chara integration and mask position
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@@ -6,6 +6,9 @@ extends Camera2D
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var should_move_right = false
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var should_move_left = false
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@onready var arrow_001: Sprite2D = $"../Arrow001"
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@onready var arrow_002: Sprite2D = $"../Arrow002"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@@ -14,6 +17,9 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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arrow_001.visible = position.x <= 440.0
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arrow_002.visible = position.x >= 2076.0
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var limit_left_at_center = limit_left + get_viewport_rect().size.x/2
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var limit_right_at_center = limit_right - get_viewport_rect().size.x/2
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if position.x < limit_left_at_center:
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