few UX improvements
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This commit is contained in:
2026-02-02 16:58:09 +01:00
parent effb8769d8
commit a37aeb620d
11 changed files with 128 additions and 114 deletions

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@@ -6,44 +6,31 @@ extends Camera2D
var should_move_right = false
var should_move_left = false
@onready var arrow_001: Sprite2D = $"../Arrow001"
@onready var arrow_002: Sprite2D = $"../Arrow002"
signal move_to_reception_finished
signal move_to_dining_room_finished
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
arrow_001.visible = position.x <= 440.0
arrow_002.visible = position.x >= 2076.0
func move_to_reception() -> void:
var camera_tween = get_tree().create_tween()
camera_tween.set_ease(Tween.EASE_IN_OUT)
camera_tween.set_trans(Tween.TRANS_CUBIC)
camera_tween.tween_property(self, "position", Vector2.ZERO, 0.5)
camera_tween.tween_callback(on_move_to_reception_finished)
var limit_left_at_center = limit_left + get_viewport_rect().size.x/2
var limit_right_at_center = limit_right - get_viewport_rect().size.x/2
if position.x < limit_left_at_center:
position.x = limit_left_at_center
if position.x > limit_right_at_center:
position.x = limit_right_at_center
if should_move_right and position.x < limit_right_at_center:
position.x += pan_speed
if should_move_left and position.x > limit_left_at_center:
position.x -= pan_speed
func on_move_to_reception_finished() -> void:
move_to_reception_finished.emit()
func move_to_dining_room() -> void:
var camera_tween = get_tree().create_tween()
camera_tween.set_ease(Tween.EASE_IN_OUT)
camera_tween.set_trans(Tween.TRANS_CUBIC)
camera_tween.tween_property(self, "position", Vector2(2720.0, 0), 0.5)
camera_tween.tween_callback(on_move_to_dining_room_finished)
func on_move_to_dining_room_finished() -> void:
move_to_dining_room_finished.emit()
func _on_pan_right_mouse_entered() -> void:
should_move_right = true
func _on_arrow_right_on_clicked() -> void:
move_to_dining_room()
func _on_pan_right_mouse_exited() -> void:
should_move_right = false
func _on_pan_left_mouse_entered() -> void:
should_move_left = true
func _on_pan_left_mouse_exited() -> void:
should_move_left = false
func _on_arrow_left_on_clicked() -> void:
move_to_reception()