basic score computing

This commit is contained in:
2026-01-31 21:11:40 +01:00
parent 76234147a2
commit c82c768ca8
6 changed files with 157 additions and 12 deletions

View File

@@ -11,6 +11,9 @@ class_name GameManager
@export var guest_list: List
@export var mask_list: List
@export_category("Tables")
@export var tables: Array[Table]
@export_category("Predetermined levels")
@export_group("Level 1")
@export var lvl1_guest_1: MaskedChara
@@ -43,6 +46,7 @@ var current_guest: MaskedChara
var selected_seat: Seat
@onready var camera_2d: Camera2D = $"../Camera2D"
@onready var ring_bell: Sprite2D = $"../RingBell"
func create_new_roster() -> void:
@@ -97,7 +101,28 @@ func review_next_guest():
character.come_in()
func compute_ending():
print("to ending")
var camera_tween = get_tree().create_tween()
camera_tween.set_ease(Tween.EASE_IN_OUT)
camera_tween.set_trans(Tween.TRANS_CUBIC)
camera_tween.tween_property(camera_2d, "position", Vector2(2720.0, 0), 1.0)
camera_tween.tween_callback(ending_tween_cb)
func ending_tween_cb():
var final_score = 0.0
for table in tables:
final_score += table.compute_score()
print("Final score: %s" % final_score)
# Progress levels
current_game_state = GameState.READY
ring_bell.visible = true
mask_list.visible = false
if current_level == Levels.LVL1:
current_level = Levels.LVL2
else:
current_level = Levels.RANDOM
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@@ -118,18 +143,16 @@ func on_ready_bell_pressed() -> void:
if(current_game_state != GameState.READY):
return
print("ready bell pressed")
if current_level == Levels.LVL1:
print("prepare_level_one")
current_chara_roster = [lvl1_guest_1, lvl1_guest_2]
elif current_level == Levels.LVL2:
print("prepare_level_two")
current_chara_roster = [lvl2_guest_1, lvl2_guest_2]
else:
create_new_roster()
current_game_state = GameState.GUEST_REVIEW
ring_bell.visible = false
mask_list.visible = true
first_guest = true
review_next_guest()