fixed mask placement issue
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@@ -27,17 +27,6 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if Engine.is_editor_hint():
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_engine_process(delta)
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else:
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_game_process(delta)
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func _game_process(delta: float) -> void:
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pass
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func _engine_process(delta: float) -> void:
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if chara_resource == null:
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return
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