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@@ -6,9 +6,6 @@ class_name Mask
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set(new_resource):
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mask_resource = new_resource
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_on_mask_resource_changed()
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if mask_resource == null:
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return
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mask_resource.changed.connect(_on_mask_resource_changed)
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@onready var mask_sprite: Sprite2D = $MaskSprite
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@@ -16,7 +13,8 @@ class_name Mask
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func _on_mask_resource_changed() -> void:
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if mask_resource == null:
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return
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mask_sprite.texture = mask_resource.mask_sprite
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if mask_sprite != null:
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mask_sprite.texture = mask_resource.mask_sprite
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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