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@@ -6,9 +6,6 @@ class_name Character
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set(new_resource):
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chara_resource = new_resource
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_on_chara_resource_changed()
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if chara_resource == null:
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return
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chara_resource.changed.connect(_on_chara_resource_changed)
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@onready var face: Sprite2D = $Face
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@onready var mask_eyes: Mask = $MaskEyes
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@@ -17,8 +14,8 @@ class_name Character
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func _on_chara_resource_changed() -> void:
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if chara_resource == null:
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return
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face.texture = chara_resource.chara_sprite
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if face != null:
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face.texture = chara_resource.chara_sprite
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# Called when the node enters the scene tree for the first time.
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@@ -35,7 +32,7 @@ func _process(delta: float) -> void:
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func _game_process(delta: float) -> void:
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pass
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pass
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func _engine_process(delta: float) -> void:
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