alone management

This commit is contained in:
2026-02-01 11:12:46 +01:00
parent de0c6a959d
commit 6c50970d7e
14 changed files with 153 additions and 31 deletions

View File

@@ -26,6 +26,7 @@ class_name GameManager
@export_group("Level 3")
@export var lvl3_guest_1: MaskedChara
@export var lvl3_guest_2: MaskedChara
@export var lvl3_guest_3: MaskedChara
@export_category("Random levels")
@export var current_level: Levels = Levels.LVL1
@@ -52,12 +53,11 @@ var roster_size: int = 2
@onready var camera_2d: Camera2D = $"../Camera2D"
@onready var ring_bell: Sprite2D = $"../RingBell"
@onready var bell_anim_player: AnimationPlayer = $"../RingBell/AnimationPlayer"
func create_new_roster() -> void:
print("Create new roster")
current_chara_roster = []
print(character_roster.size())
var roster_for_this_round = character_roster.duplicate()
var max_number_of_people = min(roster_size, character_roster.size())
for i in range(max_number_of_people):
@@ -72,8 +72,6 @@ func create_new_roster() -> void:
var masked_chara = MaskedChara.new(chara, face_mask, mouth_mask)
current_chara_roster.append(masked_chara)
print("Added %s to roster" % chara.name)
print(character_roster.size())
func review_next_guest():
# See previous guest out
@@ -90,7 +88,6 @@ func review_next_guest():
return
# Process next guest
print("Guest is %s" % current_guest.character.name)
character.chara_resource = current_guest.character
character.mask_eyes.mask_resource = current_guest.face_mask
character.mask_mouth.mask_resource = current_guest.mouth_mask
@@ -115,7 +112,7 @@ func ending_tween_cb():
# Progress levels
current_game_state = GameState.READY
ring_bell.visible = true
mask_list.visible = false
bell_anim_player.play("idle")
if current_level == Levels.LVL1:
current_level = Levels.LVL2
elif current_level == Levels.LVL2:
@@ -144,18 +141,21 @@ func on_ready_bell_pressed() -> void:
if(current_game_state != GameState.READY):
return
for table in tables:
table.initialize()
if current_level == Levels.LVL1:
current_chara_roster = [lvl1_guest_1, lvl1_guest_2]
elif current_level == Levels.LVL2:
current_chara_roster = [lvl2_guest_1, lvl2_guest_2]
elif current_level == Levels.LVL3:
current_chara_roster = [lvl3_guest_1, lvl3_guest_2]
current_chara_roster = [lvl3_guest_1, lvl3_guest_2, lvl3_guest_3]
else:
create_new_roster()
current_game_state = GameState.GUEST_REVIEW
bell_anim_player.stop()
ring_bell.visible = false
mask_list.visible = true
first_guest = true
review_next_guest()