few UX improvements
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@@ -32,6 +32,7 @@ func initialize() -> void:
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func compute_score() -> float:
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if seat_1.guest == null and seat_2.guest == null and seat_2.guest == null:
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print("No guests at table %s" % name)
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return 0.0
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var score_guest1 = seat_1.guest.compute_score([seat_2.guest, seat_3.guest]) if seat_1.guest != null else 0.0
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@@ -40,6 +41,7 @@ func compute_score() -> float:
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var table_score = score_guest1 + score_guest2 + score_guest3
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print(table_score)
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table.visible = false
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table_defeat.visible = table_score < 0
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table_victory.visible = table_score >= 0
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