
@@ -0,0 +1,46 @@
|
||||
extends Control
|
||||
|
||||
@onready var mute_control = %MuteControl
|
||||
@onready var fullscreen_control = %FullscreenControl
|
||||
|
||||
## Scene for adjusting the volume of the audio busses.
|
||||
@export var audio_control_scene : PackedScene
|
||||
## Optional names of audio busses that should be ignored.
|
||||
@export var hide_busses : Array[String]
|
||||
|
||||
func _on_bus_changed(bus_value : float, bus_iter : int) -> void:
|
||||
AppSettings.set_bus_volume(bus_iter, bus_value)
|
||||
|
||||
func _add_audio_control(bus_name : String, bus_value : float, bus_iter : int) -> void:
|
||||
if audio_control_scene == null or bus_name in hide_busses or bus_name.begins_with(AppSettings.SYSTEM_BUS_NAME_PREFIX):
|
||||
return
|
||||
var audio_control = audio_control_scene.instantiate()
|
||||
%AudioControlContainer.call_deferred("add_child", audio_control)
|
||||
if audio_control is OptionControl:
|
||||
audio_control.option_section = OptionControl.OptionSections.AUDIO
|
||||
audio_control.option_name = bus_name
|
||||
audio_control.value = bus_value
|
||||
audio_control.connect("setting_changed", _on_bus_changed.bind(bus_iter))
|
||||
|
||||
func _add_audio_bus_controls() -> void:
|
||||
for bus_iter in AudioServer.bus_count:
|
||||
var bus_name : String = AppSettings.get_audio_bus_name(bus_iter)
|
||||
var linear : float = AppSettings.get_bus_volume(bus_iter)
|
||||
_add_audio_control(bus_name, linear, bus_iter)
|
||||
|
||||
func _update_ui() -> void:
|
||||
_add_audio_bus_controls()
|
||||
mute_control.value = AppSettings.is_muted()
|
||||
fullscreen_control.value = AppSettings.is_fullscreen(get_window())
|
||||
|
||||
func _sync_with_config() -> void:
|
||||
_update_ui()
|
||||
|
||||
func _ready() -> void:
|
||||
_sync_with_config()
|
||||
|
||||
func _on_mute_control_setting_changed(value : bool) -> void:
|
||||
AppSettings.set_mute(value)
|
||||
|
||||
func _on_fullscreen_control_setting_changed(value : bool) -> void:
|
||||
AppSettings.set_fullscreen_enabled(value, get_window())
|
||||
@@ -0,0 +1 @@
|
||||
uid://c0jjk82iuuyh3
|
||||
@@ -0,0 +1,84 @@
|
||||
@tool
|
||||
class_name ListOptionControl
|
||||
extends OptionControl
|
||||
|
||||
## Locks Option Titles from auto-updating when editing Option Values.
|
||||
## Intentionally put first for initialization.
|
||||
@export var lock_titles : bool = false
|
||||
## Defines the list of possible values for the variable
|
||||
## this option stores in the config file.
|
||||
@export var option_values : Array :
|
||||
set(value) :
|
||||
option_values = value
|
||||
_on_option_values_changed()
|
||||
|
||||
## Defines the list of options displayed to the user.
|
||||
## Length should match with Option Values.
|
||||
@export var option_titles : Array[String] :
|
||||
set(value):
|
||||
option_titles = value
|
||||
if is_inside_tree():
|
||||
_set_option_list(option_titles)
|
||||
|
||||
var custom_option_values : Array
|
||||
|
||||
func _on_option_values_changed() -> void:
|
||||
if option_values.is_empty(): return
|
||||
custom_option_values = option_values.duplicate()
|
||||
var first_value = custom_option_values.front()
|
||||
property_type = typeof(first_value)
|
||||
_set_titles_from_values()
|
||||
|
||||
func _on_setting_changed(value : Variant) -> void:
|
||||
if value < custom_option_values.size() and value >= 0:
|
||||
super._on_setting_changed(custom_option_values[value])
|
||||
|
||||
func _set_titles_from_values() -> void:
|
||||
if lock_titles: return
|
||||
var mapped_titles : Array[String] = []
|
||||
for option_value in custom_option_values:
|
||||
mapped_titles.append(_value_title_map(option_value))
|
||||
option_titles = mapped_titles
|
||||
|
||||
func _value_title_map(value : Variant) -> String:
|
||||
return "%s" % value
|
||||
|
||||
func _match_value_to_other(value : Variant, other : Variant) -> Variant:
|
||||
# Primarily for when the editor saves floats as ints instead
|
||||
if value is int and other is float:
|
||||
return float(value)
|
||||
if value is float and other is int:
|
||||
return int(round(value))
|
||||
return value
|
||||
|
||||
func _refresh_option_values(value : Variant) -> void:
|
||||
if option_values.is_empty(): return
|
||||
if value == null:
|
||||
return
|
||||
custom_option_values = option_values.duplicate()
|
||||
value = _match_value_to_other(value, custom_option_values.front())
|
||||
if value not in custom_option_values and typeof(value) == property_type:
|
||||
custom_option_values.append(value)
|
||||
custom_option_values.sort()
|
||||
_set_titles_from_values()
|
||||
if value not in option_values:
|
||||
disable_option(custom_option_values.find(value))
|
||||
|
||||
func set_value(value : Variant) -> void:
|
||||
_refresh_option_values(value)
|
||||
value = custom_option_values.find(value)
|
||||
super.set_value(value)
|
||||
|
||||
func _set_option_list(option_titles_list : Array) -> void:
|
||||
%OptionButton.clear()
|
||||
for option_title in option_titles_list:
|
||||
%OptionButton.add_item(option_title)
|
||||
|
||||
func disable_option(option_index : int, disabled : bool = true) -> void:
|
||||
%OptionButton.set_item_disabled(option_index, disabled)
|
||||
|
||||
func _ready() -> void:
|
||||
lock_titles = lock_titles
|
||||
option_titles = option_titles
|
||||
option_values = option_values
|
||||
super._ready()
|
||||
@@ -0,0 +1 @@
|
||||
uid://b8xqufg4re3c2
|
||||
@@ -0,0 +1,14 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://b6bl3n5mp3m1e"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://d7te75il06t7" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/option_control/option_control.tscn" id="1_blo3b"]
|
||||
[ext_resource type="Script" uid="uid://b8xqufg4re3c2" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/option_control/list_option_control.gd" id="2_kt4vl"]
|
||||
|
||||
[node name="OptionControl" instance=ExtResource("1_blo3b")]
|
||||
script = ExtResource("2_kt4vl")
|
||||
lock_titles = false
|
||||
option_values = []
|
||||
option_titles = []
|
||||
|
||||
[node name="OptionButton" type="OptionButton" parent="." index="1"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
@@ -0,0 +1,136 @@
|
||||
@tool
|
||||
class_name OptionControl
|
||||
extends Control
|
||||
## Generic scene for editing a value of the [PlayerConfig].
|
||||
|
||||
signal setting_changed(value)
|
||||
|
||||
enum OptionSections{
|
||||
NONE,
|
||||
INPUT,
|
||||
AUDIO,
|
||||
VIDEO,
|
||||
GAME,
|
||||
APPLICATION,
|
||||
CUSTOM,
|
||||
}
|
||||
|
||||
const OptionSectionNames : Dictionary = {
|
||||
OptionSections.NONE : "",
|
||||
OptionSections.INPUT : AppSettings.INPUT_SECTION,
|
||||
OptionSections.AUDIO : AppSettings.AUDIO_SECTION,
|
||||
OptionSections.VIDEO : AppSettings.VIDEO_SECTION,
|
||||
OptionSections.GAME : AppSettings.GAME_SECTION,
|
||||
OptionSections.APPLICATION : AppSettings.APPLICATION_SECTION,
|
||||
OptionSections.CUSTOM : AppSettings.CUSTOM_SECTION,
|
||||
}
|
||||
|
||||
## Locks config names in case of issues with inherited scenes.
|
||||
## Intentionally put first for initialization.
|
||||
@export var lock_config_names : bool = false
|
||||
## Defines text displayed to the user.
|
||||
@export var option_name : String :
|
||||
set(value):
|
||||
var _update_config : bool = option_name.to_pascal_case() == key and not lock_config_names
|
||||
option_name = value
|
||||
if is_inside_tree():
|
||||
%OptionLabel.text = "%s%s" % [option_name, label_suffix]
|
||||
if _update_config:
|
||||
key = option_name.to_pascal_case()
|
||||
## Defines what section in the config file this option belongs under.
|
||||
@export var option_section : OptionSections :
|
||||
set(value):
|
||||
var _update_config : bool = OptionSectionNames[option_section] == section and not lock_config_names
|
||||
option_section = value
|
||||
if _update_config:
|
||||
section = OptionSectionNames[option_section]
|
||||
|
||||
@export_group("Config Names")
|
||||
## Defines the key for this option variable in the config file.
|
||||
@export var key : String
|
||||
## Defines the section for this option variable in the config file.
|
||||
@export var section : String
|
||||
@export_group("Format")
|
||||
@export var label_suffix : String = " :"
|
||||
@export_group("Properties")
|
||||
## Defines whether the option is editable, or only visible by the user.
|
||||
@export var editable : bool = true : set = set_editable
|
||||
## Defines what kind of variable this option stores in the config file.
|
||||
@export var property_type : Variant.Type = TYPE_BOOL
|
||||
|
||||
## It is advised to use an external editor to set the default value in the scene file.
|
||||
## Godot can experience a bug (caching issue?) that may undo changes.
|
||||
var default_value
|
||||
var _connected_nodes : Array
|
||||
|
||||
func _on_setting_changed(value) -> void:
|
||||
if Engine.is_editor_hint(): return
|
||||
PlayerConfig.set_config(section, key, value)
|
||||
setting_changed.emit(value)
|
||||
|
||||
func _get_setting(default : Variant = null) -> Variant:
|
||||
return PlayerConfig.get_config(section, key, default)
|
||||
|
||||
func _connect_option_inputs(node) -> void:
|
||||
if node in _connected_nodes: return
|
||||
if node is Button:
|
||||
if node is OptionButton:
|
||||
node.item_selected.connect(_on_setting_changed)
|
||||
elif node is ColorPickerButton:
|
||||
node.color_changed.connect(_on_setting_changed)
|
||||
else:
|
||||
node.toggled.connect(_on_setting_changed)
|
||||
_connected_nodes.append(node)
|
||||
if node is Range:
|
||||
node.value_changed.connect(_on_setting_changed)
|
||||
_connected_nodes.append(node)
|
||||
if node is LineEdit or node is TextEdit:
|
||||
node.text_changed.connect(_on_setting_changed)
|
||||
_connected_nodes.append(node)
|
||||
|
||||
func set_value(value : Variant) -> void:
|
||||
if value == null:
|
||||
return
|
||||
for node in get_children():
|
||||
if node is Button:
|
||||
if node is OptionButton:
|
||||
node.select(value as int)
|
||||
elif node is ColorPickerButton:
|
||||
node.color = value as Color
|
||||
else:
|
||||
node.button_pressed = value as bool
|
||||
if node is Range:
|
||||
node.value = value as float
|
||||
if node is LineEdit or node is TextEdit:
|
||||
node.text = "%s" % value
|
||||
|
||||
func set_editable(value : bool = true) -> void:
|
||||
editable = value
|
||||
for node in get_children():
|
||||
if node is Button:
|
||||
node.disabled = !editable
|
||||
if node is Slider or node is SpinBox or node is LineEdit or node is TextEdit:
|
||||
node.editable = editable
|
||||
|
||||
func _ready() -> void:
|
||||
lock_config_names = lock_config_names
|
||||
option_section = option_section
|
||||
option_name = option_name
|
||||
property_type = property_type
|
||||
default_value = default_value
|
||||
set_value(_get_setting(default_value))
|
||||
for child in get_children():
|
||||
_connect_option_inputs(child)
|
||||
child_entered_tree.connect(_connect_option_inputs)
|
||||
|
||||
func _set(property : StringName, value : Variant) -> bool:
|
||||
if property == "value":
|
||||
set_value(value)
|
||||
return true
|
||||
return false
|
||||
|
||||
func _get_property_list() -> Array[Dictionary]:
|
||||
return [
|
||||
{ "name": "value", "type": property_type, "usage": PROPERTY_USAGE_NONE},
|
||||
{ "name": "default_value", "type": property_type}
|
||||
]
|
||||
@@ -0,0 +1 @@
|
||||
uid://cafqki2b08kwu
|
||||
@@ -0,0 +1,17 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://d7te75il06t7"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cafqki2b08kwu" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/option_control/option_control.gd" id="1_jvl5q"]
|
||||
|
||||
[node name="OptionControl" type="HBoxContainer"]
|
||||
custom_minimum_size = Vector2(0, 40)
|
||||
offset_right = 400.0
|
||||
offset_bottom = 40.0
|
||||
script = ExtResource("1_jvl5q")
|
||||
default_value = false
|
||||
|
||||
[node name="OptionLabel" type="Label" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = " :"
|
||||
vertical_alignment = 1
|
||||
@@ -0,0 +1,19 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cl416gdb1fgwr"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://d7te75il06t7" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/option_control/option_control.tscn" id="1_16hlr"]
|
||||
|
||||
[node name="OptionControl" instance=ExtResource("1_16hlr")]
|
||||
custom_minimum_size = Vector2(0, 28)
|
||||
offset_bottom = 28.0
|
||||
property_type = 3
|
||||
default_value = 1.0
|
||||
|
||||
[node name="HSlider" type="HSlider" parent="." index="1"]
|
||||
custom_minimum_size = Vector2(256, 0)
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 4
|
||||
max_value = 1.0
|
||||
step = 0.05
|
||||
value = 1.0
|
||||
tick_count = 11
|
||||
ticks_on_borders = true
|
||||
@@ -0,0 +1,8 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bsxh6v7j0257h"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://d7te75il06t7" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/option_control/option_control.tscn" id="1_8rnmo"]
|
||||
|
||||
[node name="OptionControl" instance=ExtResource("1_8rnmo")]
|
||||
|
||||
[node name="CheckButton" type="CheckButton" parent="." index="1"]
|
||||
layout_mode = 2
|
||||
@@ -0,0 +1,9 @@
|
||||
@tool
|
||||
class_name Vector2ListOptionControl
|
||||
extends ListOptionControl
|
||||
|
||||
func _value_title_map(value : Variant) -> String:
|
||||
if value is Vector2 or value is Vector2i:
|
||||
return "%d x %d" % [value.x , value.y]
|
||||
else:
|
||||
return super._value_title_map(value)
|
||||
@@ -0,0 +1 @@
|
||||
uid://brntdgf3sv0s0
|
||||
@@ -0,0 +1,7 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://c01ayjblhcg1t"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://b6bl3n5mp3m1e" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/option_control/list_option_control.tscn" id="1_jqwiw"]
|
||||
[ext_resource type="Script" uid="uid://brntdgf3sv0s0" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/option_control/vector_2_list_option_control.gd" id="2_w33vs"]
|
||||
|
||||
[node name="OptionControl" instance=ExtResource("1_jqwiw")]
|
||||
script = ExtResource("2_w33vs")
|
||||
@@ -0,0 +1,13 @@
|
||||
extends TabContainer
|
||||
## Applies UI page up and page down inputs to tab switching.
|
||||
|
||||
func _unhandled_input(event : InputEvent) -> void:
|
||||
if not is_visible_in_tree():
|
||||
return
|
||||
if event.is_action_pressed("ui_page_down"):
|
||||
current_tab = (current_tab+1) % get_tab_count()
|
||||
elif event.is_action_pressed("ui_page_up"):
|
||||
if current_tab == 0:
|
||||
current_tab = get_tab_count()-1
|
||||
else:
|
||||
current_tab = current_tab-1
|
||||
@@ -0,0 +1 @@
|
||||
uid://c3mignmhuvvq4
|
||||
@@ -0,0 +1,37 @@
|
||||
extends Control
|
||||
|
||||
func _preselect_resolution(window : Window) -> void:
|
||||
%ResolutionControl.value = window.size
|
||||
|
||||
func _update_resolution_options_enabled(window : Window) -> void:
|
||||
if OS.has_feature("web"):
|
||||
%ResolutionControl.editable = false
|
||||
%ResolutionControl.tooltip_text = "Disabled for web"
|
||||
elif AppSettings.is_fullscreen(window):
|
||||
%ResolutionControl.editable = false
|
||||
%ResolutionControl.tooltip_text = "Disabled for fullscreen"
|
||||
else:
|
||||
%ResolutionControl.editable = true
|
||||
%ResolutionControl.tooltip_text = "Select a screen size"
|
||||
|
||||
func _update_ui(window : Window) -> void:
|
||||
%FullscreenControl.value = AppSettings.is_fullscreen(window)
|
||||
_preselect_resolution(window)
|
||||
%VSyncControl.value = AppSettings.get_vsync(window)
|
||||
_update_resolution_options_enabled(window)
|
||||
|
||||
func _ready() -> void:
|
||||
var window : Window = get_window()
|
||||
_update_ui(window)
|
||||
window.connect("size_changed", _preselect_resolution.bind(window))
|
||||
|
||||
func _on_fullscreen_control_setting_changed(value) -> void:
|
||||
var window : Window = get_window()
|
||||
AppSettings.set_fullscreen_enabled(value, window)
|
||||
_update_resolution_options_enabled(window)
|
||||
|
||||
func _on_resolution_control_setting_changed(value) -> void:
|
||||
AppSettings.set_resolution(value, get_window(), false)
|
||||
|
||||
func _on_v_sync_control_setting_changed(value) -> void:
|
||||
AppSettings.set_vsync(value, get_window())
|
||||
@@ -0,0 +1 @@
|
||||
uid://cpe5r24151r5n
|
||||
@@ -0,0 +1,60 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://b2numvphf2kau"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cpe5r24151r5n" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/video/video_options_menu.gd" id="1"]
|
||||
[ext_resource type="Script" uid="uid://1nf36h0gms3q" path="res://addons/maaacks_game_template/base/nodes/utilities/capture_focus.gd" id="2_dgrai"]
|
||||
[ext_resource type="PackedScene" uid="uid://bsxh6v7j0257h" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/option_control/toggle_option_control.tscn" id="3_uded6"]
|
||||
[ext_resource type="PackedScene" uid="uid://c01ayjblhcg1t" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/option_control/vector_2_list_option_control.tscn" id="4_gwtfq"]
|
||||
[ext_resource type="PackedScene" uid="uid://b6bl3n5mp3m1e" path="res://addons/maaacks_game_template/base/nodes/menus/options_menu/option_control/list_option_control.tscn" id="5_881de"]
|
||||
|
||||
[node name="Video" type="MarginContainer"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme_override_constants/margin_top = 24
|
||||
theme_override_constants/margin_bottom = 24
|
||||
script = ExtResource("1")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
custom_minimum_size = Vector2(400, 0)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
alignment = 1
|
||||
script = ExtResource("2_dgrai")
|
||||
search_depth = 2
|
||||
|
||||
[node name="FullscreenControl" parent="VBoxContainer" instance=ExtResource("3_uded6")]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
option_name = "Fullscreen"
|
||||
option_section = 3
|
||||
key = "Fullscreen"
|
||||
section = "VideoSettings"
|
||||
|
||||
[node name="ResolutionControl" parent="VBoxContainer" instance=ExtResource("4_gwtfq")]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
tooltip_text = "Select a screen size"
|
||||
option_values = [Vector2i(640, 360), Vector2i(960, 540), Vector2i(1024, 576), Vector2i(1280, 720), Vector2i(1600, 900), Vector2i(1920, 1080), Vector2i(2048, 1152), Vector2i(2560, 1440), Vector2i(3200, 1800), Vector2i(3840, 2160)]
|
||||
option_titles = Array[String](["640 x 360", "960 x 540", "1024 x 576", "1280 x 720", "1600 x 900", "1920 x 1080", "2048 x 1152", "2560 x 1440", "3200 x 1800", "3840 x 2160"])
|
||||
option_name = "Resolution"
|
||||
option_section = 3
|
||||
key = "ScreenResolution"
|
||||
section = "VideoSettings"
|
||||
property_type = 6
|
||||
|
||||
[node name="VSyncControl" parent="VBoxContainer" instance=ExtResource("5_881de")]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
lock_titles = true
|
||||
option_values = [0, 1, 2, 3]
|
||||
option_titles = Array[String](["Disabled", "Enabled", "Adaptive", "Mailbox"])
|
||||
option_name = "V-Sync"
|
||||
option_section = 3
|
||||
key = "V-Sync"
|
||||
section = "VideoSettings"
|
||||
property_type = 2
|
||||
default_value = 0
|
||||
|
||||
[connection signal="setting_changed" from="VBoxContainer/FullscreenControl" to="." method="_on_fullscreen_control_setting_changed"]
|
||||
[connection signal="setting_changed" from="VBoxContainer/ResolutionControl" to="." method="_on_resolution_control_setting_changed"]
|
||||
[connection signal="setting_changed" from="VBoxContainer/VSyncControl" to="." method="_on_v_sync_control_setting_changed"]
|
||||
126
addons/maaacks_game_template/base/nodes/opening/opening.gd
Normal file
@@ -0,0 +1,126 @@
|
||||
extends Control
|
||||
## Scene for displaying opening logos, placards, or other images before a game.
|
||||
|
||||
## Defines the path to the next scene.
|
||||
@export_file("*.tscn") var next_scene_path : String
|
||||
## The list of images to show in the opening sequence.
|
||||
@export var images : Array[Texture2D]
|
||||
@export_group("Animation")
|
||||
## The time to fade-in the next image.
|
||||
@export var fade_in_time : float = 0.2
|
||||
## The time to fade-out the previous image.
|
||||
@export var fade_out_time : float = 0.2
|
||||
## The time to keep an image visible after fade-in and before fade-out.
|
||||
@export var visible_time : float = 1.6
|
||||
@export_group("Transition")
|
||||
## The delay before starting the first fade-in animation once ready.
|
||||
@export var start_delay : float = 0.5
|
||||
## The delay after ending the last fade-in animation before loading the next scene.
|
||||
@export var end_delay : float = 0.5
|
||||
## If true, show a loading screen if the next scene is not yet ready.
|
||||
## Requires Maaack's Scene Loader.
|
||||
@export var show_loading_screen : bool = false
|
||||
|
||||
## If Maaack's Scene Loader is installed, then it will be used to change scenes.
|
||||
@onready var scene_loader_node = get_tree().root.get_node_or_null(^"SceneLoader")
|
||||
|
||||
var tween : Tween
|
||||
var next_image_index : int = 0
|
||||
|
||||
func get_next_scene_path() -> String:
|
||||
return next_scene_path
|
||||
|
||||
func _on_scene_loaded() -> void:
|
||||
scene_loader_node.change_scene_to_resource()
|
||||
|
||||
func _load_next_scene() -> void:
|
||||
if scene_loader_node:
|
||||
var status = scene_loader_node.get_status()
|
||||
if status == ResourceLoader.THREAD_LOAD_LOADED:
|
||||
_on_scene_loaded()
|
||||
elif show_loading_screen:
|
||||
scene_loader_node.change_scene_to_loading_screen()
|
||||
elif not scene_loader_node.scene_loaded.is_connected(_on_scene_loaded):
|
||||
scene_loader_node.scene_loaded.connect(_on_scene_loaded, CONNECT_ONE_SHOT)
|
||||
else:
|
||||
get_tree().change_scene_to_file(get_next_scene_path())
|
||||
|
||||
func _add_textures_to_container(textures : Array[Texture2D]) -> void:
|
||||
for texture in textures:
|
||||
var texture_rect : TextureRect = TextureRect.new()
|
||||
texture_rect.texture = texture
|
||||
texture_rect.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
|
||||
texture_rect.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
|
||||
texture_rect.modulate.a = 0.0
|
||||
%ImagesContainer.call_deferred("add_child", texture_rect)
|
||||
|
||||
func _event_skips_image(event : InputEvent) -> bool:
|
||||
return event.is_action_released(&"ui_accept") or event.is_action_released(&"ui_select")
|
||||
|
||||
func _event_skips_intro(event : InputEvent) -> bool:
|
||||
return event.is_action_released(&"ui_cancel")
|
||||
|
||||
func _event_is_mouse_button_released(event : InputEvent) -> bool:
|
||||
return event is InputEventMouseButton and not event.is_pressed()
|
||||
|
||||
func _unhandled_input(event : InputEvent) -> void:
|
||||
if _event_skips_intro(event):
|
||||
_load_next_scene()
|
||||
elif _event_skips_image(event):
|
||||
_show_next_image(false)
|
||||
|
||||
func _gui_input(event : InputEvent) -> void:
|
||||
if _event_is_mouse_button_released(event):
|
||||
_show_next_image(false)
|
||||
|
||||
func _transition_out() -> void:
|
||||
await get_tree().create_timer(end_delay).timeout
|
||||
_load_next_scene()
|
||||
|
||||
func _transition_in() -> void:
|
||||
await get_tree().create_timer(start_delay).timeout
|
||||
if next_image_index == 0:
|
||||
_show_next_image()
|
||||
|
||||
func _wait_and_fade_out(texture_rect : TextureRect) -> void:
|
||||
var _compare_next_index = next_image_index
|
||||
await get_tree().create_timer(visible_time, false).timeout
|
||||
if _compare_next_index != next_image_index : return
|
||||
tween = create_tween()
|
||||
tween.tween_property(texture_rect, "modulate:a", 0.0, fade_out_time)
|
||||
await tween.finished
|
||||
_show_next_image.call_deferred()
|
||||
|
||||
func _hide_previous_image() -> void:
|
||||
if tween and tween.is_running():
|
||||
tween.stop()
|
||||
if %ImagesContainer.get_child_count() == 0:
|
||||
return
|
||||
var current_image = %ImagesContainer.get_child(next_image_index - 1)
|
||||
if current_image:
|
||||
current_image.modulate.a = 0.0
|
||||
|
||||
func _show_next_image(animated : bool = true) -> void:
|
||||
_hide_previous_image()
|
||||
if next_image_index >= %ImagesContainer.get_child_count():
|
||||
if animated:
|
||||
_transition_out()
|
||||
else:
|
||||
_load_next_scene()
|
||||
return
|
||||
var texture_rect = %ImagesContainer.get_child(next_image_index)
|
||||
if animated:
|
||||
tween = create_tween()
|
||||
tween.tween_property(texture_rect, "modulate:a", 1.0, fade_in_time)
|
||||
await tween.finished
|
||||
else:
|
||||
texture_rect.modulate.a = 1.0
|
||||
next_image_index += 1
|
||||
_wait_and_fade_out(texture_rect)
|
||||
|
||||
func _ready() -> void:
|
||||
AppSettings.set_from_config_and_window(get_window())
|
||||
if scene_loader_node:
|
||||
scene_loader_node.load_scene(get_next_scene_path(), true)
|
||||
_add_textures_to_container(images)
|
||||
_transition_in()
|
||||
@@ -0,0 +1 @@
|
||||
uid://dtco0s8byckx6
|
||||
21
addons/maaacks_game_template/base/nodes/opening/opening.tscn
Normal file
@@ -0,0 +1,21 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://sikc02ddepyt"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dtco0s8byckx6" path="res://addons/maaacks_game_template/base/nodes/opening/opening.gd" id="1_fcjph"]
|
||||
|
||||
[node name="Opening" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_fcjph")
|
||||
|
||||
[node name="ImagesContainer" type="MarginContainer" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
@@ -0,0 +1,68 @@
|
||||
extends Control
|
||||
## Node that captures UI focus when switching menus.
|
||||
##
|
||||
## This script assists with capturing UI focus when
|
||||
## opening, closing, or switching between menus.
|
||||
## When attached to a node, it will check if it was changed to visible
|
||||
## and if it should grab focus. If both are true, it will capture focus
|
||||
## on the first eligible node in its scene tree.
|
||||
|
||||
## Hierarchical depth to search in the scene tree for a focusable control node.
|
||||
@export var search_depth : int = 1
|
||||
## If true, always capture focus when made visible.
|
||||
@export var enabled : bool = false
|
||||
## If true, capture focus if nothing currently is in focus.
|
||||
@export var null_focus_enabled : bool = true
|
||||
## If true, capture focus if there is a joypad detected.
|
||||
@export var joypad_enabled : bool = true
|
||||
## If true, capture focus if the mouse is hidden.
|
||||
@export var mouse_hidden_enabled : bool = true
|
||||
|
||||
## Locks focus
|
||||
@export var lock : bool = false :
|
||||
set(value):
|
||||
var value_changed : bool = lock != value
|
||||
lock = value
|
||||
if value_changed and not lock:
|
||||
update_focus()
|
||||
|
||||
func _focus_first_search(control_node : Control, levels : int = 1) -> bool:
|
||||
if control_node == null or !control_node.is_visible_in_tree():
|
||||
return false
|
||||
if control_node.focus_mode == FOCUS_ALL:
|
||||
control_node.grab_focus()
|
||||
if control_node is ItemList:
|
||||
control_node.select(0)
|
||||
return true
|
||||
if levels < 1:
|
||||
return false
|
||||
var children = control_node.get_children()
|
||||
for child in children:
|
||||
if _focus_first_search(child, levels - 1):
|
||||
return true
|
||||
return false
|
||||
|
||||
func focus_first() -> void:
|
||||
_focus_first_search(self, search_depth)
|
||||
|
||||
func update_focus() -> void:
|
||||
if lock : return
|
||||
if _is_visible_and_should_capture():
|
||||
focus_first()
|
||||
|
||||
func _should_capture_focus() -> bool:
|
||||
return enabled or \
|
||||
(get_viewport().gui_get_focus_owner() == null and null_focus_enabled) or \
|
||||
(Input.get_connected_joypads().size() > 0 and joypad_enabled) or \
|
||||
(Input.mouse_mode not in [Input.MOUSE_MODE_VISIBLE, Input.MOUSE_MODE_CONFINED] and mouse_hidden_enabled)
|
||||
|
||||
func _is_visible_and_should_capture() -> bool:
|
||||
return is_visible_in_tree() and _should_capture_focus()
|
||||
|
||||
func _on_visibility_changed() -> void:
|
||||
call_deferred("update_focus")
|
||||
|
||||
func _ready() -> void:
|
||||
if is_inside_tree():
|
||||
update_focus()
|
||||
connect("visibility_changed", _on_visibility_changed)
|
||||
@@ -0,0 +1 @@
|
||||
uid://1nf36h0gms3q
|
||||
@@ -0,0 +1,55 @@
|
||||
@tool
|
||||
extends Node
|
||||
class_name FileLister
|
||||
## Helper class for listing all the scenes in a directory.
|
||||
|
||||
## List of paths to scene files.
|
||||
@export var _refresh_files_action : bool = false :
|
||||
set(value):
|
||||
if value and Engine.is_editor_hint():
|
||||
_refresh_files()
|
||||
# For Godot 4.4
|
||||
# @export_tool_button("Refresh Files") var _refresh_files_action = _refresh_files
|
||||
## Filled in the editor by selecting a directory.
|
||||
@export var files : Array[String]
|
||||
## Fills files with those discovered in directories, and matching constraints.
|
||||
@export_dir var directories : Array[String] :
|
||||
set(value):
|
||||
directories = value
|
||||
_refresh_files()
|
||||
@export_group("Constraints")
|
||||
## Include any results that match the string.
|
||||
@export var search : String
|
||||
## Exclude any results that match the string.
|
||||
@export var filter : String
|
||||
@export_subgroup("Advanced Search")
|
||||
## Include any results that begin with the string.
|
||||
@export var begins_with : String
|
||||
## Include any results that end with the string.
|
||||
@export var ends_with : String
|
||||
## Exclude any results that begin with the string.
|
||||
@export var not_begins_with : String
|
||||
## Exclude any results that end with the string.
|
||||
@export var not_ends_with : String
|
||||
|
||||
|
||||
func _refresh_files():
|
||||
if not is_inside_tree(): return
|
||||
files.clear()
|
||||
for directory in directories:
|
||||
var dir_access = DirAccess.open(directory)
|
||||
if dir_access:
|
||||
for file in dir_access.get_files():
|
||||
if (not search.is_empty()) and (not file.contains(search)):
|
||||
continue
|
||||
if (not filter.is_empty()) and (file.contains(filter)):
|
||||
continue
|
||||
if (not begins_with.is_empty()) and (not file.begins_with(begins_with)):
|
||||
continue
|
||||
if (not ends_with.is_empty()) and (not file.ends_with(ends_with)):
|
||||
continue
|
||||
if (not not_begins_with.is_empty()) and (file.begins_with(not_begins_with)):
|
||||
continue
|
||||
if (not not_ends_with.is_empty()) and (file.ends_with(not_ends_with)):
|
||||
continue
|
||||
files.append(directory + "/" + file)
|
||||