art and stuff
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@@ -113,8 +113,6 @@ func _on_ready_bell_input_event(viewport: Node, event: InputEvent, shape_idx: in
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if event is InputEventMouseButton and event.is_pressed():
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if current_game_state == GameState.READY:
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on_ready_bell_pressed()
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else: # debug
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review_next_guest()
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func on_ready_bell_pressed() -> void:
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if(current_game_state != GameState.READY):
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