few UX improvements
This commit is contained in:
@@ -138,12 +138,13 @@ func ending_tween_cb():
|
||||
else:
|
||||
victory_noise.emit()
|
||||
|
||||
await get_tree().create_timer(5).timeout
|
||||
await get_tree().create_timer(4).timeout
|
||||
|
||||
var camera_tween = get_tree().create_tween()
|
||||
camera_tween.set_ease(Tween.EASE_IN_OUT)
|
||||
camera_tween.set_trans(Tween.TRANS_CUBIC)
|
||||
camera_tween.tween_property(camera_2d, "position", Vector2.ZERO, 1.0)
|
||||
camera_tween.tween_property(camera_2d, "position", Vector2.ZERO, 0.5)
|
||||
await get_tree().create_timer(0.5).timeout
|
||||
|
||||
# Progress levels
|
||||
current_game_state = GameState.READY
|
||||
@@ -166,7 +167,6 @@ func _ready() -> void:
|
||||
character.visible = false
|
||||
|
||||
|
||||
|
||||
func _on_ready_bell_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
|
||||
if event is InputEventMouseButton and event.is_pressed():
|
||||
ring_bell_noise.emit()
|
||||
@@ -180,10 +180,12 @@ func on_ready_bell_pressed() -> void:
|
||||
for table in tables:
|
||||
table.initialize()
|
||||
|
||||
guest_list.visible = true
|
||||
if current_level == Levels.LVL1:
|
||||
current_chara_roster = [lvl1_guest_1, lvl1_guest_2]
|
||||
elif current_level == Levels.LVL2:
|
||||
current_chara_roster = [lvl2_guest_1, lvl2_guest_2]
|
||||
mask_list.visible = true
|
||||
elif current_level == Levels.LVL3:
|
||||
current_chara_roster = [lvl3_guest_1, lvl3_guest_2, lvl3_guest_3]
|
||||
else:
|
||||
|
||||
Reference in New Issue
Block a user