new font and menu tweaks, created bishop and knight character
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@@ -1,6 +1,9 @@
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extends Area2D
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class_name List
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var current_item = 0
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@onready var label: Label = $Label
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@@ -12,5 +15,33 @@ func _process(delta: float) -> void:
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pass
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func set_list(items: Array[Resource]):
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func set_mask_list(items: Array[MaskResource]):
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print(items)
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current_item = 0
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if items.size() == 0:
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label.text = "..."
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func set_chara_list(items: Array[CharacterResource]):
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print(items)
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current_item = 0
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if items.size() == 0:
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label.text = "..."
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func cycle_through_items() -> void:
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current_item += 1
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print(current_item)
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func _on_mouse_entered() -> void:
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Input.set_default_cursor_shape(Input.CursorShape.CURSOR_POINTING_HAND)
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func _on_mouse_exited() -> void:
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Input.set_default_cursor_shape(Input.CursorShape.CURSOR_ARROW)
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func _on_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
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if event is InputEventMouseButton and event.is_pressed():
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Input.set_default_cursor_shape(Input.CursorShape.CURSOR_ARROW)
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cycle_through_items()
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