few UX improvements
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This commit is contained in:
2026-02-02 16:58:09 +01:00
parent effb8769d8
commit a37aeb620d
11 changed files with 128 additions and 114 deletions

View File

@@ -138,12 +138,13 @@ func ending_tween_cb():
else:
victory_noise.emit()
await get_tree().create_timer(5).timeout
await get_tree().create_timer(4).timeout
var camera_tween = get_tree().create_tween()
camera_tween.set_ease(Tween.EASE_IN_OUT)
camera_tween.set_trans(Tween.TRANS_CUBIC)
camera_tween.tween_property(camera_2d, "position", Vector2.ZERO, 1.0)
camera_tween.tween_property(camera_2d, "position", Vector2.ZERO, 0.5)
await get_tree().create_timer(0.5).timeout
# Progress levels
current_game_state = GameState.READY
@@ -166,7 +167,6 @@ func _ready() -> void:
character.visible = false
func _on_ready_bell_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
if event is InputEventMouseButton and event.is_pressed():
ring_bell_noise.emit()
@@ -180,10 +180,12 @@ func on_ready_bell_pressed() -> void:
for table in tables:
table.initialize()
guest_list.visible = true
if current_level == Levels.LVL1:
current_chara_roster = [lvl1_guest_1, lvl1_guest_2]
elif current_level == Levels.LVL2:
current_chara_roster = [lvl2_guest_1, lvl2_guest_2]
mask_list.visible = true
elif current_level == Levels.LVL3:
current_chara_roster = [lvl3_guest_1, lvl3_guest_2, lvl3_guest_3]
else: