initial workflow
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Create tag and build when new code gets to main / BumpTag (push) Successful in 16s
Create tag and build when new code gets to main / Export (push) Failing after 4m3s

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2026-01-29 14:26:48 +01:00
parent b856ce65b9
commit 56694541b8
3 changed files with 562 additions and 0 deletions

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.gitea/workflows/main.yaml Normal file
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name: Create tag and build when new code gets to main
run-name: Create tag and build when new code gets to main
on:
push:
branches:
- main
tags-ignore:
- "**"
env:
GAME_NAME: GGJ26
ITCHIO_USERNAME: Minimata
ITCHIO_GAMEID: GGJ26
jobs:
BumpTag:
runs-on: ubuntu-latest
outputs:
tag_name: ${{ steps.bump-tag.outputs.new_tag }}
steps:
- name: Check out repository code
uses: actions/checkout@v4
with:
lfs: false
- name: Remove buggy pre-push hook
run: |
rm -f .git/hooks/pre-push
- name: Bump version and push tag
id: bump-tag
uses: anothrNick/github-tag-action@v1
env:
GITHUB_TOKEN: ${{ secrets.TOKEN }}
GIT_API_TAGGING: false
WITH_V: true
PRERELEASE: false
INITIAL_VERSION: 0.1.0
DEFAULT_BUMP: patch
Export:
runs-on: ubuntu-latest
needs: BumpTag
container:
image: barichello/godot-ci:4.6
steps:
- name: Install node, curl and zip
run: |
apt update && apt -y install curl zip nodejs
- name: Checkout
uses: actions/checkout@v3
- name: Import resources and build solution
run: |
godot --headless --editor --build-solutions --quit --import --path $PWD
- name: Setup Butler
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
mkdir ./tools 2>/dev/null || true
pushd tools
curl -sSLfo ./butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
unzip butler.zip
chmod +x ./butler
popd
./tools/butler -V
- name: Build Windows
run: |
mkdir -v -p build/windows
godot --headless --verbose --build-solutions --import --export-release "Windows" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
- name: Upload Windows to itch.io
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
versionArgument="--userversion ${{ needs.BumpTag.outputs.tag_name }}"
./tools/butler push \
"Windows.zip" \
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument}
- name: Linux Build
run: |
mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux
- name: Upload Linux to itch.io
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
versionArgument="--userversion ${{ needs.BumpTag.outputs.tag_name }}"
./tools/butler push \
"Linux.zip" \
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:linux ${versionArgument}
- name: Mac Build
run: |
mkdir -v -p build/mac
godot --headless --verbose --export-release "Mac" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac
- name: Upload Mac to itch.io
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
versionArgument="--userversion ${{ needs.BumpTag.outputs.tag_name }}"
./tools/butler push \
"Mac.zip" \
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:mac ${versionArgument}
- name: Web Build
run: |
mkdir -v -p build/web
godot --headless --verbose --export-release "Web" build/web/index.
- name: Upload Web to itch.io
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
versionArgument="--userversion ${{ needs.BumpTag.outputs.tag_name }}"
./tools/butler push \
"build/web" \
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:web ${versionArgument}