Mask setup
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This commit is contained in:
2026-01-31 10:18:27 +01:00
parent 9d2322b6c7
commit cd150a4513
11 changed files with 147 additions and 21 deletions

View File

@@ -10,19 +10,32 @@ enum Preference {
HATE
}
@export_category("General")
@export var chara_sprite: Texture2D:
set(value):
chara_sprite = value
changed.emit()
@export_category("Mask settings")
@export var mask_eyes_location: Vector2 = Vector2.ZERO:
@export_group("Eyes")
@export var mask_eyes_position: Vector2 = Vector2.ZERO:
set(value):
mask_eyes_location = value
mask_eyes_position = value
changed.emit()
@export var mask_mouth_location: Vector2 = Vector2.ZERO:
@export_custom(PROPERTY_HINT_RANGE, "-360,360,0.1,or_greater,or_less,radians")
var mask_eyes_rotation : float = 0.0:
set(value):
mask_mouth_location = value
mask_eyes_rotation = value
changed.emit()
@export_group("Mouth")
@export var mask_mouth_position: Vector2 = Vector2.ZERO:
set(value):
mask_mouth_position = value
changed.emit()
@export_custom(PROPERTY_HINT_RANGE, "-360,360,0.1,or_greater,or_less,radians")
var mask_mouth_rotation : float = 0.0:
set(value):
mask_mouth_rotation = value
changed.emit()
@export_category("Traits and preferences")

View File

@@ -6,21 +6,16 @@ class_name Character
set(new_resource):
chara_resource = new_resource
_on_chara_resource_changed()
# Connect the changed signal as soon as a new resource is being added.
if chara_resource != null:
chara_resource.changed.connect(_on_chara_resource_changed)
if chara_resource == null:
return
chara_resource.changed.connect(_on_chara_resource_changed)
@onready var face: Sprite2D = $Face
@onready var mask_eyes: Mask = $MaskEyes
@onready var mask_mouth: Mask = $MaskMouth
var mask_eyes_location: Vector2
var mask_mouth_location: Vector2
func _on_chara_resource_changed() -> void:
face.texture = chara_resource.chara_sprite
mask_eyes_location = chara_resource.mask_eyes_location
mask_mouth_location = chara_resource.mask_mouth_location
# Called when the node enters the scene tree for the first time.
@@ -41,5 +36,10 @@ func _game_process(delta: float) -> void:
func _engine_process(delta: float) -> void:
mask_eyes.position = mask_eyes_location
mask_mouth.position = mask_mouth_location
if chara_resource == null:
return
mask_eyes.position = chara_resource.mask_eyes_position
mask_eyes.rotation = chara_resource.mask_eyes_rotation
mask_mouth.position = chara_resource.mask_mouth_position
mask_mouth.rotation = chara_resource.mask_mouth_rotation

View File

@@ -13,8 +13,9 @@ chara_resource = ExtResource("2_fgi2k")
texture = ExtResource("3_f8hpl")
[node name="MaskMouth" parent="." unique_id=1087336064 instance=ExtResource("3_mutn8")]
position = Vector2(-13.425, -173.61)
position = Vector2(-7.63, -186.87)
rotation = -0.18849556
[node name="MaskEyes" parent="." unique_id=428968220 instance=ExtResource("3_mutn8")]
position = Vector2(-7.325, -274.11)
scale = Vector2(2.599999, 0.76)
position = Vector2(-21.75, -274.015)
rotation = 0.06981317