initial workflow
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128
.gitea/workflows/main.yaml
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128
.gitea/workflows/main.yaml
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name: Create tag and build when new code gets to main
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run-name: Create tag and build when new code gets to main
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on:
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push:
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branches:
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- main
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tags-ignore:
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- "**"
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env:
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GAME_NAME: GGJ26
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ITCHIO_USERNAME: Minimata
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ITCHIO_GAMEID: GGJ26
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jobs:
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BumpTag:
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runs-on: ubuntu-latest
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outputs:
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tag_name: ${{ steps.bump-tag.outputs.new_tag }}
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steps:
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- name: Check out repository code
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uses: actions/checkout@v4
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with:
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lfs: false
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- name: Remove buggy pre-push hook
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run: |
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rm -f .git/hooks/pre-push
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- name: Bump version and push tag
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id: bump-tag
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uses: anothrNick/github-tag-action@v1
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env:
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GITHUB_TOKEN: ${{ secrets.TOKEN }}
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GIT_API_TAGGING: false
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WITH_V: true
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PRERELEASE: false
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INITIAL_VERSION: 0.1.0
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DEFAULT_BUMP: patch
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Export:
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runs-on: ubuntu-latest
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needs: BumpTag
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container:
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image: barichello/godot-ci:4.6
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steps:
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- name: Install node, curl and zip
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run: |
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apt update && apt -y install curl zip nodejs
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- name: Checkout
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uses: actions/checkout@v3
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- name: Import resources and build solution
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run: |
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godot --headless --editor --build-solutions --quit --import --path $PWD
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- name: Setup Butler
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shell: bash
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env:
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BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
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run: |
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mkdir ./tools 2>/dev/null || true
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pushd tools
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curl -sSLfo ./butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
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unzip butler.zip
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chmod +x ./butler
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popd
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./tools/butler -V
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- name: Build Windows
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run: |
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mkdir -v -p build/windows
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godot --headless --verbose --build-solutions --import --export-release "Windows" build/windows/${{ env.GAME_NAME }}.exe
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zip -r Windows.zip build/windows
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- name: Upload Windows to itch.io
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shell: bash
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env:
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BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
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run: |
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versionArgument="--userversion ${{ needs.BumpTag.outputs.tag_name }}"
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./tools/butler push \
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"Windows.zip" \
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${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument}
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- name: Linux Build
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run: |
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mkdir -v -p build/linux
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godot --headless --verbose --export-release "Linux" build/linux/${{ env.GAME_NAME }}.x86_64
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zip -r Linux.zip build/linux
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- name: Upload Linux to itch.io
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shell: bash
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env:
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BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
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run: |
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versionArgument="--userversion ${{ needs.BumpTag.outputs.tag_name }}"
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./tools/butler push \
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"Linux.zip" \
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${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:linux ${versionArgument}
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- name: Mac Build
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run: |
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mkdir -v -p build/mac
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godot --headless --verbose --export-release "Mac" build/mac/${{ env.GAME_NAME }}.zip
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zip -r Mac.zip build/mac
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- name: Upload Mac to itch.io
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shell: bash
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env:
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BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
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run: |
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versionArgument="--userversion ${{ needs.BumpTag.outputs.tag_name }}"
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./tools/butler push \
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"Mac.zip" \
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${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:mac ${versionArgument}
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- name: Web Build
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run: |
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mkdir -v -p build/web
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godot --headless --verbose --export-release "Web" build/web/index.
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- name: Upload Web to itch.io
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shell: bash
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env:
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BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
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run: |
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versionArgument="--userversion ${{ needs.BumpTag.outputs.tag_name }}"
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./tools/butler push \
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"build/web" \
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${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:web ${versionArgument}
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