basic game manager
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@@ -11,6 +11,7 @@ enum Preference {
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}
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@export_category("General")
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@export var name: String
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@export var chara_sprite: Texture2D:
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set(value):
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chara_sprite = value
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@@ -15,6 +15,9 @@ class_name Character
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@onready var mask_mouth: Mask = $MaskMouth
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func _on_chara_resource_changed() -> void:
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if chara_resource == null:
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return
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face.texture = chara_resource.chara_sprite
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