alone management
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@@ -330,10 +330,22 @@ tracks/0/keys = {
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"update": 0,
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"values": [Vector2(131, 317.00003)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_62f45"]
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resource_name = "idle"
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length = 0.3
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length = 4.0
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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@@ -342,10 +354,22 @@ tracks/0/path = NodePath(".:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.16666667),
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"transitions": PackedFloat32Array(1, 1),
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"times": PackedFloat32Array(0, 0.3, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector2(131, 317.00003), Vector2(131, 478)]
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"values": [Vector2(131, 317.00003), Vector2(131, 478), Vector2(131, 317.00003)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.6),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_6g32y"]
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@@ -388,6 +412,8 @@ lvl2_guest_1 = ExtResource("27_62f45")
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lvl2_guest_2 = ExtResource("30_6g32y")
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lvl3_guest_1 = ExtResource("33_f4j1x")
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lvl3_guest_2 = ExtResource("29_62f45")
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lvl3_guest_3 = ExtResource("27_6w6mm")
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current_level = 2
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[node name="Camera2D" type="Camera2D" parent="." unique_id=1166192115]
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limit_left = -960
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@@ -429,7 +455,6 @@ scale = Vector2(0.5, 0.5)
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texture = ExtResource("35_62f45")
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[node name="MaskList" parent="." unique_id=437192154 instance=ExtResource("25_6llfj")]
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visible = false
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position = Vector2(409, 523)
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rotation = 0.1675516
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scale = Vector2(0.99999994, 0.99999994)
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@@ -461,6 +486,7 @@ scale = Vector2(0.3, 0.3)
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texture = ExtResource("37_6g32y")
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[node name="RingBell" type="Sprite2D" parent="." unique_id=1001478580]
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visible = false
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position = Vector2(131, 317.00003)
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("39_62f45")
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@@ -26,6 +26,7 @@ class_name GameManager
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@export_group("Level 3")
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@export var lvl3_guest_1: MaskedChara
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@export var lvl3_guest_2: MaskedChara
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@export var lvl3_guest_3: MaskedChara
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@export_category("Random levels")
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@export var current_level: Levels = Levels.LVL1
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@@ -52,12 +53,11 @@ var roster_size: int = 2
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@onready var camera_2d: Camera2D = $"../Camera2D"
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@onready var ring_bell: Sprite2D = $"../RingBell"
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@onready var bell_anim_player: AnimationPlayer = $"../RingBell/AnimationPlayer"
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func create_new_roster() -> void:
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print("Create new roster")
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current_chara_roster = []
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print(character_roster.size())
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var roster_for_this_round = character_roster.duplicate()
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var max_number_of_people = min(roster_size, character_roster.size())
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for i in range(max_number_of_people):
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@@ -72,8 +72,6 @@ func create_new_roster() -> void:
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var masked_chara = MaskedChara.new(chara, face_mask, mouth_mask)
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current_chara_roster.append(masked_chara)
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print("Added %s to roster" % chara.name)
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print(character_roster.size())
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func review_next_guest():
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# See previous guest out
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@@ -90,7 +88,6 @@ func review_next_guest():
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return
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# Process next guest
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print("Guest is %s" % current_guest.character.name)
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character.chara_resource = current_guest.character
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character.mask_eyes.mask_resource = current_guest.face_mask
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character.mask_mouth.mask_resource = current_guest.mouth_mask
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@@ -115,7 +112,7 @@ func ending_tween_cb():
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# Progress levels
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current_game_state = GameState.READY
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ring_bell.visible = true
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mask_list.visible = false
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bell_anim_player.play("idle")
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if current_level == Levels.LVL1:
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current_level = Levels.LVL2
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elif current_level == Levels.LVL2:
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@@ -144,18 +141,21 @@ func on_ready_bell_pressed() -> void:
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if(current_game_state != GameState.READY):
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return
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for table in tables:
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table.initialize()
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if current_level == Levels.LVL1:
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current_chara_roster = [lvl1_guest_1, lvl1_guest_2]
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elif current_level == Levels.LVL2:
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current_chara_roster = [lvl2_guest_1, lvl2_guest_2]
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elif current_level == Levels.LVL3:
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current_chara_roster = [lvl3_guest_1, lvl3_guest_2]
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current_chara_roster = [lvl3_guest_1, lvl3_guest_2, lvl3_guest_3]
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else:
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create_new_roster()
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current_game_state = GameState.GUEST_REVIEW
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bell_anim_player.stop()
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ring_bell.visible = false
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mask_list.visible = true
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first_guest = true
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review_next_guest()
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@@ -5,6 +5,8 @@ class_name MaskedChara
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@export var face_mask: MaskResource
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@export var mouth_mask: MaskResource
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const ALONE_TRAIT = preload("uid://c4kpcm4tplsgg")
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var pref_score_map: Dictionary[CharacterResource.Preference, float] = {
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CharacterResource.Preference.LOVE: 2.0,
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CharacterResource.Preference.APPROVE: 1.0,
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@@ -26,10 +28,12 @@ func compute_score(other_guests: Array[MaskedChara]) -> float:
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var overall_score = 0.0
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var preferences = character.preferences
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var is_alone = true
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for guest in other_guests:
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if guest == null:
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continue
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is_alone = false
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var guest_mouth_mask = guest.mouth_mask
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var guest_traits = guest.character.traits
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@@ -47,10 +51,18 @@ func compute_score(other_guests: Array[MaskedChara]) -> float:
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var preference = character.preferences.get(guest_trait) if guest_trait in character.preferences else CharacterResource.Preference.DONT_CARE
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var score_multiplier = pref_score_map.get(preference) if preference in pref_score_map else 0.0
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guest_appreciation += trait_strength*score_multiplier
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print("%s guest appreciation %s" % [character.name, guest_appreciation])
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overall_score += guest_appreciation
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print("%s score: %s" % [character.name, overall_score])
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if is_alone:
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var alone_pref = character.preferences.get(ALONE_TRAIT) if ALONE_TRAIT in character.preferences else CharacterResource.Preference.DONT_CARE
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var alone_score = pref_score_map.get(alone_pref) if alone_pref in pref_score_map else 0.0
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var alone_strength = 0.0
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for stimuli in ALONE_TRAIT.stimulis:
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var strength = stimuli
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if face_mask != null and stimuli == face_mask.stimuli:
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strength *= face_mask.stimuli_multiplier
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alone_strength += strength
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overall_score = alone_score*alone_strength
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return overall_score
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@@ -28,6 +28,8 @@ func _ready() -> void:
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func _on_chara_resource_changed() -> void:
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if guest == null:
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empty.visible = true
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character.visible = false
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return
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if character != null:
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@@ -40,6 +42,9 @@ func _on_chara_resource_changed() -> void:
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func set_guest(p_guest: MaskedChara) -> void:
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if p_guest == null:
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guest = null
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empty.visible = true
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character.visible = false
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return
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guest = p_guest
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@@ -1,7 +1,6 @@
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[gd_scene format=3 uid="uid://l0hl170iqkgx"]
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[ext_resource type="Script" uid="uid://cuojjiwxidmwu" path="res://scenes/seat/seat.gd" id="1_pceab"]
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[ext_resource type="Resource" uid="uid://c25kg6um2k1dy" path="res://resources/guests/duchex_mute.tres" id="2_i14o5"]
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[ext_resource type="PackedScene" uid="uid://bvpyqyftqhy45" path="res://scenes/character/character.tscn" id="3_dxmy0"]
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[ext_resource type="Resource" uid="uid://c87odmn680x7" path="res://resources/characters/duchex.tres" id="4_ipxud"]
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[ext_resource type="Texture2D" uid="uid://cftllq6l7xclt" path="res://icon.svg" id="4_wnjs1"]
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@@ -11,13 +10,11 @@ size = Vector2(128, 128)
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[node name="Seat" type="Area2D" unique_id=1604639021]
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script = ExtResource("1_pceab")
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guest = ExtResource("2_i14o5")
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[node name="Character" parent="." unique_id=138741531 instance=ExtResource("3_dxmy0")]
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chara_resource = ExtResource("4_ipxud")
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[node name="Empty" type="Sprite2D" parent="." unique_id=357649392]
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visible = false
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texture = ExtResource("4_wnjs1")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1054126207]
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@@ -7,23 +7,42 @@ signal seat_clicked(Seat)
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@onready var seat_2: Seat = $Seat2
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@onready var seat_3: Seat = $Seat3
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@onready var table: Sprite2D = $Table
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@onready var table_defeat: Sprite2D = $TableDefeat
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@onready var table_victory: Sprite2D = $TableVictory
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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initialize()
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func on_seat_clicked(seat: Seat) -> void:
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seat_clicked.emit(seat)
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func initialize() -> void:
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table.visible = true
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table_defeat.visible = false
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table_victory.visible = false
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seat_1.set_guest(null)
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seat_2.set_guest(null)
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seat_3.set_guest(null)
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func compute_score() -> float:
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if seat_1.guest == null and seat_2.guest == null and seat_2.guest == null:
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return 0.0
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var score_guest1 = seat_1.guest.compute_score([seat_2.guest, seat_3.guest]) if seat_1.guest != null else 0.0
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var score_guest2 = seat_2.guest.compute_score([seat_1.guest, seat_3.guest]) if seat_2.guest != null else 0.0
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var score_guest3 = seat_3.guest.compute_score([seat_1.guest, seat_2.guest]) if seat_3.guest != null else 0.0
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var table_score = score_guest1 + score_guest2 + score_guest3
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print("%s score: %s" % [name, table_score])
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table.visible = false
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table_defeat.visible = table_score < 0
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table_victory.visible = table_score >= 0
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return table_score
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@@ -11,15 +11,12 @@ script = ExtResource("1_ov72x")
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[node name="Seat1" parent="." unique_id=1604639021 instance=ExtResource("1_qavd0")]
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position = Vector2(-204, -87)
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guest = null
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[node name="Seat2" parent="." unique_id=848918585 instance=ExtResource("1_qavd0")]
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position = Vector2(-14, -117)
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guest = null
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[node name="Seat3" parent="." unique_id=150555678 instance=ExtResource("1_qavd0")]
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position = Vector2(173, -98)
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guest = null
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[node name="Table" type="Sprite2D" parent="." unique_id=466061690]
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position = Vector2(0, 100)
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