more sound effects and polish
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@@ -52,11 +52,11 @@ func cycle_through_items() -> void:
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elif item is CharacterResource:
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label.text = item.name + "\n\nTraits\n"
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for guest_trait: Trait in item.traits:
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label.text += guest_trait.name + ", "
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label.text += guest_trait.name + "\n"
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label.text += "\n\nPreferences\n"
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for other_trait in item.preferences:
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var pref = item.preferences[other_trait]
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label.text += pref_score_name[pref] + other_trait.name + ", "
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label.text += pref_score_name[pref] + other_trait.name + "\n"
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func _on_mouse_entered() -> void:
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