more sound effects and polish
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This commit is contained in:
2026-02-01 15:45:56 +01:00
parent 17874619ce
commit b775c73ffa
33 changed files with 305 additions and 22 deletions

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@@ -38,3 +38,24 @@ func _on_mask_list_mouse_entered() -> void:
func _on_mask_list_mouse_exited() -> void:
animation_player.play_backwards("mask_list_up")
func _on_mask_list_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
if event is InputEventMouseButton and event.is_pressed():
play_list_side_sfx()
func _on_guest_list_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
if event is InputEventMouseButton and event.is_pressed():
play_list_side_sfx()
func _on_game_manager_defeat_noise() -> void:
stream_player.switch_to_clip_by_name("defeat")
func _on_game_manager_ring_bell_noise() -> void:
stream_player.switch_to_clip_by_name("bell")
func _on_game_manager_victory_noise() -> void:
stream_player.switch_to_clip_by_name("victory")